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Poll

You discover a young boy lost in the darker side of town. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?

Give the boy a hug and tell him everything will be OK
- 0 (0%)
Confiscate the property by force, and leave him there as punishment
- 0 (0%)
Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate
- 0 (0%)
Lead the boy to safety, then turn him over to the authorities
- 0 (0%)

Total Members Voted: 0

Voting closed: October 31, 2013, 11:14:32 pm


Pages: 1 [2] 3 4 ... 29

Author Topic: Medieval Fodder: Symphony of Darkness [The Tyrants Overthrown!] [Game Over]  (Read 24884 times)

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #15 on: October 21, 2013, 07:51:06 pm »

I plan to wait until tomorrow to start this. Give more people time to show up. Tell your friends. I'll be posting up the equipment and such around the time that we start.
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mastahcheese

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #16 on: October 21, 2013, 08:39:04 pm »

Name: Cromwell Jackson
Side: B
Class: Warrior
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The Derail Thread

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #17 on: October 21, 2013, 08:50:58 pm »

So far it's looking like:

Spoiler: Team A (click to show/hide)

Spoiler: Team B (click to show/hide)
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Tiruin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #18 on: October 21, 2013, 09:27:13 pm »

...Armor looks like it still needs tweaking given its comparison to weapons. I see spearmen as a favored class this round of MF given their versatility.
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Execute/Dumbo.exe

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #19 on: October 21, 2013, 09:30:54 pm »

((Honestly, I don't think a puckish rouge would be wielding a massive 2 handed spiked hammer, I would have like a rapier and a shield myself, of course, it's just a suggestion))
« Last Edit: October 21, 2013, 09:32:29 pm by Execute/Dumbo.exe »
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #20 on: October 21, 2013, 09:32:19 pm »

Welll I can't control the odds my friend. I'm kinda sad about it myself but... Well sorry.

...Armor looks like it still needs tweaking given its comparison to weapons. I see spearmen as a favored class this round of MF given their versatility.

Hm... Maybe I SHOULD have went with an out-right Health Boost but... I dunno.
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Execute/Dumbo.exe

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #21 on: October 21, 2013, 09:33:58 pm »

((Oh no it's fine, it's just I always visualise RTD's and when I find it tough to think of a thin weaving rouge wielding a massive spiked club.

But once again, it's fine, I'm happy enough just getting into this game
Edit: wait, can you pilfer items from dead players and if so is that a major action that uses up a turn or can you do it and do another major action as well?))
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #22 on: October 21, 2013, 09:45:41 pm »

Uh... Wow hm... I didn't even think of that. I'm going to go ahead and say no for now. Let me think about it for a bit. That could affect the game in HUGE ways so it's not a decision I'll make lightly. Even if I allow it it'd only be for weapons. No shields or armor.

As for visualizing you could always just think of it as a special made dagger your guy has that he named "Morning Star".
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Tiruin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #23 on: October 21, 2013, 09:53:04 pm »

We can't heal, and the commander's action of healing is mostly trivial given the case on damage and the factor of players involved per team-as the team usually gets replenished when one falls.

...Think about it more Nerjin. You have all the time. [System needs tweaking *poke!*] :P
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Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #24 on: October 21, 2013, 09:59:26 pm »

I don't know. I feel kinda weird making any HUGE changes that might mess with the game... But I suppose I could edit the Command: MORALE a bit to make it a bit more potent. Perhaps:


Quote from: Command: MORALE
Morale grants a small amount of healing. While risky it is effective. Outcome determined by a dice roll:

1: Your paltry words end up inspiring the enemy! +1 health to the entire enemy team.
2: You can barely breath yourself, this grants your adversary some morale! +1 health to random enemy.
3: You take a moment to catch your breath. Nothing happens.
4: You trade quips with a nearby ally! +3 health to a single random ally.
5: Your valor grants those who watch you a second wind! +3 health to two random allies.
6: Your unending courage brings morale to a record high! +3 health to all allies.
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Execute/Dumbo.exe

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #25 on: October 21, 2013, 09:59:54 pm »

As for visualizing you could always just think of it as a special made dagger your guy has that he named "Morning Star".
That makes it much cooler, thanks bud, also it's fine about the stuff pilfering, I agree to that about it changing the game quite a lot, also it would be cool if you can add archers but I can see how that would be tough, maybe an aim roll and a pullback roll (as well as a 1- or something if the person was moving) and a dodge roll and (if a defender had a shield) a block roll, and the bow weapons could only be used with an archer class and they naturally have less health and can only have light armour and have a dagger type weapon and limited ammo they would have to get from used arrows and stuff and a small bonus if they aim for a turn or something.

Edit: oh! Oh! And if the pull back roll isn't something like 5 or something the aim roll and overall damage is decreased.
« Last Edit: October 21, 2013, 10:01:47 pm by Execute/Dumbo.exe »
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Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Rolepgeek

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #26 on: October 21, 2013, 10:00:03 pm »

Name: Roliep
Side: 1
Class: Pikeman
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Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD]
« Reply #27 on: October 21, 2013, 10:08:22 pm »

I'm getting pretty pissed off at all the fucking 4's for armor. I put a lot work into the other armors. Why won't any of them get picked?

Quote from: Rolepgeek
Name: Roliep
Class: Pikeman [+1 DAM with Spears]
Health: 7
Weapon: Spear [1d4+1] [1d4+2 against HEAVY armor]
Shield: Small Shield [+2 the DEFEND rolls]
Armor: Chainmail [-2 to DAM received, -3 DAM received from swords]
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Ozarck

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Name: Ms. Pretty Obvious
Side: B
Class: Blademaster
HP:
Weapon:
Armor:
Shield:

Nerjin

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Alright. Just a heads up though: If Ms. Pretty Obvious rolls for Chainmail I might be late posting cause I'm gonna throw my lap top out my window.

Furthermore the earliest the game'll start is tomorrow morning.
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