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Author Topic: Supernatural Mafia 6 - Game Over!  (Read 169309 times)

Mephansteras

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Supernatural Mafia 6 - Game Over!
« on: September 26, 2013, 01:01:57 pm »

Time for me to run another game, I think.

I'm going to do a Supernatural, since I enjoy writing the flavor for that one so much.

Minimum of 9 players, I think. No real maximum, but I doubt we'll get all that many with how quiet the subforum has been.

Players:
  • Nerjin - Town Dreamwalker
  • Jim Groovester - Town Exorcist
  • Tiruin - Charismatic Cultist
  • Persus13 - Town Knight
  • Cmega3 - Town Witch
  • Imp - Town Fortune Teller
  • ToonyMan - Town Warlock
  • notquitethere - Town Priest
  • Caz - Cult Priest
  • Max White - Cult Knight
  • Toaster - Cult Monster Hunter (Converted)

Replacement queue

Replacement List
kleril replaced by Toaster - Personal reasons.
« Last Edit: November 22, 2013, 04:41:19 pm by Mephansteras »
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Mephansteras

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Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
« Reply #1 on: September 26, 2013, 01:02:25 pm »

Basic Rules:

Roles: The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.

Scum and 3rd party role information is not going to be posted in the thread.

All players are Town Aligned unless noted otherwise in their Role PM.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Seer, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual whose dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another
  • Werebear - Cursed or blessed, it is hard to say, but these people have great power within them. Beware their fury when provoked.
  • Exorcist - Holy men and women trained in holy magics to battle the evils of the Underworld.

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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Nerjin

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Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
« Reply #2 on: September 26, 2013, 01:04:02 pm »

In
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Jim Groovester

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Re: Supernatural Mafia 6 - [SIGNUPS] 0/9
« Reply #3 on: September 26, 2013, 03:09:54 pm »

In.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Persus13

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #4 on: September 26, 2013, 06:09:14 pm »

I'm interested in playing mafia, but other than reading some tutorials and playing the real life version I have little experience. Do you think I'd still be able to do okay in this?
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Mephansteras

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #5 on: September 26, 2013, 06:21:44 pm »

I'm interested in playing mafia, but other than reading some tutorials and playing the real life version I have little experience. Do you think I'd still be able to do okay in this?

Hmm. You'd probably be better off playing a Beginner's Mafia first. Forum mafia is a bit different from the real life version due to the length of the game. And Supernatural is a bit tricky, since it has a lot of power roles and the Scum/3rd Party roles are Closed so town can't be quite sure of what they are capable of.
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Nerjin

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #6 on: September 26, 2013, 06:46:13 pm »

Plus it helps you get accrued to the particular "spirit" of this particular forum's mafia. It's a bit different from what I've seen.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Persus13

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #7 on: September 26, 2013, 09:55:14 pm »

Alright, I'll just watch for now.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Tiruin

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #8 on: September 26, 2013, 11:13:50 pm »

Plus it helps you get accrued to the particular "spirit" of this particular forum's mafia. It's a bit different from what I've seen.
I believe there is no difference if there are some sorts of characteristics you see :P

It's all in the players.
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Dariush

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Re: Supernatural Mafia 6 - [SIGNUPS] 4/9
« Reply #9 on: September 30, 2013, 09:22:33 am »

Out.

Nerjin

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #10 on: October 03, 2013, 08:31:03 am »

In
Wooo for my first Mafia game! Please help me if I am utterly bad.

You should really play a BM first kiddo.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Mephansteras

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #11 on: October 03, 2013, 10:00:16 am »

In
Wooo for my first Mafia game! Please help me if I am utterly bad.

You should really play a BM first kiddo.

Yeah, Supernatural is a bit rough for a first game.

Although at this rate I'm half tempted to just run a Beginners Supernatural. Our poor subforum is rather lacking in players right now.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Persus13

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  • 6th King of the Mafia
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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #12 on: October 03, 2013, 03:53:34 pm »

If it turns into a beginners Supernatural, I'll be happy to sign up.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Imp

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #13 on: October 04, 2013, 04:08:25 am »

Me too, please and please (only omg, how will I handle this and the other game too?.... but let me worry about that.... and I surely will... and find a way.... I really wanna!)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Tiruin

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Re: Supernatural Mafia 6 - [SIGNUPS] 3/9
« Reply #14 on: October 04, 2013, 04:37:01 am »

Me too, please and please (only omg, how will I handle this and the other game too?.... but let me worry about that.... and I surely will... and find a way.... I really wanna!)
I vouch for her.

But for Persus..unsure. I didn't see much on him :/
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