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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65063 times)

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #90 on: September 22, 2013, 01:30:57 am »

Everyone gathers to the new chunk of home, and Eyes climbs to the top to see further.
The Big Home is so close!

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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #91 on: September 22, 2013, 01:40:49 am »

Make another person-reacher and get out of the breathe onto the new big home!
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ICBM pilot

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Re: Lost at Sea: A build a village game.
« Reply #92 on: September 22, 2013, 01:54:45 am »

flounder:swim to the mainland
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #93 on: September 22, 2013, 06:06:17 am »

flounder:swim to the mainland
+1

Eyes: Hand your tool* to someone, then attempt to learn to tread breathe.

*What I am proposing we name anything with a wooden handle, as a general term.
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Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #94 on: September 22, 2013, 06:08:45 am »

((Couldn't we be able to touch the ground at that depth))
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #95 on: September 22, 2013, 06:21:54 am »

((We don't know how deep the water is.))
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Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #96 on: September 22, 2013, 06:29:37 am »

((We don't know how deep the water is.))
(I know, but it couldn't be that deep, considering how close we are to shore.....someone stick a tool as far into water as possible and see if it touches the bottom)
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #97 on: September 22, 2013, 06:42:47 am »

((We don't know how deep the water is.))
(I know, but it couldn't be that deep, considering how close we are to shore.....)
((Famous last words.))
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Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #98 on: September 22, 2013, 08:31:10 am »

In that case, I support the people chain
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Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #99 on: September 22, 2013, 10:57:32 am »

STELLA: Abandon these fools; they're close enough to the land they can make it there on their own. Use BOX as a floatation device and push yourself off of the NER-MAIN-HOME-CHUNK to the HOME-CHUNK.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #100 on: September 22, 2013, 11:00:13 pm »

Stella tries to swim to the Home using her box to float. The box starts to sink! She's having trouble staying above Breathe!
Flounder also tries to swim, and is much more successful, leading the others to Home.



Spoiler: GM Notes (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #101 on: September 22, 2013, 11:04:54 pm »

The sunset is nice, though it's a bit odd around the water's surface.

Flounder: Continue swimming to Home.
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NAV

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Re: Lost at Sea: A build a village game.
« Reply #102 on: September 22, 2013, 11:14:48 pm »

Person at back: Extend tool for Stella to grab.

These people really need some identifying traits. Maybe we could make hats out of the crinklesilver bars?
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FuzzyZergling

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Re: Lost at Sea: A build a village game.
« Reply #103 on: September 22, 2013, 11:20:31 pm »

> Stella: Drop the box.
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #104 on: September 22, 2013, 11:29:53 pm »

These people really need some identifying traits. Maybe we could make hats out of the crinklesilver bars?
((I was planning on having them spontaneously grow hair and other features in the night.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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