I was going to play Kerbal Space Program and try to get Masterwork 4 working on Mac, but ultimately I decided to do some more modding in DF.
The following adds Nope to languages, along with some words direly missing from the dwarven vocabulary such as "lava". I will edit the post as I go, since I need to deal with four language files and the symbolism (language_SYM.txt). Did you include language_SYM.txt from the Mayday restoration in the last update? It is needed to get the words to be used in goblin fortresses.
This goes in language_words.txt. Now you have a proper cannon to NOPE the world in lava with!
[WORD:NOPE]
[VERB:nope:nope:noped:noped:nopeing]
[STANDARD_VERB]
[WORD:CANNON]
[NOUN:cannon:cannons]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:MAGMA]
[NOUN:magma:magmas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
[WORD:LAVA]
[NOUN:lava:lavas]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[THE_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[THE_NOUN_PLUR]
[OF_NOUN_PLUR]
The following go in language_DWARF.txt
I made nopecannon "kammekasi". If you happen to use a certain mod by Deon (Orcs?) which used a Japanese translation, you should be able to differentiate between "nopecannon" and "divinewind" easily. I have not made the words that different. No, really.
Magma - zirsiz (fire-grease)
[T_WORD:NOPE:kamme]
[T_WORD:CANNON:kasib]
[T_WORD:MAGMA:zirsiz]
[T_WORD:LAVA:rinăst]
For language_ELF.txt
[T_WORD:NOPE:kori]
[T_WORD:CANNON:icuvi]
[T_WORD:MAGMA:acela
[T_WORD:LAVA:ifena]
For language_GOBLIN.txt
I wanted to put "snafu" or "snafud" for magma, but apparently goblin language doesn't have f in it. No really, see for yourself. I tried to make the language look as much like the one Toady generated. On close examination, it looks like the language was generated by permitting certain combinations of two or three or four consonants and vowels and then sticking them together. Maybe I should go back over the other words I put in (the numbers) and check they follow the rules now I have a better idea of how they are generated.
[T_WORD:NOPE:zmosta]
[T_WORD:CANNON:slusku]
[T_WORD:MAGMA:ngŕdo]
[T_WORD:LAVA:snaxud]
For language_HUMAN.txt
"fu" is a two-letter construct of a consonant and vowel, "bar" is a three-letter construct. Humans use both. FUBAR, anyone? FUBAR is when magma happens!
[T_WORD:NOPE:nosas]
[T_WORD:CANNON:pagum]
[T_WORD:MAGMA:fubar]
[T_WORD:LAVA:monhi]
For language_SYM.txt
Put the following under [SYMBOL:FIRE] in the file
[S_WORD:MAGMA]
[S_WORD:LAVA]
under [SYMBOL:ASSERTIVE] and also [SYMBOL:VIOLENT]
[S_WORD:CANNON]
under [SYMBOL:NEGATOR]
[S_WORD:NOPE]
By editing the symbol files with [S_WORD:yourword] under appropriate sections, you can put some lulz into the way things in your worlds and the people in them are named.
You can go ahead and update the files, though you are encouraged to check the Symbols file and check that the words are where you want them to be. Doing these few words took me about 2 hours.