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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 85920 times)

Gwolfski

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Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Version
« Reply #195 on: September 27, 2016, 04:40:46 pm »

I suspect a bayonet.
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
« Reply #196 on: September 27, 2016, 04:52:43 pm »

I have no idea why it's edged, though making three attacks for bayonet, pommel and just straight out bashing with the thing sounds great to me.
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Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
« Reply #197 on: September 27, 2016, 09:19:04 pm »

Just wanted to make sure Apiks sees this since it's currently an edit on the prior page, I forgot to include the items in the first release. It's updated now, but in the version currently packaged with Teh LOLmod all politicians are currently shirtless and fistfighting.
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.2 ~ Presidential Election Edition
« Reply #198 on: September 28, 2016, 07:45:41 am »

The fixed ak-47s have been added and I've also added the three attacks I mentioned up in this page. You can now execute forumites via firing squad, haha.

I've also balanced the necrothreaders more and made the thread zombies easier to handle (read that as no longer you have an undead finger trying to stick itself up your behind). I'll post the new version later today.

Edit: It's been updated
« Last Edit: September 28, 2016, 03:17:52 pm by apiks »
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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #199 on: October 03, 2016, 12:27:40 am »

I decided to go in and try to clear the errorlog. I noticed that this line seems to indicate that these items are toys:
Code: [Select]
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE

However, in the raws the items are defined as tools with no use, as seen here.

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_COMPUTER]
[NAME:computer:computers]
[VALUE:50]
[METAL_MAT]
[TILE:147]
[SIZE:220]
[MATERIAL_SIZE:3]

[ITEM_TOOL:ITEM_TOOL_TV]
[NAME:television:televisions]
[VALUE:50]
[METAL_MAT]
[TILE:220]
[SIZE:500]
[MATERIAL_SIZE:3]

[ITEM_TOOL:ITEM_TOOL_GAME_CONSOLE]
[NAME:game console:game consoles]
[VALUE:50]
[METAL_MAT]
[TILE:145]
[SIZE:300]
[MATERIAL_SIZE:3]

For comparison, this is what the vanilla toys look like:
Code: [Select]
[ITEM_TOY:ITEM_TOY_PUZZLEBOX]
[NAME:puzzlebox:puzzleboxes]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_BOAT]
[NAME:toy boat:toy boats]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_HAMMER]
[NAME:toy hammer:toy hammers]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_AXE]
[NAME:toy axe:toy axes]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_MINIFORGE]
[NAME:mini-forge:mini-forges]
[HARD_MAT]


Should the gaming accessories be altered to make them actual toys, rather than tools?

*Edit, Also, why are inorganics being specified in the Interactions folder? The inorganics have their own folder, where they are happy. I''ll try removing them from the interaction folder and see what happens.

**Edit again, it seems the problem with the bacon creature is that the material template "WEAKSAUCE_TEMPLATE" doesn't really exist. Also, Bacon and Ham's templates aren't working properly.

***Also, the gamers have "logout" and "rage quit" interactions as they run away. These don't seem to be meant to do anything other than show "The gamer Rage Quits" as they retreat. I can probably make that work if that's the intent.

****Burgers are mostly fixed now. The problem was that [OBJECT:BODY_DETAIL_PLAN] and [OBJECT:MATERIAL_TEMPLATE] to material_template_lolmod and b_detail_plan_lolmod. Without those, the game didn't know to look in those folders. All that's left for them is the Weaksauce template not existing, so that needs to be added or removed from their body plans.

*****item_lolmod and item_lolmod food were missing [OBJECT:ITEM] in their files. Its fixed now.
 
******Final update for tonight, I have to stop working for now. Still trying to get the toys to work, I'm not sure why they don't yet. This is the remaining errorlog.

Code: [Select]
*** Error(s) found in the file "raw/objects/creature_lolmod.txt"
BACON:Unrecognized Material Template: WEAKSAUCE_TEMPLATE
*** Error(s) finalizing the symbol FOOD
Unrecognized word token: PIZZA
*** Error(s) finalizing the symbol UNTOWARD
Unrecognized word token: NOOB
*** Error(s) finalizing the symbol GAMES
Unrecognized word token: VIDEO GAME
*** Error(s) finalizing the translation LEET2
Unrecognized word token: YOR
*** Error(s) finalizing the creature GAMER
Interaction Token not recognized : QUIT
Interaction Token not recognized : LOGOUT
*** Error(s) finalizing the creature BACON
undefined local creature material set to default: BACON WEAKSAUCE
*** Error(s) finalizing the entity MOUNTAIN
Unrecognized entity toy token: ITEM_TOY_COMPUTER
Unrecognized entity toy token: ITEM_TOY_TV
Unrecognized entity toy token: ITEM_TOY_GAME_CONSOLE
« Last Edit: October 03, 2016, 01:31:52 am by Enemy post »
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #200 on: October 03, 2016, 04:31:04 am »

Originally the  computer, TV and Game Console toys were toys. However Nakéen made them into tools on purpose. Likely they're showing up in the error log as the lines haven't been updated somewhere. Hence I do not believe it to be a mistake, though the error is probably negligible.

