Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 56

Author Topic: Supernatural Mafia 6 - Game Over!  (Read 170577 times)

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #270 on: October 31, 2013, 02:52:22 pm »

... Please tell me how I'm supposed to get out of this? Anything else I say'll just run interference on later days. I'm fine with dieing tonight. I had nothing to give to the team anyways.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Imp

  • Bay Watcher
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #271 on: October 31, 2013, 02:54:56 pm »

... Please tell me how I'm supposed to get out of this? Anything else I say'll just run interference on later days. I'm fine with dieing tonight. I had nothing to give to the team anyways.

Your wincon requires you to 'get out of this'?  You lose if you're lynched?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #272 on: October 31, 2013, 02:57:22 pm »

Try to follow along here, I'm going to speak slowly for you.

If I die I cannot even try to hunt scum. Therefore I need to avoid death to do that. Do you understand what I'm saying?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Imp

  • Bay Watcher
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #273 on: October 31, 2013, 03:00:39 pm »

Try to follow along here, I'm going to speak slowly for you.

If I die I cannot even try to hunt scum. Therefore I need to avoid death to do that. Do you understand what I'm saying?

No, actually.  You're alive right now.  If your wincon requires you to hunt scum, right now you are able to do so.  If you're part of a team, and you win when your team wins, regardless of if you yourself are alive or dead, then why are you not devoting every action you take towards improving the chances of you (which means all of you, your entire team members known to you or not) to win?  Especially if these are your final hours to have a chance to take actions which can help you win - why are you not doing so?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #274 on: October 31, 2013, 03:01:54 pm »

Nerjin if you're submitting to getting lynched, could you at least claim?  Any valuable info to share?  Simply unvoting and waiting to die isn't very productive.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #275 on: October 31, 2013, 03:09:14 pm »

I had the thought of there being a Toaster/Jim scum team and that was very scary to ponder.

@Toaster/Jim:
Why I, and everyone, should be voting Nerjin:
Nerjin.
You two seem to be getting along well (joshing one another with silly ribs), what do you think of the other, exactly?  Would you be surprised if the other flipped town or scum?

I have reasons but they're mostly reiteration of other people's points. Passive, defensive, reactionary, unwilling to take a stand, vote Cmega3 just to break the tie in his favor, etc.
Voting to break yourself out of a tie I don't think really means anything.  Since town will want to live just as well especially since they know they are town.
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #276 on: October 31, 2013, 03:11:08 pm »

I'm a dreamwalker. As I'm given to understand I see that an action occured though not who took it. As for valuable information I've posted all I can think of.

@Imp Because I hate you. Actually it's because I don't see the point. There's not enough time or information for me to make a proper go at things. I brought this upon myself so I'm willing to accept the consequences.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #277 on: October 31, 2013, 03:12:45 pm »

I have no solid read on Toaster. He is null. At this point I wouldn't be surprised one way or the other.

Voting to break yourself out of a tie I don't think really means anything.  Since town will want to live just as well especially since they know they are town.

Yeah, I guess.

That's another reason I'm voting Nerjin; so that there's no chance of a tie.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Imp

  • Bay Watcher
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #278 on: October 31, 2013, 05:55:24 pm »

Nerjin if you're submitting to getting lynched, could you at least claim?  Any valuable info to share?  Simply unvoting and waiting to die isn't very productive.

Toonyman, when you have time (and absolutely no rush), would you explain your reason in asking what I've bolded, as well as what value you believe any possible answer could have for each of these goals:

A) determining if Nerjin is more or less likely to be Scum.
B) determining who, other than Nerjin, is likely to be Scum.
C) whatever other goal(s) you were thinking about when you decided that asking this question might further your goal(s).
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #279 on: October 31, 2013, 06:11:56 pm »

Do I remember someone saying that Nerjin has a tendency to give up when the odds are against him? Was this mentioned as a town trait or scum trait?
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #280 on: October 31, 2013, 06:16:31 pm »

It's a both trait.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Supernatural Mafia 6 - Day 1 Wakes the Sleepers
« Reply #281 on: October 31, 2013, 06:46:46 pm »

The Scribe's Tally Sheet
Cmega3: Persus13, Tiruin, ToonyMan
Max White: Cmega3
Nerjin: Caz, Imp, Jim Groovester, Toaster, notquitethere
notquitethere: Max White


  Your discussions over, you all feel a compulsion come over you. Each in turn steps forward, and calls out their vote.

  Nerjin's name hangs in the air.

  Head bowed, he steps forward in the center of the room. Slowly, his eyes pleading with you, he looks up. "I am but a humble townsperson. And while I would have used my gifts as a Dreamwalker to aid you, it seems that I shall not be given the chance. Farewell, my friends."

  He collapses to the ground, all life gone from his body.

  The compulsion broken, you look around. One of your own lies dead, and you can't help but wonder who in this room rejoices right now.

  But that will have to wait until tomorrow. For now you head off back to your houses, a lingering sense of dread hovering in the back of your mind.





Day 1 has ended. Send in your night actions!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Supernatural Mafia 6 - Night 1
« Reply #282 on: November 04, 2013, 01:33:09 pm »

[[Bah post]]
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Supernatural Mafia 6 - Day 2 is oddly familiar
« Reply #283 on: November 04, 2013, 01:34:17 pm »


  You awaken again in the circle. Eleven of you stand to find those who threaten your civilization.
 
  Eleven? Yes...Nerjin stands amongst you once more. How odd.
 
  And no others are missing, as you feared might be the case.
 
  Many questions, and few answers at this point. Time to begin today's trial.




Day 2 has begun. It will go until ~5pm Pacific Wednesday.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Caz

  • Bay Watcher
  • [PREFSTRING:comforting whirs]
    • View Profile
Re: Supernatural Mafia 6 - Day 2 is oddly familiar
« Reply #284 on: November 04, 2013, 02:36:47 pm »

Well, we're back to Day 1 again. Did anyone learn anything useful?
Logged
Pages: 1 ... 17 18 [19] 20 21 ... 56