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Author Topic: Dino Arena - Round 2 Turn 19 - Denoument  (Read 45247 times)

mastahcheese

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Re: Dino Arena - Round 2 Turn 16 - A Statistically Improbable Number of 1s.
« Reply #330 on: January 10, 2014, 10:26:08 pm »

Switch over to the sister, attack her wounded areas!
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The Derail Thread

Joben

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Dino Arena - Round 2 Turn 17 - A Matter of Attrition
« Reply #331 on: January 16, 2014, 04:38:05 pm »

Action: One...more...attack...on Mate...

With spots swimming before your eyes you make one more strike against your enemy landing a successful blow.

Your chest feels strange though. As you struck him he in turn struck back. You look down just in time to see a claw as long as your snout being withdrawn from your body.

It doesn't hurt as much as it probably should. You feel yourself letting go of Mate and slumping to the ground, then the world slips away.

(Attack 6+4 vs 7+1, dmg 4)

(20 Damage taken, Death.)

Quote from: Mate
Attack

(Attack 7+1 vs 2+1, dmg 20)

------------------------

Maxinum stands some distance away from the fights gasping for breath. His muscles are twitching so he leans against a tree.

(Recovers 5 Vigor)

-------------------------


How low does Red's head's HP need to be before her brains splatter out? Or at least get damaged enough that she stops moving?

Attack Red's head if this is a possibility. If not, go for the belly if proneness negates the attack penalty. Otherwise, bite/claw the neck.

((-100% is the death threshold for head or body. So -30 in this case.))

(Attack 6+2 vs 2+1, dmg 10)

viciously maul reds head one last time.

(Attack 10+4 vs 5+1, dmg 16)

Quote from: Sister
Attack Unholy)

(Attack 8+2 vs 2+1 dmg 28)


Switch over to the sister, attack her wounded areas!

(6 vs 1+1, dmg 8, Wound inflicted)

(Cunning 4+2) Sister is very shaky on her feet and blood is pouring from her wounds. You think she is seconds from inevitable collapse.

-----------------------------------

Red struggles helplessly on the ground he neck pinned by mastahcheese. Unholy and GreatWrymGold close in and pound her vulnerable head mercilessly. Bones shatter and arteries tear. Red's body suddenly goes limp.

Sister, ferociously slams into Unholy pulling him away from his victim. Letting go of Red's lifeless neck Mastahcheese rounds on Sister. He kicks sending a foot-claw deep into her side as she mauls Unholy. Despite her fury Sister is clearly at the very end of her strength.

Mate looks up from Dwarmin's corpse and shrieks with rage.

Spoiler: GM Notes (click to show/hide)

http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
« Last Edit: January 16, 2014, 04:49:00 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Dwarmin

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Re: Dino Arena - Round 2 Turn 17 - A Matter of Attrition
« Reply #332 on: January 16, 2014, 04:58:24 pm »

Toehook floats away, his last thoughts fluttering like...well, butterflies. His last thoughts are on gossamer wings. What else would a young hunter prey upon?

The battle fades away with a vague sense of having done his part. He falls into memory-the layer below the conscious one, which is already hazy and blood covered and growing cold. He flees deeper into his mind.

He remembers his father telling him to be patient when hunting, and quick-waiting till they land. Otherwise they would fly away. A clumsy jump meant more waiting. Sometimes it was almost enough to drive him mad, but he persisted. He always considered himself persistent. He recalls in perfect clarity, the first one he caught-a large one, with large beautiful wings of red and gold, like the time of year where the leaves changed and the wind was cold. He examines it once more, feeling the same joy he felt so long ago. He'll show his father and mother later...though, there really will be no later. On some level he knows this. On another, he knows this will never end. This echo will reverberate for an eternity, even when his conscious body fades-the flash of a neuron knows no constraints of time and space. He will leave this echo as a marker of who he was, and move on.

The coldness sinks deeper-the sky turns blood red, then black. The world around him fragmenting, as his body slowly dies-only echoes and shades remain. This oblivion he knows he cannot outrun...yet, he is not afraid. There is time for one last journey. He goes. He goes deeper-back to the nest, the first scents, the tastes. His first mate. His first real kill. Even in the mind of such a creature as he, there are many rooms-many places to explore...but, he only has a short time, however. Deeper and deeper he must go, to the very center.

At last he comes to a place very familiar to him-a warm place, with no memories and no pain. The only constants are the sound of his mothers heartbeat, as steady as the waves on the shore. A thin, yet hard barrier between him and the cruel and beautiful and amazing world he was born into-fragile, yet enough to shelter his little life. He coils into this sanctuary as the waves of cold and dark close in, and let's himself sleep in its embrace, letting go, falling, drifting. The last thing he hears is the first thing he heard-the heart, beating.

And then, it stops.

He at last remarks birth and death seems not so different, after all.
« Last Edit: January 16, 2014, 05:00:43 pm by Dwarmin »
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mastahcheese

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Re: Dino Arena - Round 2 Turn 17 - A Matter of Attrition
« Reply #333 on: January 16, 2014, 09:21:02 pm »

Kill the sister. Make her pay with all my Fury.
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The Derail Thread

Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 17 - A Matter of Attrition
« Reply #334 on: January 16, 2014, 09:52:02 pm »

"told you id beat you." sighs pariah to red before staggering off exhaustedly.

Defend, move away from sister and mate if possible.
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GreatWyrmGold

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Re: Dino Arena - Round 2 Turn 17 - A Matter of Attrition
« Reply #335 on: January 17, 2014, 11:19:56 am »

((Ding dong, the queen is dead!))

