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Poll

Should we leave Dumathoin?

Yes.
- 13 (72.2%)
No.
- 5 (27.8%)

Total Members Voted: 16


Pages: 1 ... 7 8 [9] 10 11 ... 97

Author Topic: Minecraft: Dwarven Invaders - Thread closed.  (Read 120424 times)

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #120 on: January 16, 2014, 04:43:16 pm »

I'll be playing on the survival server (which has been added to the OP) for a bit, so if anybody feels like it, they should go on.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #121 on: January 21, 2014, 09:16:39 pm »

An album of the current base. Imgur ate a few of the pictures, unfortunately.

Join now and get an ultrabow! There's a zombie spawner nearby, so making them is a piece of cake.
« Last Edit: January 21, 2014, 09:24:05 pm by Elephant Parade »
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Baffler

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #122 on: January 25, 2014, 11:22:22 am »

Is this still running? I've got some free time this weekend, so if it is I'll join up.
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Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #123 on: January 25, 2014, 12:45:03 pm »

Is this still running? I've got some free time this weekend, so if it is I'll join up.
I'm still playing, and I think Remuthra might be. I have course finals next week, so I won't be playing too much for a bit. I'll probably play a fair amount this Friday, though.
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Remuthra

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #124 on: January 25, 2014, 12:52:11 pm »

My playing is sporadic and mysterious.

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #125 on: January 25, 2014, 11:53:05 pm »

I built a railway from the entrance to the zombie dungeon. Feel free to use it; I'll make some minecarts once I have more iron.

Edit: Improved the OP slightly. It now mentions the fact that there is a chest full of armour at the zombie room.

If you have suggestions for things we need to do, post them so that I can add them to the OP.
« Last Edit: January 25, 2014, 11:59:46 pm by Elephant Parade »
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Doomblade187

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #126 on: January 26, 2014, 12:19:40 am »

Gonna join in for a bit, or so it seems.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #127 on: January 26, 2014, 12:28:00 am »

Gonna join in for a bit, or so it seems.
I'm online at the moment, so I can help you get started.

Edit: Wow, we got a lot of stuff done.
« Last Edit: January 26, 2014, 02:13:01 am by Elephant Parade »
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Doomblade187

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #128 on: January 26, 2014, 02:13:05 am »

Got started now thanks to elephant, and we got some work done on the entrance. Looking a lot nicer now.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Remuthra

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #129 on: January 26, 2014, 08:52:29 am »

I believe I will log on and go find the base again.

Kydrasz

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #130 on: January 27, 2014, 12:32:38 pm »

I think I can turn the zombie spawner into a grinder if I can borrow a bucket, but I haven't had time to get a good look at the area around the zombie spawner.
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Doomblade187

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #131 on: January 27, 2014, 04:28:31 pm »

I think I can turn the zombie spawner into a grinder if I can borrow a bucket, but I haven't had time to get a good look at the area around the zombie spawner.
We already know how, we just need Modreqs for flowing water or lava.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #132 on: January 27, 2014, 07:38:23 pm »

I think I can turn the zombie spawner into a grinder if I can borrow a bucket, but I haven't had time to get a good look at the area around the zombie spawner.
We already know how, we just need Modreqs for flowing water or lava.
Yep. Anybody who wants to can do so, though you should set up all the water beforehand so as not to waste the mod's time.

I'll be doing some mining for a bit while I memorize French words, by the way. If anybody needs a diamond Fortune III Unbreaking III Efficiency IV pick, do tell me.

Edit: We now have an official Branch Mine Pick. Feel free to use it to mine ores, but try to return it to the chest.

Edit: We also have cows. I'll build a pen in a bit.

Edit: Mudgut built a storage room behind the meeting room that I didn't notice. It looks a lot nicer than mine, so we should probably use it. I recommend we use mine for large quantities of blocks (cobblestone, stone, and the like) instead.

Edit: I ended up killing a cow in my efforts to get it into the farm. We need another cow.
« Last Edit: January 27, 2014, 09:06:25 pm by Elephant Parade »
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Doomblade187

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #133 on: January 27, 2014, 10:56:24 pm »

Funny thing. I logged out in the mines last night, and when I relogged, I couldn't find my way back because they looked different, so I ended up wandering for a while until I found a ladder out of an open ravine. Luckily, though, I found some melon and pumpkin seeds in a chest minecart in an abandoned mineshaft. I took enough so there was some left over, but long story short, we have pumpkin and melon seeds now. Just need to plant them.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Elephant Parade

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Re: Minecraft: Dwarven Invaders RETURNS!
« Reply #134 on: January 28, 2014, 12:58:03 am »

So, I looked up modreqs on the wiki, and it looks like we have to place signs to show where we want water. After we do so, we say "/modreq water for a grinder" or whatever.
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