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Author Topic: Integration of cave dwelling Civs into your fortress.  (Read 1500 times)

jaxler

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Integration of cave dwelling Civs into your fortress.
« on: September 21, 2013, 12:05:40 am »

I was wondering, how cool would it be if you could make tribes of underground civs join become integrated into your fortress. I for one think having serpent men join the ranks of your fortress population would be pretty damn rad. Maybe this could be a cool edition once Political relations with other civs get's an overhaul, seeing how cave tribes are technically a civ.
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Re: Integration of cave dwelling Civs into your fortress.
« Reply #1 on: September 21, 2013, 06:16:46 pm »

Probably planned, but I am all for it. Maybe instead of integrating entire civs, groups of xenophilian cave dwellers could come to your fortress and ask to migrate there. Depending on your nobles they get in or not, or something like that
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Sindain

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #2 on: September 23, 2013, 08:33:17 am »

This would be cool.

But right now diplomacy as a whole is basically nonexistent, and I'm sure its in the plans somewhere to flesh it out. I wouldn't expect this to get implemented until then.
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dwarfhoplite

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #3 on: September 23, 2013, 11:31:13 am »

What exactly would be the function for non dwarf inhabitants? How would they differ from dwarves than by name? What would their role be in society? How would you integrate this feature so that it's not just another trivial feature without much significance or purpose alike.
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locustgate

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #4 on: September 23, 2013, 11:44:01 am »

What exactly would be the function for non dwarf inhabitants? How would they differ from dwarves than by name? What would their role be in society? How would you integrate this feature so that it's not just another trivial feature without much significance or purpose alike.

New inhabitants could get stuff off of high shelves.
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Sindain

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #5 on: September 23, 2013, 03:37:16 pm »

What exactly would be the function for non dwarf inhabitants? How would they differ from dwarves than by name? What would their role be in society? How would you integrate this feature so that it's not just another trivial feature without much significance or purpose alike.

New inhabitants could get stuff off of high shelves.

Heh, they could also be launched out of catapults. They'll be the new dwarven trained paratroopers.

In all seriousness, I would be fine with it if it was a "trivial" feature, just cause i think it would be cool to nurse a growing snakeman population rather than murder everything in sight. And anyway, isn't 90% of the stuff done in dwarf fortress more or less pointless? If people only did practical things they really wouldn't have much to do here.

Now to make it not so trivial, you could make it so that gaining new citizens could add knowledge to your fortress, allowing you to tame new animals and make new weapons (like blowguns, for example). Different races could also have different task completion speed and exp gain rates. Could also make them differ in needs, many beastmen probably won't be used to a life of 24 hour booze.
Also, their basic racial traits could be useful in some situations. Having citizens that don't need clothes due to fur or even could be sheared might be cool. Citizen with strong innate attacks such as some of the poisonous bites could also be interesting additions to your military force.
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Maklak

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #6 on: September 23, 2013, 07:43:40 pm »

This reminds me of the caring for your tigerman thread. IIRC the conclusion was that Tigermen needed meat or prepared meals with meat in them and grates with drinkable water to survive. They couldn't be assigned any jobs, so instead they milled around in social zones and sometimes rose to the position of mayor. That's... moderately entertaining I suppose, although I'd prefer to use tame animal men for auxiliary soldiers.
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mosshadow

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #7 on: September 26, 2013, 08:09:39 am »

What exactly would be the function for non dwarf inhabitants? How would they differ from dwarves than by name? What would their role be in society? How would you integrate this feature so that it's not just another trivial feature without much significance or purpose alike.

Maybe when you can send out armies to attack other places you can RP an evil overlord and breed tons of animal people and send them off to attack the humans
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King Mir

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Re: Integration of cave dwelling Civs into your fortress.
« Reply #8 on: September 27, 2013, 11:03:07 pm »

Multi race fortresses would be great, but they should come with differences between species, so that non-dwarf inhabitants aren't just like dwarves. So I'd rather wait a while before they happen.