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Author Topic: The EA Wars (Compilation of information)  (Read 8138 times)

My Name is Immaterial

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Re: The EA Wars (Compilation of information)
« Reply #15 on: October 16, 2013, 10:57:51 am »

June 5th sounds good.
More here later. Just have to go to class.

Mel_Vixen

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Re: The EA Wars (Compilation of information)
« Reply #16 on: October 16, 2013, 11:18:54 am »

Name: "Heph" as artists-name. 
Born in: Germany
During the war: EA enclave of New Zealand - Resistance aid
Rank: None
Clearence: None

I worked as Electrician for a EA subcontractor prior to EA day. After the borders were closed i couldnt get out at first and later turned to Smuggling people out and Stuff in. Officialy i was still working on that subcontractors payroll, thanks to a clever Hack by some friends, but the money came from the smuggling.

Left the gig before the end in NZ, took some Refugees with me on a stollen barge that we sailed to Australia. Not that Australia was forgiving, Global Warming was harsh on the place and the war wasnt good for it either.

Later i got into some rebuilding and hardware refurb gigs. Able to read and speak German fluently i got to update some old Fuchs Chasis with Fuelcells and Rheinmetal PD-lasers (Fuchs 2 Transport ->Fuchs FC-PD 2) . Meanwhile i and my boy had our first children thanks to tank-cloning and the wonders of medicine. 

Much like "Siemens" and the Rheinmetall-gau in Germany and the Catholic church over half of Itally and south Europe mind you.
Heh, my relatives live there, great country, great engineers - have you ever driven a Rheinmetall Nashorn MK III? I got to test one out for the cooperation agreement of '44, and they run smooth as hell. It's no miracle EA never jumped the channel; there may be internal strife, but when Gondor calls for aid... you know how we celebrated when those bastards tried to cross. I hear the water turned red from Cherbourg to Amsterdam.

The Radar and Targeting hardware on that one was a bitch to take appart and back together. The convenience feartures were all build with SMD but the important stuff was all EMP safe thus Bulky. The narrowbeam Microwave imaging unit was a sealed block thanks to the liquid Argon coolant and hard to come by. They tell you its "Perfectly safe" but the truth is that we grilled entire chickens on 20 meters range. 
« Last Edit: October 16, 2013, 11:39:04 am by Heph »
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Zanzetkuken The Great

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Re: The EA Wars (Compilation of information)
« Reply #17 on: October 16, 2013, 12:10:30 pm »

August is a good time to fight a war, but might I recommend sometime in April? The best time to fight is during summer, so a well planned campaign would be more likely to begin before the summer. I think they would have provided for heavy resistance, and a war lasting months, at least. Starting in late spring gives you all of the summer and the fall to fight.

You're making the mistake of assuming the first assault was in the northern hemisphere...or on Earth (since there apparently are colonies on Io and throughout the asteroid belt.)
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My Name is Immaterial

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Re: The EA Wars (Compilation of information)
« Reply #18 on: October 16, 2013, 02:32:38 pm »

August is a good time to fight a war, but might I recommend sometime in April? The best time to fight is during summer, so a well planned campaign would be more likely to begin before the summer. I think they would have provided for heavy resistance, and a war lasting months, at least. Starting in late spring gives you all of the summer and the fall to fight.

You're making the mistake of assuming the first assault was in the northern hemisphere...or on Earth (since there apparently are colonies on Io and throughout the asteroid belt.)
Not really. The majority of EA's operations are located in the northern hemisphere, as are many of it's terrestrial targets.

Urist Mc Dwarf

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Re: The EA Wars (Compilation of information)
« Reply #19 on: October 16, 2013, 03:05:02 pm »

Name: Urist McDwarf
Born in:US
During the war:EA Space Station Beta-9
Rank: Sergeant
Clearecne: Level 2

I was on an armed trnasport ship when Steam fell.  3 miles away from me, I saw the station reactivate it's weapons to attack Kickstarter. I attacked, delaying their strike while they caught me in the tractor beam and pulled me in. As soon as I entered, my ship blew. Thinking me dead, they entered. I wasn't. 17 EA troops fell, and half the bay was damaged. For three months, I fough a guirella war in the endless corridors of the station, with help from allies. Afterwards, when the station was captured, I was given the rank of sergeant adn attached to strike force 7. I fought in three other engagements. The battle of moon base 6 and the siege of EA Space station Delta 6. I recieved commendation for exemplary bravery and three purple hearts. Throughout the war, I had the highest kill-count of eany strike unit.