Ironclaw smirked, or rather opened her mouth slightly, which raptors do instead of smirking. "We have defeated your queen. Run, Big Ones, run."

Intimidate. Charge at, leap at, and attack Sister's body (Lead/Fury attack. -5 Vigor.)
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Joben

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Dino Arena - Round 2 Turn 18 - Victory
« Reply #336 on: January 28, 2014, 12:39:03 pm »

Toehook floats away, his last thoughts fluttering like...
Spoiler (click to show/hide)

(( *Sniff* Beautiful. ))

Kill the sister. Make her pay with all my Fury.

You wrestle with Sister, it isn't going well and you can feel her claws on your hide. Then she slowly goes limp.

(Attack 3+1 vs 7+1, Miss)

"told you id beat you." sighs pariah to red before staggering off exhaustedly.

Defend, move away from sister and mate if possible.

You walk, slightly unsteadily over towards where Maxinum is also resting.

(12 Vigor Recovered, nice roll!)

Maxinum continues leaning on the tree and starts licking his wounds. (+4 Vigor)

Quote from: Sister
With my last breath...

With blind rage, Sister strikes at the nearest combatant that was involved in her sister's death. Then she faints, her lifeblood seeping from an overwhelming number of small wounds.

(Attack 5+3 vs 7, dmg 4)

(Vigor deep into negative, loss of consciousness, death.)

((Ding dong, the queen is dead!))

Ironclaw smirked, or rather opened her mouth slightly, which raptors do instead of smirking. "We have defeated your queen. Run, Big Ones, run."

Intimidate. Charge at, leap at, and attack Sister's body (Lead/Fury attack. -5 Vigor.)

You fail to do damage, but she faints anway from injury and overexertion.

(Attack 9+0 vs 10+1, miss)

Sister is in no condition to pay attention to your threats. ((And OOC Mate doesn't care, at least yet. He saw Red go down, but there is no way he would consider retreat until he can inspect her and be sure she's dead.))

Quote from: Mate
Run up attack someone near Red's body. Be desperate.

He grabs hold of mastahcheese and starts tearing into him.

(Attack 9+3 vs 7+1, dmg 16)

--------------------------------

((At this point there are 4 of you that could attack Mate next turn. And he can only take 8 more damage. The odds of him surviving even one more round are very slim So...))

Mate claws Mastahcheese one more time before the rest of you regroup and tear him to bits. (Attack 5+4 vs 5+1, dmg 12)

This area of the forest is a mess. The ground torn by the scramble of clawed feet. The ferns and tree trunks splattered with blood. Six bodies, of friends and foes, predators and prey, lie here and there amongst the underbrush. You have won.

Victory at all costs, victory in spite of all terror, victory however long and hard the road may be; for without victory, there is no survival.* This is the way of The Arena.

Spoiler: GM Notes (click to show/hide)

http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
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Mephansteras

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Re: Dino Arena - Round 2 Turn 18 - Victory
« Reply #337 on: January 28, 2014, 01:53:32 pm »

Nice work!

Glad this isn't dead, I enjoy reading it!
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Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 18 - Victory
« Reply #338 on: January 28, 2014, 02:04:57 pm »

Eat reds heart, gain her power!
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Dino Arena - Round 2 Turn 18 - Victory
« Reply #339 on: January 28, 2014, 05:59:39 pm »

Eat the Sister's heart. And other meat.

Mourn the dead. Consider eating them if we have to stah here long enough.
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mastahcheese

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Re: Dino Arena - Round 2 Turn 18 - Victory
« Reply #340 on: January 28, 2014, 06:04:19 pm »

Eat the Sister's heart. And other meat.

Mourn the dead. Consider eating them if we have to stah here long enough.
Do this as well. Except I'll take Red's brains.
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Might as well chalk it up to Pathos.
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The Derail Thread

Joben

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Dino Arena - Round 2 Turn 19 - Denoument
« Reply #341 on: February 06, 2014, 11:12:29 am »

Eat reds heart, gain her power!

You do so. It's big and still twitching a little when you manage to pull it out. Very strong. You are sure it contains much power.

Eat the Sister's heart. And other meat.

Mourn the dead. Consider eating them if we have to stah here long enough.


Do this as well. Except I'll take Red's brains.

You do so with great relish, savoring the delicious evidence of your hard-won victory.

Careful examination of your fallen comrades reveals that they are quite dead. There is nothing to do but make the signs of recognition and respect common to your kind one final time.

There is so much meat around you have no need to consider consuming your fallen. So much in fact that even eating only the most choice bits from the big ones and the teno you slew earlier you are soon stuffed full.

Eventually it's time to go. The Arena begins that slow shift to freezing temperatures that inevitably drives you back to your cell.

Around this time you notice that Maxinum is gone. None of you are quite sure when he left. The only spoor you find is on the path heading back to your cell. Perhaps he returned early to sleep. But when you enter he is not there and the door closes behind you. This is no doubt distressing, but there is nothing to be done. Full bellies and exhausted limbs soon have their way and you all fall asleep. You have strange dreams from which you cannot wake. Swarms of little bugs bite you, but their stings bring no pain, only relief.

Spoiler: GM Notes (click to show/hide)
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

mastahcheese

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Re: Dino Arena - Round 2 Turn 19 - Denoument
« Reply #342 on: February 06, 2014, 11:26:11 am »

I can't wait for if you decide to bring this back. This was really fun.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Unholy_Pariah

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Re: Dino Arena - Round 2 Turn 19 - Denoument
« Reply #343 on: February 06, 2014, 04:41:28 pm »

gain title: the undying.

I can't wait for if you decide to bring this back. This was really fun.
More than total agreement.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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