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Author Topic: aging wine, cheese, etc.  (Read 3410 times)

Niyazov

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aging wine, cheese, etc.
« on: September 27, 2013, 05:27:48 pm »

right now the only way that food can acquire a quality modifier is if it's cooked into a meal; beverage has an intrinsic quality modifier that's set at the time of creation.

it would be neat if certain kinds of food instead had an aging-related quality modifier. specifically i'm thinking of certain kinds of alcohol, cheeses, and pickles; although i'm certain dwarven cuisine could include many less conventionally palatable items as well. at time of creation they could have low food value or a quality modifier that increases over time depending on food type and then possible decreases again.

Through some sort of interface you would set these foods to be removed from the general stocks that dwarves search when looking for food until they reach an optimal age. If a dwarf has to eat something that's not ripe yet, they could get a bad thought.

dwarves live in caves and everyone knows caves are perfect for aging food, so it's a match made in heaven

Batches of wood could also be set aside for seasoning, which could either affect the material properties or quality modifier of the finished product.
« Last Edit: September 29, 2013, 07:46:33 pm by Niyazov »
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Jheral

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Re: aging wine, cheese, etc.
« Reply #1 on: September 28, 2013, 05:08:07 am »

Fermentation in general would be cool, yeah. It would make the whole alcohol making process much more interesting, even if it ends up more time-consuming as a result.

It also brings up, aside from pickles and cheese, stuff like yogurt, salami, surströmming and other such things. It should definately be included at some point.
« Last Edit: September 28, 2013, 05:10:33 am by Jheral »
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Manveru Taurënér

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Re: aging wine, cheese, etc.
« Reply #2 on: September 28, 2013, 01:16:00 pm »

Surströmming definitely feels very dwarven. That and other types of food which the mere smell of would drive other races running for their lives :D
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Mesa

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Re: aging wine, cheese, etc.
« Reply #3 on: September 28, 2013, 03:00:53 pm »

We need more cheese and wine types btw.
Dwarf Fortress - France Simulator, anyone? :P
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Sutremaine

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Re: aging wine, cheese, etc.
« Reply #4 on: September 28, 2013, 04:42:03 pm »

beverage has an intrinsic quality modifier that's set at the time of creation.
It doesn't. Whether or not a dwarf gets a happy thought from drinking it, and the strength of that thought, is random.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Maklak

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Re: aging wine, cheese, etc.
« Reply #5 on: September 28, 2013, 05:24:59 pm »

Meh, I'm not strongly opposed to this idea, but I think there are more important things to improve about the food system. Such as over-abundance of food, especially meat and the price of prepared meals.

Besides, if quality of some types of food improved over time before spoiling, how would that affect what the Dwarf chooses to eat / drink? Keep it random, but get better thoughts for better drinks? What about prepared meals? How would the quality of ingredients factor in with quality of mincing and the meal itself? It's just... I don't see this suggestion working. Well, maybe if it changed material on a timer, similarly to how transformations can work for creatures, but that might slow down the game. I don't know.
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Manveru Taurënér

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Re: aging wine, cheese, etc.
« Reply #6 on: September 28, 2013, 05:28:44 pm »

Meh, I'm not strongly opposed to this idea, but I think there are more important things to improve about the food system. Such as over-abundance of food, especially meat and the price of prepared meals.

Besides, if quality of some types of food improved over time before spoiling, how would that affect what the Dwarf chooses to eat / drink? Keep it random, but get better thoughts for better drinks? What about prepared meals? How would the quality of ingredients factor in with quality of mincing and the meal itself? It's just... I don't see this suggestion working.

The overabundance of meat will be balanced somewhat when predator pets are fixed to need feeding. As for how quality would factor into prepared meals and food pricing, quality modifiers overall in finished goods could use a good remake/rebalancing at some point. It probably wouldn't be that hard to sort out while still being balanced if all things are considered beforehand :P

As for which foods would be chosen, that'll work itself out when the economy gets back in. Wealthy dwarves will obviously afford higher price/quality food items, whereas poorer dwarves stick to cheaper foods, with variation depending on personality, preferences etc etc ^^
« Last Edit: September 28, 2013, 05:32:23 pm by Manveru Taurënér »
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Niyazov

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Re: aging wine, cheese, etc.
« Reply #7 on: September 29, 2013, 07:52:07 pm »

beverage has an intrinsic quality modifier that's set at the time of creation.
It doesn't. Whether or not a dwarf gets a happy thought from drinking it, and the strength of that thought, is random.

oops, you're right.
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Maklak

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Re: aging wine, cheese, etc.
« Reply #8 on: September 29, 2013, 08:07:56 pm »

> Whether or not a dwarf gets a happy thought from drinking, and the strength of that thought, is random.
If this is true, then the wiki is wrong. I can also change 5 farmer / 4 brewer / 1 cook to 5 farmer / 1 brewer / 4 cook in my embarks.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Sutremaine

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Re: aging wine, cheese, etc.
« Reply #9 on: September 30, 2013, 08:30:46 am »

If this is true, then the wiki is wrong.
The wiki is no longer wrong on this point.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Spirallances_

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Re: aging wine, cheese, etc.
« Reply #10 on: September 30, 2013, 09:26:41 pm »

Actually I quite like this idea especially wine like nobles would demand a wine cellar and for it to be filled with wines could create !!fun!!
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Ah ha.  Spirallances...
                [-_-]~ Text Ninja I like it.