Total: 5867 EA soldiers
3062 EA heavy soldiers
780 EA Medics
52 EA light tanks
712 EA heavy tanks
9 EA Fighters
17 EA Transports
13 EA Scout craft

NullForceOmega

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Re: The EA Wars (Compilation of information)
« Reply #20 on: October 16, 2013, 06:15:44 pm »

Okay, June 5 marks Steam Day, the beginning of EA's war of conquest against all other corporate holdings, the downfall of free entertainment (and government) was heralded by two long duration saturation strike by guided missiles against Steam and Kickstarter.  This was the preface to an extended and hard fought ground battle, ultimately EA defeated all forces in both areas, giving them effective soveriegnty over North America.  Veterans of these battles formed the core of EA's ground forces.
within one (1) week the ragged remains of the defeated and absorbed independants formed the beginnings of the Resistance (Will we have a formal name?), a core of Indie developers and small companies are quickly evacuated to the B12 colonies on Mars.  Many software and industrial concerns are completely at the mercy of EA, who now have a stranglehold on the Northern hemisphere markets, several major concerns (including Microsoft, and several other big names) also evacuate Earth, mostly finding refuge among the asteroid belt and also the moons of Jupiter and Saturn.
Sometime within six months the small and overmatched B12 defense fleet, consisting of a few dozen modern Urist class destroyers are engaged in a running conflict between Earth and Mars, ultimately ending in the Siege of L3, where a surprise attack by the B12 fleet demolishes part of EA's support network.

((Okay, that's wht I've got so far))
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My Name is Immaterial

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Re: The EA Wars (Compilation of information)
« Reply #21 on: October 16, 2013, 07:51:43 pm »

If that's what we're going with, I'll change my backstory, since I was going with a more traditional build up, and EA not stomping everyone's faces.

That's in the skies, but planet-side, there were five separate resistance factions:
The Modders, those whose fighting spirit was derived from their love of games, and the continual quest to make them better, different, and unique. They worked in close coordination, typically in small cells of two to six.
The Pirates, who let the light in when the times were darkest. A community by a stretch, as all communication was one-sided. Worked individually,
The Grayhats. A joining of white and black hat hackers. The black hatters made their money, while the white hatters made their political statements.
The Freeware. A label for any engineer, designer, or programmer who shared their knowledge with the world so they might fight the good fight. Acted almost entirely alone.
The Trolls, who were the most radical. They battled for the minds of the populace, seeding the Resistance where ever they could. Their actions were frowned upon by most.

HissinhWalnuts

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Re: The EA Wars (Compilation of information)
« Reply #22 on: October 16, 2013, 08:06:25 pm »

When EA started "harvesting" survivors of their great campaigns for cybernetic experiments, I joined the resistance and started leading a group of Macross Missile Massacre specialists to destroy EA freighters, It was glorious seeing so many cybernetic implant shipments to a factory explode.
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Baffler

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Re: The EA Wars (Compilation of information)
« Reply #23 on: October 16, 2013, 08:27:02 pm »

Okay, so we are accepting that Bay12's elements were evacuated to Mars? If that's the case, I suppose I could be a part of stranded element(s) who still report to and receive orders from Bay12's command on Mars. Then again, I only mentioned companies in by personnel file, nothing that actually ties them to one location. I'd like to think of Steam and Kickstarter being on Earth where the markets are though. "Out in Space" isn't a stellar (heh) location for anything that relies on the internet to do business, after all.
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NullForceOmega

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Re: The EA Wars (Compilation of information)
« Reply #24 on: October 16, 2013, 08:31:54 pm »

I like that Immaterial, but disassociated groups of resistance tend to get curbstomped by an organized opponent, would you be opposed to the organisation of those groups under the overall banner of the Independant Movement?  If that won't work, we'll need some clear explanations as to how they managed to survive the well-organised efforts of EA to remove all dissent.  If we are okay with assembling all the various factions under one banner, we need to know if the groups are rigidly military in nature, or strictly cell-based.
I'm currently thinking that the heaviest fighting is likely to be in dependant countries, those incapable of seperating their economies from EA's ever-extending grasp, so it's likely that serious resistance in the first-world nations would be unreasonably difficult until later in the conflict, thoughts?

