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Author Topic: D&D?  (Read 7248 times)

Dwarmin

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Re: D&D?
« Reply #15 on: October 20, 2013, 09:43:04 pm »

@Nerjin: Most of what you need to play 3.5 is readily available on the net for free.

I'm assuming a remote chance you could be talking about my game, btw, but it died due to issues in my life at the time.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

freeformschooler

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Re: D&D?
« Reply #16 on: October 20, 2013, 09:43:46 pm »

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Remuthra

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Re: D&D?
« Reply #17 on: October 20, 2013, 09:47:08 pm »

>Warning! Competitive GM Mode Activated!

>List Campaign Concepts

-Valuables and powerful artifacts have been disappearing all across the kingdom. The Duke has hired you to find out what is happening and put a stop to it.

-Across the land, strange creatures have been sighted, and people are getting restless. A group of priests, concerned with the occurrences, have asked you to find out what these appearances mean.

-There has been no contact in months from the land across the sea. You must find out what happened to them.

-You have been hired as privateers by the Elven Confederation in their war with the Dwarven Empire. (Or Naval Campaign Take Two)

-Invaders from the East have ransacked the nation and taken control. What do?

Slothman400

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Re: D&D?
« Reply #18 on: October 20, 2013, 10:26:25 pm »

-Across the land, strange creatures have been sighted, and people are getting restless. A group of priests, concerned with the occurrences, have asked you to find out what these appearances mean.

This sounds good.
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TealNinja

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Re: D&D?
« Reply #19 on: October 20, 2013, 10:34:21 pm »

I'd be interested in playing in a PbP D&D game, although I expect I'd be skipped due to being entirely unknown on the boards.

What kind of restrictions would be in play?  Core books?  Core + Complete?
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ICBM pilot

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Re: D&D?
« Reply #20 on: October 20, 2013, 10:57:10 pm »

When someone starts a game can you pm me?
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Grek

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Re: D&D?
« Reply #21 on: October 20, 2013, 11:21:55 pm »

What kind of restrictions would be in play?  Core books?  Core + Complete?

My usual style is SRD/Core + Anything Available Online, subject to GM Veto. It's only fair to the other players that A] they have access to all the same books as you're using and B] the GM gets to veto anything that is unbalanced.

-Across the land, strange creatures have been sighted, and people are getting restless. A group of priests, concerned with the occurrences, have asked you to find out what these appearances mean.
In addition to the previously mentioned campaigns, I am willing to run this one too.
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weenog

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Re: D&D?
« Reply #22 on: October 21, 2013, 02:04:41 am »

Oh, I wish I had the time for this.  3.5 is my edition (guess that makes me a grognard, now) and I haven't gotten the chance to play in ages.  Sadly, work and other things are keeping me occupied.

A bit of hard-learned experience for newer players interested.
  • Options are power.  The more completely different things you can do, the more likely you'll be able to contribute to the solution of a problem, whether it's a mystery, a race, a fight, a political scandal, or something else.
  • Hitting the thing with the other thing is only a single thing you do.  Even if the things you hit with are as varied as a hammer, a longspear, a fist, an arrow, and a fireball spell, you still only really bring 1 option to the table: inflict hit point damage.
  • Fighter looks simple, but it is actually the hardest class to play effectively.  All you have is your feats, and if those don't work, you have no basic class features to fall back on.  There aren't very many good feats in Core, and unlike a Wizard with his spells, if you make a poor feat selection, you can't just pick a new one the next time you sleep or the next time you have money to add scrolls to your book.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Harbingerjm

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Re: D&D?
« Reply #23 on: October 21, 2013, 02:43:11 am »

    • Fighter looks simple, but it is actually the hardest class to play effectively.  All you have is your feats, and if those don't work, you have no basic class features to fall back on.  There aren't very many good feats in Core, and unlike a Wizard with his spells, if you make a poor feat selection, you can't just pick a new one the next time you sleep or the next time you have money to add scrolls to your book.
    Can you believe there are some people who don't take Toughness? Crazy, eh.
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    scriver

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    Re: D&D?
    « Reply #24 on: October 21, 2013, 03:12:38 am »

    Quote
    -Across the land, strange creatures have been sighted, and people are getting restless. A group of priests, concerned with the occurrences, have asked you to find out what these appearances mean.

    This sounds good, either by Remuthra or Grek (The Orc Shakespeare was also great, of course ;D ). How many players would either of you be willing to take? And what to you think your available times would be, in a general non-specified way?
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    Love, scriver~

    Grek

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    Re: D&D?
    « Reply #25 on: October 21, 2013, 03:19:55 am »

    I would be willing to accept up to 5 players for a PbP campaign or up to 8 (with the assumption that only half will actually show up any given night) for online play.
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    weenog

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    Re: D&D?
    « Reply #26 on: October 21, 2013, 04:31:18 am »

    Actually the last character I played included a couple Fighter levels, but that only because I needed 13 feats by level 6 for an experimental "minigun" setup.
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    Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

    It's useful to keep a ‼torch‼ handy.

    GiglameshDespair

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    Re: D&D?
    « Reply #27 on: October 21, 2013, 05:10:52 am »

    Depends on the time, I'd be happy to play. The one I joined before unfortunately ended pretty quickly, which I thought was a real shame.
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    Remuthra

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    Re: D&D?
    « Reply #28 on: October 21, 2013, 05:12:10 am »

    I'd probably accept six, and my time is mostly on weekends and to a lesser extent evenings.

    GiglameshDespair

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    Re: D&D?
    « Reply #29 on: October 21, 2013, 05:15:18 am »

    Weekends should be fine, I'm a lonely bugger so they're typically free. I'm in GMT+0, (six hours ahead of the normal forum time) so please take that into account when choosing game time.
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