4. Fighter (large) III
5. Patrol boat (large) IIII
7.1: BIG and powerful powerplant (medium) IIIII
13. Long-Range Torpedo (medium) III
C. Produce 40mm/80mm guns
Beta: Build protectors/sharks.
Delta.1: Train Delta in rocketry/aviation (rocketry uses lots of aviation knowledge)
Our top engineers spend their time perfecting the Raven Class fighter Biplane. The Raven is a formidable fighting aircraft. It's powerful engine gives it a significant speed, despite it's significant weight. The Two 15mm machine guns firing using through the propeller provide the fighter with ample firepower. It's design is quick and fairly easy to build.
Crew: 1
Length: 7m
Wingspan: 9 m
Height: 2.75 m
Empty weight: 800 kg
Gross weight: 1100 kg
Armor: Light metal plating
Powerplant: 1 × 200 kw Petrol engine
Weaponry: 2*15 mm Machine guns
Stall speed: 80 km/h
Maximum speed: 230 km/h
Service ceiling: 6,000 m
Rate of climb: 3.92 m/s
Cost: 12 (Frame:6+2*3)
Increased speed: Raise speed to 250 km/h
Cheap: Lowers frame cost by 2
Easy to pilot: Somehow, everyone seems an Ace with this plane
Easily maneuverable: This thing can outmanouvre most planes in the field.
Increased service ceiling: The pilot is going to pass out before the plane gives even the slightest sign of trouble
Fuel efficient: You're not going to circle the world, but you'd get pretty far.
Aerodynamic: Lowers stall speed to 60 km/h, allowing landings on extremely short fields.
Silent: Kinda self explaining
Enlarged ammunition drums: More dakka
Resilient: This thing doesn't go down till it looses a wing, the engine, or the pilot's killed.
The Shark class patrol boat is rather unique. It's very fast, mounts a single 40 mm cannon, and has 2 torpedo tubes. In order to increase the things speed, the engineers added 6 of our most powerful engines. This does sometimes cause minor complications, and reduces the boats operational range, but it still performs admirably. It is intended to operate closely to the coast, as it doesn't have the durability of structural strength to survive on the open sea. Another technical problem is that the engines sometimes appear to suffer from the salt sea water.
Length: 20m
Displacement: 50 metric tons
Propulsion: 1200 Kw
Speed: 62 km/h
Armor: Thin armor (Small Caliber gunfire)
Crew: 10
Armament:
- Mounts a single 40mm gun for anti-aircraft and anti-ship duties (5t)
- Mounts two torpedo tubes with two reloads each (6t + 12t)
- 4 15 mm Machine guns
Note: Unreliable (Engines break fairly often)
Tonnage Allocations:
15 ton Boat parts
5 tons Gasoline propulsion (Uses our truck engines) [Yes, the additional 4 ton is fuel, propellors, spare parts and bureaucratic paperwork. I also doubled the amount of engines.]
5 tons primary cannon
5 ton Machine guns
6 tons of torpedo systems
12 tons of torpedo
2 tons of armor
You order your engineers to design a better aircraft engine. Unfortunately, the design the task appears to be a bit to big for now, and they don't quite manage to finish it. It's also clear that the engine has several flaws, even this early in it's design phase.
Work on the torpedo progresses better however. It's a long range wet heater torpedo, carrying a significant explosive charge, and using a gyroscopic system for guidance.
Explosive charge: 300 kg
Range: 4600 meter at 90km/h
Variable Speed system (Adds a 8000 meter at 65km/h option)
Timed Detonation system (Augments the contact sensors with an optional timed detonator)
The artillery factory is partly rededicated to the production of 40 mm and 80 mm guns. At the same time, our facilities are prepared to produce our newest fleet members.
The Long expected attack started yesterday, when Moldovian[I got no Naming suggestions] started naval bombardment of our forces on Crow's Isle. A Glory Class Cruiser and it's Revelotionary escorts which were executing a patrol nearby came to aid, and engaged the enemy forces despite their numerical superiority. The enemy Cruisers opened fire first, but failed to hit our Cruiser. Our Return Salvo's hit true however, and combined with fire support from the island we managed to damage and even sink a few destroyers.
Our forces were not as lucky during the Second Salvo however. The Glory class Cruiser was hit several times, and finally sunk when a lucky shot ignited it's ammunition magazine. Revolutionary Destroyers launched several torpedo's before retreating, inflicting significant damage to the enemy fleet.
Similar reports come from our islands groups in the Northern Archipelago. All report being under attack, and cut off from any supplies. No landing parties have been detected yet. Enemy fighters have been spotted performing air superiority operations.
The government has responded to this state of War by increasing Industrial production, and assigning us another design team.
Will be completed later
Soldiers: 30 000 -50 000
Primary armament: Mosin Nagant
Secondary weapon: Bayonet
Special Equipment: None known
Naval forces
4 Modern 5000 ton Cruisers
6 Older 4000 ton Cruisers [Glory refit?]
+-40 Destroyer Support ships 1000 ton
More than 300 Torpedo Boat Destroyers [Revolutionary Class refit ?]
Air forces:
-Biwing fighter plane
- Naval Scout plane
-Design team Alpha [Large projects]
-6 veteran engineer, 4 engineers
-Design team Beta [Large]
- 1 Veteran engineer, 1 Engineer ,8 Novice engineers
-Design team Gamma, [Medium and Small Projects]
-3 veteran engineer, 2 engineers
-Design teams Delta[Medium and Small projects] Aeroengineering specialication. (Everything that flies)
-2 engineers, 3 novice engineers
-Design teams Epsilon [Medium and Small projects]
-1 veteran engineer, 2 engineers, 2 novice engineers
-Design team Eta
- 5 Novice engineers
-100 Workmen
A new single floor brick building
A small academy
A small, flat field that could serve as an airstrip.
A wharf
-1 1000 ton dockyard [20 Torpedo Boat destoyers/ year]
-1 2500 ton drydock (Half production speed, allows refits) [2 Protectors/ year]
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
Some more destroyed buildings
Arms Complex factory [600 production points]
-0.75 Revolutionary rifles [0.2] 2250 / year
-0.25 Valiyze pistols [0.025] 6000/ year
Machine Gun factory [600 production points]
- 0.6 15 mm machine gun [3] 120/year
- 0.4 Light Machine gun [2] 120/year
Artillery Factory [600 production points]
- 0.66 Heavy Naval cannon [25] 16/year
- 0.16 80 mm cannon [10] 10/year
- 0.16 40 mm cannon [5] 20/year
Truck Factory [600 production points]
-1 Truck [4] 150/year
Undedicated Factory [600 Production points]
40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Vehicles
100 trucks
Artillery:
29 40 mm cannons
16 160 mm Heavy Naval cannons
Naval forces:
1 Glory Class Cruisers
2 Protector Class Light Cruisers
36 Revolutionary Torpedo Destroyers
Air forces:
50 recon balloons
10 scout planes [Old and outdated. Not likely to survive a storm, let alone a dogfight]
Our weapon reserves:
-2000 Mosin Nagants
-3500 Revolutionary Rifles
-12000 Valizye Pistols
-80 15 mm Machine guns
-80 Light machine guns
((If you want to vote for your own design, you have to mention it explicitly))
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