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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 34 35 [36] 37 38 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67314 times)

Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #525 on: December 10, 2013, 12:03:44 am »

Move to E3 and port

Using the Teleporter only costs one movement. You still have two movement after that. If you wanna change that go ahead and post a new action. If not do not.


Only waiting on Rolepgeek. This got a TON of actions posted pretty quickly.
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #526 on: December 10, 2013, 03:01:07 am »

Move to E3 and port

Using the Teleporter only costs one movement. You still have two movement after that. If you wanna change that go ahead and post a new action. If not do not.

And then walk to H12
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #527 on: December 10, 2013, 10:58:33 pm »

Action sent.

I've been fairly busy the last couple days, my apologies.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #528 on: December 11, 2013, 11:28:24 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: Level 3 teleporters do not require recharging. Consider upgrading them first in larger game maps.
Tip: A medic who spawns on turn 1 begins with Full Uber-charge. Use this to your advantage.
Tip: You cannot move diagonally through walls that are not from your safe-room.


See, the crazy thing is, I still think BLU can pull this off if they do it just right and get somewhat lucky. Never-the-less I think I’ll skip humiliation as it doesn’t really translate well into a board game.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #529 on: December 11, 2013, 11:43:41 pm »

Darn you GWG!

Leap over to M18 if possible, shank Luke if possible, just get out of there!
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #530 on: December 12, 2013, 12:01:46 am »

I for one was SUPER surprised at the mini-crit. I forgot to move you after it sadly but... Well it wouldn't ahve changed anything.
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Greenstarfanatic

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #531 on: December 12, 2013, 12:04:52 am »

Shoot RPG with my Crusader's Crossbow!
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scapheap

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #532 on: December 12, 2013, 06:09:28 am »

Move to J11
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Lukeinator

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #533 on: December 12, 2013, 06:36:25 am »

k21 switch to SMG
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GreatWyrmGold

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #534 on: December 12, 2013, 08:59:32 am »

Darn you GWG!
I've died often enough that taking 5/6 off your health in one hit isn't that bad, you terrible spy.

Move to L13, shoot the Sentry Gun.

Anyone else want to help me contest the point?
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evilcherry

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #535 on: December 12, 2013, 10:07:39 am »

P20 and Chop MST. Honestly I would just put my hand up here.

CubeJackal

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #536 on: December 12, 2013, 03:13:01 pm »

Use GRU, move to K13.
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Nerjin

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #537 on: December 12, 2013, 05:44:48 pm »

Remember you cannot gain control of the point if there are enemy players on the point with you. They block capture progress. So... Yep.
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Is the admiral of the SS Lapidot.

EnigmaticHat

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #538 on: December 12, 2013, 06:30:14 pm »

Move to K12, shoot nearest BLU.
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Rolepgeek

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Re: Team Fortress 2: Board Game [In Beta] [Always accepting]
« Reply #539 on: December 13, 2013, 11:15:51 pm »

Action sent.
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