Edit: Well Baffle, I think what we are working on now is setting up this war as more than just a 'net based conflict, most 'net work would have been planetside, but in the end every war boils down to one thing: resources.  In this case i am operating on the thought process of a global hostile takeover, initiating a full scale war.  To keep traditional national borders out of it I have been using the concept of privatised government to define base loyalties.
« Last Edit: October 16, 2013, 08:37:38 pm by NullForceOmega »
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My Name is Immaterial

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Re: The EA Wars (Compilation of information)
« Reply #25 on: October 16, 2013, 09:06:00 pm »

I like that Immaterial, but disassociated groups of resistance tend to get curbstomped by an organized opponent, would you be opposed to the organisation of those groups under the overall banner of the Independant Movement?
If we are okay with assembling all the various factions under one banner, we need to know if the groups are rigidly military in nature, or strictly cell-based.
My vision is that they are disgruntled citizens, turned revolutionaries, receiving aid from the resistance. They are strictly cell-based, being little more than militia and vigilantes.

NullForceOmega

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Re: The EA Wars (Compilation of information)
« Reply #26 on: October 16, 2013, 10:00:08 pm »

Going to need some serious aid to prevent EAs forces from tearing them apart.  I would suggest a central unit, maybe remnants of a national government/military, it has to be something with real resources and training capacity.
I am seeing B12's forces as mostly space based, and not particularly numerous (with startling tech advantages tho'), so what aid they can offer is usually limited to clearing the skies, and occasionally mounting serious offensives.
Anyone want to figure out how we keep these revolutionaries alive?  I'm bad at thinking like a geurilla fighter, my specialties lie in large-scale conflict.
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Baffler

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Re: The EA Wars (Compilation of information)
« Reply #27 on: October 16, 2013, 10:34:32 pm »

He was next attached to a number of different support units under multiple banners as part of Bay12's program to loan skilled support personnel in short supply in our allies.

Things like this seem like the best way for Bay12 to contribute to the war effort, given what we've established already. As far as resources go, I've been thinking of this as a war initiated by EA to gain control of more territory, and therefore more customers. In a similar fashion to imperialist European countries in the late 1800's. With that in mind, their primary objectives would be densely populated areas because they would be unable to conduct business outside of their sphere of influence. Destroying sparsely populated areas that supply armed resistance in the sections they do control is equally important, but they have no real incentive to go for anything other than scorched earth tactics there. It is an interesting tactical situation to consider, to say the least.
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Even if you found a suitable opening, I doubt it would prove all too satisfying. And it might leave some nasty wounds, depending on the moral high ground's geology.
Location subject to periodic change.
Baffler likes silver, walnut trees, the color green, tanzanite, and dogs for their loyalty. When possible he prefers to consume beef, iced tea, and cornbread. He absolutely detests ticks.

NullForceOmega

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Re: The EA Wars (Compilation of information)
« Reply #28 on: October 16, 2013, 11:15:21 pm »

Sounds good, with that in mind we need to consider just what assets B12 really brings to the table for our allied revolutionaries, my assumption had been mostly tech-based, with the possibility of special-forces type units providing advanced training in tactics and strategy.  If B12 is operating as the core unit of the larger counter-offensive and supplying personnel and tech that opens up real grounds for extended space-war, as EA has to try to stop our space forces from delivering troops and supplies and we have to neutralise all space-supremeacy ops they begin.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

My Name is Immaterial

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Re: The EA Wars (Compilation of information)
« Reply #29 on: October 16, 2013, 11:23:39 pm »

Well, if the cells are properly stealthy, skilled and determined, then hiding out as normal citizens would be a good idea. Hunting them down with invasive procedures would only bring down the wrath of the general populace, and thus, fewer sales. Support is a secondary concern. I'm imaging people quite like today's hackers: smart, good, and quiet.
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