I'm still slowly reading through the Scumchat (and very glad I get to read it, I want to read it very much). I've reached the part where Caz is sees the bus coming and you guys are talking about how to get him out of the street without getting anyone else caught.
So if it looks like I'm ignoring stuff that's been said in Scumchat, that's just cause I haven't 'caught up' yet.
One thing I don't understand is what the connection to the date of my creation has to do with my name? You ask about both as a connected thing.
I'm Imp. Way back in my teens when I was running a D&D game, one of my group of players who had extra time talked me into giving him a solo adventure while the rest of the group were OOCly and ICly busy with stuff that happened to not include his character, him or me.
Alright - I do - my games go off the cuff and are heavily randomized - he walked into what became a random death trap because of those random rolls. It happened to have a wishing well, he desperately tossed in a silver coin. Silver's got some nice 'anti-evil' connections in mythology, I rolled and got a pretty high 'good' result - practically the first 'non-horrid' roll in a run of about 20.
So a creature came through the well, one with the set of abilities needed to get him out of there alive. Happened to be more or less exactly the 'standard' imp in abilities, but with an opposite alignment and without any need or intention of killing him (Imps should be Scum in that game, this one was a third party). I let their interactions be hairy and close and risky, but the imp was more scared of the player and was 'forced' to cooperate. The imp had a terrible problem anyway - it was a form of weak devil (lawful evil bad guys) and some demon (chaotic evil competitor bad guys) had 'messed up' a very powerful devil's 'create imps' spell - thus Imp was one of a batch of gone-bad imps and thus marked for destruction at the moment of creation - it's an honor thing (big bad Devil doesn't make mistakes... thus those mistakes have to cease to exist as if they never were). Desperate Imp jumped into a portal that 'lead nowhere' and hadn't for many centuries (the death-trap dungeon had been deadly for a very long time, fountain that was its other end had been sealed from lack of use for that long).
So the infernal and utterly overpowered hunters thought Imp destroyed... but Imp knew that wasn't going to last. Imp -did- need out of that deathtrap dungeon, and could get out. 'Of course' the Imp also got that player out, ostensibly so that player wouldn't himself kill the Imp (imps are -weak-. You do need magic to hurt them at all - but if you -have- magic and can harm them, they are very very squishable. At best hard to hit, but super duper fragile if you can). Player established that the Imp was controllable, trustable, and useable.... and -useful-. Imp was the only actual 'treasure' he got from that dungeon - and that player was bound and determined to -keep the loot-. Reasonable, the Imp could do quite a few things, though it was -incredibly- reluctant to do -anything- and refused to explain why... not that they ever actually asked.... they just tried to force it and it let itself be forced when they tried hard enough.
I'd expected Imp to leave the player once he was out of the deathtrap, and that Imp would get quietly destroyed at some soon later point 'off camera' as it were. When the player decided to 'make Imp stay', Imp didn't tell the player about its problem - how it was being hunted. It just 'hid'. Hid as best it could, which the party actually wasn't making harder. Of course, the hunt closed in anyway (there was no possible escape for the Imp, it's maker could just wonder and -know- where it was. Any and every use of magic by the Imp - and the Imp was a magical creature - just existing was a use of magic - was detectable if it's creator happened to notice and had a chance to catch that Creator's attention - once that attention was gained there was no going back again until the Creator again believed the Imp destroyed. Moving around used more magic - doing -anything- used more magic, making it more obvious that Imp still existed. Period. Poor Imp had no chance, was only a question 'when').
So the party soon started noticing that there was more and more demonic stuff around them, poking around them. Then stuff started to go for Imp directly, which meant going through the party. But the players by then wanted to keep Imp, who had a heck of a personality and was a deeply desperate survivor and not stupid. It realized that the party wanting to save it (who else possibly would?) was likely to be its best chance of surviving (but not if it told them that -all of hell would come to squish it soon if that's what it took-... still it DID want the help and maybe somehow the party could save it somehow....? Hope hope but not dare tell them).
So Imp became a major part of the game, and very much a member of the party to both me and the players.
Then I started to want to play more and more, and one of my players wanted to DM more and more. And he offered me Imp as my character. So I got to enjoy 'being Imp' without also having to know everything about everything anymore, and without having to 'play both sides' of the survival paranoia game.
By the time I was passing my teens, I was perfectly happy with the name 'Imp' as a great pseudonym for me. The internet was just starting to become a 'big thing' around then, and I needed a name for chatrooms and such, so, 'Imp' worked. Later I found others often had already chosen an Imp username, so variants of 'Ladyimp', 'Impet' and 'Impindeed' got pressed to service as needed. I was surprised that this forum didn't already have an 'Imp' when I joined it. Is that why you're asking about the date I joined, you were surprised that name was free for me to use at that time too?