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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65056 times)

Ddynamo

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Re: Lost at Sea: A build a village game.
« Reply #120 on: September 23, 2013, 04:18:34 pm »

((I think I'm the one who made Flounder the idiot))
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Kadzar

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Re: Lost at Sea: A build a village game.
« Reply #121 on: September 23, 2013, 04:30:07 pm »

Red: tell Flounder to attack the tall brown things which have surrounded us.
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GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #122 on: September 23, 2013, 04:53:01 pm »

Dorsidwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
« Last Edit: September 23, 2013, 04:59:40 pm by GreatWyrmGold »
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dorsidwarf

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Re: Lost at Sea: A build a village game.
« Reply #123 on: September 23, 2013, 04:55:45 pm »

Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
« Last Edit: September 23, 2013, 05:05:45 pm by Dorsidwarf »
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Quote from: Rodney Ootkins
Everything is going to be alright

GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #124 on: September 23, 2013, 04:59:50 pm »

What are you talking about?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dorsidwarf

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Re: Lost at Sea: A build a village game.
« Reply #125 on: September 23, 2013, 05:07:32 pm »

Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
Ninjaedit
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
What are you talking about?
I win.
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Quote from: Rodney Ootkins
Everything is going to be alright

GreatWyrmGold

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Re: Lost at Sea: A build a village game.
« Reply #126 on: September 23, 2013, 05:15:15 pm »

Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
Ninjaedit
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
What are you talking about?
I win.
How?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mlamlah

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Re: Lost at Sea: A build a village game.
« Reply #127 on: September 23, 2013, 05:17:51 pm »

Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
Ninjaedit
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
What are you talking about?
I win.
How?

Shhhhh, let the madman be.
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Dorsidwarf

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Re: Lost at Sea: A build a village game.
« Reply #128 on: September 23, 2013, 05:22:40 pm »

Dorisdwarf: Pay attention to the Suggestion-Game nature of this game. And to your formatting.
Ninjaedit
GWG: Realise that my name is WAS ACTUALLY 'THE QUACKINATOR 2000 ALL ALONG
What are you talking about?
I win.
How?

Shhhhh, let the madman be.
Too late, fool. I AM THE ADD LORDbored now
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Quote from: Rodney Ootkins
Everything is going to be alright

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #129 on: September 23, 2013, 05:40:09 pm »

I believe that it goes like this for priority:

1. Action with most +1s.
2. First action.
3. Character-unspecific action.
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Dorsidwarf

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Re: Lost at Sea: A build a village game.
« Reply #130 on: September 23, 2013, 06:07:59 pm »

I believe that it goes like this for priority:

1. Action with most +1s.
2. First action.
3. Character-unspecific action.
Hrm, makes sense
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Quote from: Rodney Ootkins
Everything is going to be alright

Elephant Parade

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Re: Lost at Sea: A build a village game.
« Reply #131 on: September 23, 2013, 06:14:19 pm »

Anybody: Take logs from Flounder's tree-chopping, and make them into a shelter.
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Slayerhero90

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Re: Lost at Sea: A build a village game.
« Reply #132 on: September 23, 2013, 06:37:28 pm »

Stella: Hide behind GLOW-BLOCKERS and start gathering fallen BLOCK-FRONDS. (Hide behind trees and gather leaves.)
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Maxinum McDreich

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Re: Lost at Sea: A build a village game.
« Reply #133 on: September 23, 2013, 07:49:02 pm »

Just wanted to say great job from Mastahcheese here. I love these tribal games and you're doing a great job here. I'd so be in, but I really don't enjoy suggestion games. But this is so good, deffo watching it. :)
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mastahcheese

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Re: Lost at Sea: A build a village game.
« Reply #134 on: September 23, 2013, 10:49:56 pm »

By the way, how is everyone else viewing the characters?
Here is how I view them.

(The order I'm putting them in is the order on my info sheet, by the way.)
Red: The commanding and occasional abusive leader, he's quick tempered and will put the group above all else.
Flounder: The clumsy ditz, he's an expert at learning about life the hard way, which at least saves others the pain of it. Overall, a good guy.
Boxer: He does what he wants, rather than what's for the group, but he'll still help someone in need. A pit of a push-over at times.
Stella: A possessive and probably compulsive person, she likely has the least mental stability of the group.
Eyes: A quiet and kindhearted person, she tries to help when she can. Which puts her near Flounder a lot because of his bad ideas.

Personally, I think that Flounder Is my favorite character, because he's helped the group on accident.
(In the original plans for this game, when they first encountered water, none of them would know to try to swim, but Flounder alerted them to that need.)

((I think I'm the one who made Flounder the idiot))
That's entirely possible.

I believe that it goes like this for priority:
1. Action with most +1s.
2. First action.
3. Character-unspecific action.
Hrm, makes sense
This.
Exactly this.

Just wanted to say great job from Mastahcheese here. I love these tribal games and you're doing a great job here. I'd so be in, but I really don't enjoy suggestion games. But this is so good, deffo watching it. :)
Why, thank you!
This is actually my first time trying a suggestion game, and I'm not really one for them usually, either, but I wanted to run something other than a RtD, but I still liked having multiple main characters, so this idea came to the forefront of my mind.

I having fun with it.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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