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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65068 times)

Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #75 on: September 21, 2013, 01:35:29 pm »

> Eyes: use oar as flotation device to swim to the next Home.

Do not do this, the last one sank.
Eyes Suggest that everyone work together to get from home to home until everyone gets to the bid home and safely out of the breathe.
I don't know what you mean by sank. The BOAT wasn't HOME in the eyes of everyone, just that one twit who I don't remember because the most they have in the way of discerning who they are is that of the two genders one is slightly darker white.
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Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #76 on: September 21, 2013, 01:37:59 pm »

((He's referring to rocks as part of the island, I think))
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Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #77 on: September 21, 2013, 01:38:20 pm »

> Eyes: use oar as flotation device to swim to the next Home.

Do not do this, the last one sank.
Eyes Suggest that everyone work together to get from home to home until everyone gets to the bid home and safely out of the breathe.
I don't know what you mean by sank. The BOAT wasn't HOME in the eyes of everyone, just that one twit who I don't remember because the most they have in the way of discerning who they are is that of the two genders one is slightly darker white.

Meant the other oar, if that one sank than this one is unlikely to make a sufficiently effective flotation device.
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Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #78 on: September 21, 2013, 01:39:19 pm »

> Eyes: use oar as flotation device to swim to the next Home.

Do not do this, the last one sank.
Eyes Suggest that everyone work together to get from home to home until everyone gets to the bid home and safely out of the breathe.
I don't know what you mean by sank. The BOAT wasn't HOME in the eyes of everyone, just that one twit who I don't remember because the most they have in the way of discerning who they are is that of the two genders one is slightly darker white.

Meant the other oar, if that one sank than this one is unlikely to make a sufficiently effective flotation device.
I don't think the BREATHE-STRIKER sank. When are you referring to this moment?
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Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #79 on: September 21, 2013, 01:54:12 pm »

Eyes goes over to Flounder to hold him while he peers deeper at the small aquatic animals, they seems to be covered in small armour like plating, and are eating a form of aquatic plant. Eyes thinks about how nice their lives will be once they can get off the constructed floatation device.
Boxer tries to retrieve his stick, but it has sunk into the Breathe. He is disappointed.
Red looks menacing as he orders Stella to keep attacking the Breathe.
Red's Leadership skill has increased!



Tada
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #80 on: September 21, 2013, 08:10:21 pm »

Flounder slides down from the Home chunk, and lets Eyes drift a bit out.
Eyes grabs onto Red, and he grabs Stella.
Boxer grabs the box, and then, finding that it does not float, grabs Stella's Breathe Striker.

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The Derail Thread

Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #81 on: September 21, 2013, 08:15:10 pm »

Flounder yells at the light orb to stop going down so we can work
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Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #82 on: September 21, 2013, 08:19:05 pm »

STELLA: Attempt to get the BOX from BOXER, and bring it to the other HOME-CHUNK
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #83 on: September 21, 2013, 08:35:40 pm »

Flounder yells at the light orb to stop going down so we can work
+1

Eyes: Learn how to tread water.
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NAV

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Re: Lost at Sea: A build a village game.
« Reply #84 on: September 21, 2013, 09:06:18 pm »

Red: Extend leader-staff to provide extra reach. We must reach the big-home before the light disappears.
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ICBM pilot

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Re: Lost at Sea: A build a village game.
« Reply #85 on: September 22, 2013, 12:04:13 am »

Flounder yells at the light orb to stop going down so we can work
+1

Eyes: Learn how to tread breathe .
fix'd
boxer:swim to other home chunk
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On the plus side, they managed to kill off 20+ children

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #86 on: September 22, 2013, 12:46:33 am »

Flounder yells at the Light Bearing Orb in the hopes that it will stop descending, it does not listen.
Eyes holds her stick long-ways, to extend the reach, as does Red with his Leader-staff, and Stella with her Breathe-striker.
Stella steals Boxer's box, and reaches the other chunk of home.

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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #87 on: September 22, 2013, 01:00:41 am »

Stella should pull everyone over to the new chunk of home, look for other chunks of home even closer to the big chunk of home.
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Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #88 on: September 22, 2013, 01:03:00 am »

STELLA: Assist these incapable souls to MAINHOME. It's the only way you can be left alone to your belongings.
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Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #89 on: September 22, 2013, 01:07:21 am »

Because of her name and experience at seeing things, i recomend eyes stand atop the small bit of home to look for more small bits of home to continue this process.
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