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Author Topic: Is the next release focusing mostly on adventure mode?  (Read 3158 times)

Ploder

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Is the next release focusing mostly on adventure mode?
« on: October 18, 2013, 03:32:20 pm »

I have been following toady's updates for the next release since, well, since the last release, and it seems to me that the majority, almost the entirety of his development posts regard changes and improvements to adventure mode.

I understand that the two modes use the same features, but I do not play adventure mode, and I'm worried that the development of my preferred way of playing is becoming a secondary feature.

Am I way off base?
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Adventurer

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Re: Is the next release focusing mostly on adventure mode?
« Reply #1 on: October 18, 2013, 03:43:59 pm »

Why would it become secondary if adv mode gets fleshed out more?
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itg

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Re: Is the next release focusing mostly on adventure mode?
« Reply #2 on: October 18, 2013, 04:00:53 pm »

Fortress mode is never going to be a secondary feature, but I think it's true that there are more improvements planned for adventure mode. I imagine Toady is doing this because:

a) Adventure mode is way behind in terms of interesting things to do, currently, and

b) A lot of the new things are not just adventure mode features, but world simulation features. This is the kind of stuff that leads to all the subtle details that make this game great, and it lays the foundation for more elaborate features down the road.

That said, fortress mode is getting a few new major features, such as multi-tile trees and the ability to retire fortresses. Plus, things will start actually happening in the world beyond your fort in the next release, and who knows what consequences that will have.

miauw62

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Re: Is the next release focusing mostly on adventure mode?
« Reply #3 on: October 18, 2013, 04:05:40 pm »

Are we having mode nationalism too, now?
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smjjames

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Re: Is the next release focusing mostly on adventure mode?
« Reply #4 on: October 18, 2013, 05:50:03 pm »

It would be more accurate to say that the next update focuses on sites, history in worldgen, and history continuing after worldgen ends. That would affect both adventure AND fortress mode.

I'm especially excited for the ability to non-destructively 'retire' a fort. Though I'm sure the option to formally abandon when things go pear shaped will still be there.

Are we having mode nationalism too, now?

Huh?
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mirrizin

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Re: Is the next release focusing mostly on adventure mode?
« Reply #5 on: October 18, 2013, 06:06:05 pm »

I would also enjoy the ability to retire a fort. I've been wanting to retire a current one for a while now.
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smjjames

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Re: Is the next release focusing mostly on adventure mode?
« Reply #6 on: October 18, 2013, 06:36:56 pm »

Yeah, oftentimes a fort ends because I get bored of it or get FPS death, but it's still a perfectly functional fortress.
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werechicken

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Re: Is the next release focusing mostly on adventure mode?
« Reply #7 on: October 20, 2013, 04:16:03 am »

I think toady is also doing some personality re-write stuff, this probably won't affect fortress mode too much in the next update but, from what I've read, it should mean that it'll be easier for him to implement stuff like more crime, guilds and divided loyalties. Which should make fortress mode more fun!
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WarRoot

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Re: Is the next release focusing mostly on adventure mode?
« Reply #8 on: October 20, 2013, 04:37:21 am »

Plus there will be undead pulping so that they can't be reraised eternally. Damn how I hate those biomes and necros.
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Cattani

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Re: Is the next release focusing mostly on adventure mode?
« Reply #9 on: October 21, 2013, 07:13:49 am »

I am afraid that this next release may change combat too much, making some beasts way too hard to kill, at least in adventurer mode. Seems like Hydras will be overpowered as shit, with lots of attacks all the time. Also it will be harder to fight when you're outnumbered, so those goblin ambushes and sieges in Dwarf mode will be far deadlier to take out with a few elite guards.
I'm just afraid that we stop seeing reports of adventurers biting dragon's head off in the next version. I like the way we can do those things now. It may be unrealistic, but it's badass as fuck.
Just some thoughts.
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smjjames

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Re: Is the next release focusing mostly on adventure mode?
« Reply #10 on: October 21, 2013, 09:11:06 am »

It could still happen, you never know. It's going to be harder for your dwarves skulls to get caved in, so that's a plus.

Also, hydras (hydrae?) are megabeasts, they are supposed to be hard to kill and be powerful.
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Vgray

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Re: Is the next release focusing mostly on adventure mode?
« Reply #11 on: October 21, 2013, 11:20:05 am »

At least DF Hydras don't regrow heads.

I wonder if the penalty for say, attacking twice, applies to Hydras?
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WarRoot

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Re: Is the next release focusing mostly on adventure mode?
« Reply #12 on: October 21, 2013, 12:55:29 pm »

I am afraid that this next release may change combat too much, making some beasts way too hard to kill, at least in adventurer mode. Seems like Hydras will be overpowered as shit, with lots of attacks all the time. Also it will be harder to fight when you're outnumbered, so those goblin ambushes and sieges in Dwarf mode will be far deadlier to take out with a few elite guards.
I'm just afraid that we stop seeing reports of adventurers biting dragon's head off in the next version. I like the way we can do those things now. It may be unrealistic, but it's badass as fuck.
Just some thoughts.

I'm not. I'd welcome some tougher beasts/harder invasions, besides if a hydra rips off your limbs and then your head in one move that's still badass, but I don't know where you are getting these fears from.
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Niccolo

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Re: Is the next release focusing mostly on adventure mode?
« Reply #13 on: October 21, 2013, 01:19:15 pm »

I am afraid that this next release may change combat too much, making some beasts way too hard to kill, at least in adventurer mode. Seems like Hydras will be overpowered as shit, with lots of attacks all the time. Also it will be harder to fight when you're outnumbered, so those goblin ambushes and sieges in Dwarf mode will be far deadlier to take out with a few elite guards.
I'm just afraid that we stop seeing reports of adventurers biting dragon's head off in the next version. I like the way we can do those things now. It may be unrealistic, but it's badass as fuck.
Just some thoughts.

Don't worry, realism will never fully appear in the game about alcoholic midgets tunneling into the land of clowns while butchering dendrophilic weirdos.


Weirdness will always abound and remember, toady knows us well. He knows we find it hilarious as fuck to be able to bite a goblin's arm off or punt a kobold across the room by hitting it with a backpack.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
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smjjames

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Re: Is the next release focusing mostly on adventure mode?
« Reply #14 on: October 21, 2013, 02:21:21 pm »

I am afraid that this next release may change combat too much, making some beasts way too hard to kill, at least in adventurer mode. Seems like Hydras will be overpowered as shit, with lots of attacks all the time. Also it will be harder to fight when you're outnumbered, so those goblin ambushes and sieges in Dwarf mode will be far deadlier to take out with a few elite guards.
I'm just afraid that we stop seeing reports of adventurers biting dragon's head off in the next version. I like the way we can do those things now. It may be unrealistic, but it's badass as fuck.
Just some thoughts.

I'm not. I'd welcome some tougher beasts/harder invasions, besides if a hydra rips off your limbs and then your head in one move that's still badass, but I don't know where you are getting these fears from.

Excepting some FBs, the most challenging megabeast I've had was a bronze colossus, in fact, the marksdwarves ran out of bolts and started pounding on the thing with wood xbows along with the swordsdwarves that were already hacking away. Amazingly the BC never got in any hits and I did have a bit of hilarity when I tried to deactivate the marksdwarves to get them to grab more bolts. That said, I'd welcome more challenging FBs. Right now, a hydra is hardly a challenge with a full squad of legendary swordsdwarves.

While it's true that the new combat changes will change the dynamics of the military, we will figure out how to adapt to all of that.
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