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Poll

King Melbil has arrived with his queen consort. There are also many relatives of the king currently living in the fortress. What should we do?

Kill the king, but leave queen consort and relatives be.
- 0 (0%)
Murder the king and his wife, leave other members of their family alive.
- 0 (0%)
Kill'em all!
- 0 (0%)
Other variant (in comments)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Dorfday: The Heist - The Finale  (Read 71987 times)

Grimmash

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #240 on: November 18, 2013, 07:27:35 pm »

If you can trade, why not?  If they are hostile, meh.

4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #241 on: November 18, 2013, 07:37:08 pm »

Too late. I killed them.

Aseaheru

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #242 on: November 18, 2013, 08:03:42 pm »

at somepoint we are gonna have to set rules for who to kill, who to ignore and who to trade with.
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4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #243 on: November 18, 2013, 08:08:23 pm »

Oh, and Aseaheru:  Your dwarf won't like what I did with the hospital  ;)

Aseaheru

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #244 on: November 18, 2013, 08:11:35 pm »

what did you do? Fill it with random bullshit? Stock it with antibiotics?
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4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #245 on: November 18, 2013, 08:12:22 pm »

Pretty much.

4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #246 on: November 18, 2013, 10:57:06 pm »

12 Galena
This is getting seriously annoying.  Nothing is getting done because the corridors are too packed.
13 Galena
A human caravan has arrived.  Time to test our new military squads.
16 Galena
Killing time.  Now Grim will get a chance for some action.  He’s been bothering me to let him hunt for months, but there’s hauling to be done.
20 Galena
We lost four dwarfs to that, nobody important, thankfully.  Now all their stuff is ours to take.
26 Galena
It looks like the previous overseers never thought to actually stock our stockpile with the requisite materials.  This has since been fixed.
7 Limestone
I’ve decided to expand our refuse pile.  Should be useful for keeping the smell away from the other, squeamish dwarfs.
23 Limestone
I ordered more animals slaughtered today.  I’m getting tired of tripping over them.
26 Limestone
A fishery worker was taken by a mood today.  Another useless artifact coming right up.
3 Sandstone
In order to put our dead to rest, I have ordered the construction of more coffins.  When the masons get around to it.  Who knows how long that will take.
8 Sandstone
Sweet Armok he’s still collecting stuff.
14 Sandstone
So the vampire wants us to make picks.  As if we don’t have enough already.
Oh, and the dwarf finished his artifact… cup.
28 Sandstone
MORE MIGRANTS!  WHY DOES THE MOUNTAINHOME DO THIS TO US!!!
13 Timber
Congratulations to Cyatica and baby
15 Timber
A dwarven caravan has arrived.  Well then.
21 Timber
An ambush! Time for goblin slaying.
23 Timber
Well, at least we only lost one dwar… ARE YOU FUCKING KIDDING ME!!!
7 Moonstone
I just learned that Firecrazy is wounded.  That’s not good, he’s one of our best miners.  Other than that, I don’t really care.  And so is Nuckles, apparently. 
8 Moonstone
One of our rangers went stark raving mad.  I have no sympathy for a criminal such as him.
11 Moonstone
Firecrazy is back on his feet!  As he is a member of the cabal, I suppose that is a good thing.
16 Moonstone
Not entirely sure how, but one of the bridges got destroyed.  I’ve ordered it rebuilt.
26 Moonstone
Bridge is back up.  Still don’t know what happened.
2 Opal
Another criminal went stark raving mad.  Who cares.
3 Opal
Crap crap crap one of the criminals went beserk. And tore apart a child.
20 Opal
I’ve been doing some renovations on the fortress, which has unfortunately resulted in some minor flooding.  Or at least, that’s what I tell them.
20 Opal
Great.  Another child taken by a mood.  Another useless artifact.  Almost certainly.
5 Obsidian
Hey!  That’s actually useful!  A sheep bone shield!
Also, all dwarfs are out of the hospital.
17 Obsidian
The goblins have arrived.  They shall be dealt with in due time.
21 Obsidian
Troll sniping time.  Feels good to get back to my roots.
28 Obsidian
Now that I am back in the military, I no longer see the need to operate this fortress any longer.  I do not know who will take the title next, only that I am no longer willing to oversee this fort.

