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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 64284 times)

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #255 on: September 30, 2013, 12:34:04 am »

Boxer violently shakes his Breathe-Striker to get the Darkblob off, but can't get it off!
Stella prepares to attack, but Red snatches his Leader-Staff back, displaying very poor priorities.
Eyes can't get a good attack in!
Flounder kicks some Breathe at the Darkblobs! They look very confused!
Boxer's Shovel Breathe-Striking skill increased!



Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gentlefish

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Re: Lost at Sea: A build a village game.
« Reply #256 on: September 30, 2013, 12:41:54 am »

Boxer: SMASH TEH DARKBLOB ON TEH GROUNDDD

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #257 on: September 30, 2013, 12:43:31 am »

Stella: Take giant leaf flat green thing and use as shield.
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evilcherry

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Re: Lost at Sea: A build a village game.
« Reply #258 on: September 30, 2013, 01:10:53 am »

Someone holding the Menacing Wide stick strike more breathe at the darkblobs.

How do slugs come that close to salt water in the first place?

Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #259 on: September 30, 2013, 02:04:12 am »

How do slugs come that close to salt water in the first place?

For the same reason that the undead rise from the grave and disembodied, floating organs roam the caverns beneath the earth.

Stella: Ain't nobody got time for that™! Grab Red by the head of his staff and swing him up and into the incoming Darkblob!
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Tomcost

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Re: Lost at Sea: A build a village game.
« Reply #260 on: September 30, 2013, 06:32:08 am »

Boxer: SMASH TEH DARKBLOB ON TEH GROUNDDD
No, smash it into the other darkblobs!

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #261 on: October 01, 2013, 01:23:35 am »

Boxer still can't shake off the Darkblob!
Eyes swings at the flailing Darkblob and smashes it off of Boxer's Breath-Striker!
Stella grabs the Leader-Staff back, angering Red!
Red flies into a rage! He roundhouse kicks a Darkblob into the Breathe!
Flounder tries to swing more Breathe, but is startled by the approaching Darkblob!
Red's Martial Arts skill has increased!
Flounder's Axe Flounder's Tool skill has increased!




Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: Lost at Sea: A build a village game.
« Reply #262 on: October 01, 2013, 01:24:38 am »

Flounder: Tool it! Tool it in the face!
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Ibid Straydrink

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Re: Lost at Sea: A build a village game.
« Reply #263 on: October 01, 2013, 01:36:29 am »

This just got awesome. ^^

STELLA: Two-handed leaping hammer smash attack, NOW!
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

evilcherry

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Re: Lost at Sea: A build a village game.
« Reply #264 on: October 01, 2013, 01:46:32 am »

Boxer: Strike breath onto the blobs! now!

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #265 on: October 01, 2013, 02:18:22 am »

Red: rip off the prone (maybe?) Darkblob's eyestalks seeing-limbs
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #266 on: October 01, 2013, 07:40:04 am »

How do slugs come that close to salt water in the first place?
For the same reason that the undead rise from the grave and disembodied, floating organs roam the caverns beneath the earth.
Boredom?
Anyways, that's nothing compared to the 1d3 dire camels I fought in a swamp once.

Anyways...um...
Everyone: During the night, develop some kind of identifying feature or something.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Evil Lincoln

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Re: Lost at Sea: A build a village game.
« Reply #267 on: October 01, 2013, 08:19:02 am »

Everyone: During the night, develop some kind of identifying feature or something.
My vote goes to everyone getting outrageous beards.

kopout

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Re: Lost at Sea: A build a village game.
« Reply #268 on: October 01, 2013, 08:48:31 am »

Everyone: During the night, develop some kind of identifying feature or something.
My vote goes to everyone getting outrageous beards.
Especially the women
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"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #269 on: October 01, 2013, 05:53:06 pm »

Hey! It's Evil Lincoln!

And they were already going to get features during the night.
But no female beards. At least not natural ones.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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