As for the gamers, yes. The intention is for them to say lines when running away.

As for the word tokens, those might be my fault as I updated the word files to be with the latest version (0.43.05) word files. I did try readding them back properly, I'm not sure why it's showing up in the error log. I missed something possibly?
« Last Edit: October 03, 2016, 05:11:08 pm by apiks »
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Nakéen

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #201 on: October 03, 2016, 04:35:00 pm »

-snip-
How strange ! I remember properly defining Weaksauce and Computer/TV/Game Consoles.

I will download the mod and look up everything quickly.

edit: How strange. Weaksauce template is defined as such in my backup of the mod, which is rather old. Here are the raws :

Code: [Select]
[MATERIAL_TEMPLATE:WEAKSAUCE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:weaksauce]
[STATE_ADJ:ALL_SOLID:weaksauce]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:liquid weaksauce]
[STATE_ADJ:LIQUID:liquid weaksauce]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:boiling weaksauce]
[STATE_ADJ:GAS:boiling weaksauce]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:10000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:9900]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] used human skin
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:NONE:meat:meat]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]

It should be defined right after energy drink template.


edit2: The error with toy computer can be resolved by changing the computer definition to a tool in the Dwarf Entity raws.
If you change computer&co back to TOY, you will have to change the associated reactions and custom buildings.
« Last Edit: October 03, 2016, 04:42:13 pm by Nakéen »
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Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #202 on: October 03, 2016, 08:27:03 pm »

I'm working again, thanks for stepping in Nakéen. All that is left is the interactions and the new words. All the other errorlog entries have been eliminated. The spooklights also didn't have gaits, so I gave them the same ones pixies have.

*Edit, fixing the words now. I didn't actually know words could be modded and added like this, I'm surprised I never tried it before.

**Words are done now. I'm not sure what Yor was supposed to mean, but it sounds like a noun so I defined it as one with no difference when plural.
« Last Edit: October 03, 2016, 08:37:42 pm by Enemy post »
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Nakéen

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #203 on: October 03, 2016, 08:43:42 pm »

Glad to be able to help ! You are doing impressive work on your own, props for that.
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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #204 on: October 03, 2016, 09:52:55 pm »

Thanks! I'm almost done, just having some trouble with the final bug. It no longer generates an errorlog, but I can't quite seem to get ragequitting and logging out to display their text.

I added these to interaction_lolmod to silence the errorlog.

Code: [Select]
[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [IE_IMMEDIATE]
[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [IE_IMMEDIATE]
As soon as this is solved, I'll start extracting the repaired mod from its folder and send it to Apiks.

*Closing in...

**Got it. The solution was that the interactions needed an effect. So, I changed them to this.

Code: [Select]
[INTERACTION:QUIT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]


[INTERACTION:LOGOUT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
      [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
[SYNDROME]
[CE_ADD_TAG:CAN_LEARN:START:1:END:2]

The errorlog is now clear, I can start cleaning up now.
« Last Edit: October 03, 2016, 10:05:18 pm by Enemy post »
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Dirst

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #205 on: October 03, 2016, 10:07:03 pm »

YOR was a typo of YORE in past versions of DF.  It's been corrected for a while now, but the mod probably carried along any errors that were present when someone started adding words.
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Enemy post

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #206 on: October 03, 2016, 10:25:52 pm »

YOR was a typo of YORE in past versions of DF.  It's been corrected for a while now, but the mod probably carried along any errors that were present when someone started adding words.

Thanks, it's fixed now.

This should be all the files for the repaired mod, I took the liberty of copying Apik's version structure and calling it 1.7.3.

https://www.dropbox.com/s/70n69r3h7jsawni/Teh%20LOLmod%201.7.3.zip?dl=0
« Last Edit: October 03, 2016, 10:38:39 pm by Enemy post »
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apiks

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #207 on: October 04, 2016, 04:03:43 am »

YOR is indeed a typo from previous versions. What confuses me is that I thought I fixed that. I distinctly recall fixing at least 6 YORs.

Thank you for the error fixing, Enemy Post.
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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #208 on: October 04, 2016, 08:13:07 am »

Yor welcome.
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pikachu17

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Re: [Community Mod 43.05] Teh LOLmod 1.7.23 ~ Presidential Election Edition
« Reply #209 on: October 04, 2016, 09:17:02 am »

I'm donating the "hellacopter", please put the spoilered files in the appropiate files
the regular hellacopter isn't that difficult, simply made of iron, immune to traps and webbing, and  so hot that iron will melt. the gunner hellacopter is a much better fighter. it shoots 12 iron bullets every time it can. because of it's heat you'll probably not be able to freeze or obsideonize it.

Spoiler (click to show/hide)
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