Edit: The save! http://dffd.wimbli.com/file.php?id=8147
« Last Edit: November 18, 2013, 11:03:01 pm by 4maskwolf »
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Monitor Lisard

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #247 on: November 19, 2013, 12:27:37 am »

Good job, 4maskwolf!  :) I've sent zlob a PM. Hopefully it is not a tantrum spiral that is going on in the fortress.

My notes to the future overseers:

1. If you have any free dwarves, try smoothing walls of the personal quarters.
2. Construct more golden furniture and place it in the rooms.
3. If it's possible, try not leaving the bodies outside. Necromancers might use them.
4. Check the dwarves' moods!
5. Finish the construction of the royal trap according to Grimmash's plan.
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ML's forum games and other good stuff

This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #248 on: November 19, 2013, 12:30:04 am »

Oh, there shouldn't be bodies outside, the refuse stockpile is massive, and it isn't full.

4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #249 on: November 19, 2013, 12:33:05 am »

Oh, and despite our vampire mayor having the hold meeting job for quite a while, nothing happens. And try not to pull unlabeled levers, my aquifer project was half a disaster.

RoughRogue

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #250 on: November 19, 2013, 01:44:50 am »

About the king's trap. I couldn't remember what do we put in each of its floors. The lower one must have been filled with cheese, if I remembered correct, and the upper with slate (or was it slade? I'm a dabbling geologist:) Whatever, the fortress has not enough of that stone). There were two empty floors remain, and they made me think what to do with them. Gold, as somebeard offered... and the last one should be filled with something sharp I think. Masterwork weapons maybe. ADAMANTINE masterwork weapons! We surely love our king... with some kind of special love. So we've got to make a really great funeral for him. I offer 3 stages: 1) bury the king with all that stuff. 2) pour magma on it! 3) pour water in magma and engrave something like an image of the melting crown on the produced obsidian floor. And after that make a dining hall there with the king's memorial in center. And... welcome to the Burning King's!
*leaves the strange mood*
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Monitor Lisard

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #251 on: November 19, 2013, 09:51:38 am »

This is an engraving of RoughRogue the dwarf. RoughRogue is high. This picture relates to the obtaining of blade weed by RougRogue in 132 in Chamberdrums.


By the way, zlob said that he wants to skip his turn. It's the time for Ruhn to enjoy his overseership.
« Last Edit: November 19, 2013, 10:17:11 am by Monitor Lisard »
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ML's forum games and other good stuff

This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

4maskwolf

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #252 on: November 19, 2013, 10:34:37 am »

Btw Ruhn, you should look at Nuckles wounds.  ;)

Grimmash

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #253 on: November 19, 2013, 11:05:15 am »

For the tap room, a few things nee to be checked.  Are all the pillars linked?  Are all the bridges linked?

Then, for what is in it, i set the first floor for cheese.  The top floor was full of slade, not really sure where it went.  I mainly just wanted lots of heavy stuff on the top.  The other floors were intended for creative filling.  Perhaps a floor full of golden goods?  I like that idea.

As for the rest of the fort, not sure what's going on.  I'll look at saves and write up some journal entry fun.

Ruhn

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Re: Dorfday: The Heist - The Empress demands! (Players are welcome!)
« Reply #254 on: November 19, 2013, 12:50:06 pm »

Btw Ruhn, you should look at Nuckles wounds.  ;)
Wounds?  Hmmm... at least Nuckles didn't die.  I'll download and check it out.

4. Check the dwarves' moods!
I'll do a mini-update tomorrow, which will also include the status screens for everyone's dwarf.

---   ---
Personal Diary of Nuckles
Owowowow! (A splatter of Nuckles' blood is on the page)
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