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Author Topic: TSG: The Hero's Wife  (Read 27398 times)

LordBucket

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Re: TSG: The Hero's Wife
« Reply #120 on: September 30, 2013, 09:17:58 pm »

1) Give the lid of the cauldron to the local blacksmith to be smelted down. It's a tragic accident waiting to happen that could get us run out of town.

2) Talk to Koro about the woman teaching him topick locks. Explain to him openly and honestly that breaking into places and stealing things is likely to get him and us both either imprisoned or executed. Take him to see the skulls on the spikes in town and explain that's what happens to criminals. Ask him to not become one because we love him.

3) Pick pages from the cantrips book and learn them together with Koro.

-1 to any vote to compell him to take on an apprenticeship he doesn't want. He grew up in a kraken cave. Give him a proper childhood. An extra year or two before he learns a trade won't kill him, and really...none of us want him to be a farmer or a fisherman. He's going to learn magic. It's a waste of his time to learn to be a peasant.

GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #121 on: September 30, 2013, 09:20:53 pm »

He's apathetic. He doesn't want to be a sorcerer and he doesn't not want to get apprenticed.

Besides, the votes for apprenticeship seem to be towards sending him to learn how to be a hunter in that sacred village.
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Mlamlah

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Re: TSG: The Hero's Wife
« Reply #122 on: September 30, 2013, 09:24:50 pm »

1) Give the lid of the cauldron to the local blacksmith to be smelted down. It's a tragic accident waiting to happen that could get us run out of town.

2) Talk to Koro about the woman teaching him topick locks. Explain to him openly and honestly that breaking into places and stealing things is likely to get him and us both either imprisoned or executed. Take him to see the skulls on the spikes in town and explain that's what happens to criminals. Ask him to not become one because we love him.

3) Pick pages from the cantrips book and learn them together with Koro.

-1 to any vote to compell him to take on an apprenticeship he doesn't want. He grew up in a kraken cave. Give him a proper childhood. An extra year or two before he learns a trade won't kill him, and really...none of us want him to be a farmer or a fisherman. He's going to learn magic. It's a waste of his time to learn to be a peasant.

i think i agree with all of this
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #123 on: September 30, 2013, 10:42:02 pm »

1) Give the lid of the cauldron to the local blacksmith to be smelted down. It's a tragic accident waiting to happen that could get us run out of town.

2) Talk to Koro about the woman teaching him topick locks. Explain to him openly and honestly that breaking into places and stealing things is likely to get him and us both either imprisoned or executed. Take him to see the skulls on the spikes in town and explain that's what happens to criminals. Ask him to not become one because we love him.

3) Pick pages from the cantrips book and learn them together with Koro.

-1 to any vote to compell him to take on an apprenticeship he doesn't want. He grew up in a kraken cave. Give him a proper childhood. An extra year or two before he learns a trade won't kill him, and really...none of us want him to be a farmer or a fisherman. He's going to learn magic. It's a waste of his time to learn to be a peasant.
-1 to melting it down. Keep it well away from the pot when it's not in use, possibly locked up, but who knows what destroying half an enchanted item might do, and destroying half of Killman's gift strikes me as a bad idea.
+1 to the rest.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #124 on: September 30, 2013, 11:57:15 pm »

Keep it well away from the pot when it's not in use, possibly locked up

If we have whatever the local equivalent of a guncase is, sure, locking it up would be ok.

Thing is, a gun people know is dangerous. A smart kid knows not to play with a shotgun. A cooking pot is totally innocuous. I can imagine him having a friend over playing hide and seek or something, hides in the pot and gets cooked. Lid definitely needs precautions taken.

Weirdsound

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Re: TSG: The Hero's Wife
« Reply #125 on: October 02, 2013, 12:54:44 pm »

Summer - 41 Days Until the Season Changes:

Deciding that your son could get into all sorts of trouble in town, you spend a couple days sorting out what to do with him.

The first step is to seriously look into sending him to a sacred village. Not comfortable with traveling alone, you take advantage of Grendel Frostmound's offer of assistance and ask if he would be willing to provide you an escort. He agrees after a little deliberation, and says he can have three guards escort you with at least two days notice should you choose to make the trip.

During these days of sorting out the Koro situation you take advantage of the Wildblood's offer of food, and during such a dinner you ask them what they think of sending Koro away. They seem supportive of the idea, but also give you yet another option to consider. There is a second sacred village a few days up the coast that is only accessible by boat. The second village is said to push the dogma of the old religion even harder than the first, and has a much higher turnout rate for Shaman. You know that Koro hates boats, but the Wildblood's are planning on heading in that direction on their next fishing trip anyway, so such a journey would work out nicely.

Both parties are willing to transport Koro on his own if you want, but you are welcome to travel with him as well. The trip by land with the town guard would take 4-5 days each way. The trip by sea with you in-laws would be a shorter 2-4 depending on winds.

Next you hunt down the woman who has been teaching Koro to mess with locks, and begin to subtley threaten her with Alred's displeasure. The girl is rude and audacious to cut you off mid sentence. You don't regonize her accent.

"Please. I know several people in your husband's adventuring group who can pick locks." She sneers. "I don't think he will have a problem with that. Killman lays foul curses and Travon uses unchivalrous weapons. I doubt Alred would be displeased by the learning of any skill."

"That may be so," you begin to counter "but you are teaching him a skill with many immoral uses, and not teaching the morals to go with it. Surely Alred would not appreciate such an incomplete education."

The girl laughs. "I don't see how the morals are my job. That should fall to his mother, shouldn't it?"

"But... ermm..." You try to take control of the debate once more, but your rhetoric is no match for hers. Eventually you give up and storm back to the house frustrated.

Deciding you might have better luck with your own son you take him out to look at the skulls and explain that thieves typicly get killed or banished, and you don't want to see those things happen to him.

Koro looks at the skulls and ponders briefly. He then assures you that he is not a theif and turns to wander off. You put your hands on his shoulders and tell him that he is loved. He holds still for a few seconds, nods, and begins walking toward the beach.

Maddening fears once more creep into your head, this time about the Hag's Cauldron. What if Koro accidentally went and got himself stewed? Or a friend did? You could be run out of town or worse... The fear festers in your head for a day or so before you decide to act on it, and take the lid of the pot to a smith at the market. You ask him to melt it down, and he refuses, not wanting to tamper with a magical item. He does however offer to buy it off you for 10 Silver, which is more than twice the money you currently have. He also offers to sell you a lock, key, and chain for three silver, or 30 copper. You don't have quite that much money, but you can sell some of your wedding jewels or try to haggle him down if you wish to keep the pot.

As you walk home, you scold your fears for being so silly. Although not something seen in every house, Hag's Cauldrons are common enough that most northerners know of the danger they pose. Since he was raised in a Kracken's cave Koro might be the only kid in town that doesn't, and that could easily be corrected with a short lecture.

To occupy your mind and keep the terrors at bay, you stay up late into the night with your book of Cantrips. Using your very limited reading ability and the many illustrations included in the tome, you earmark a few pages that you think it might be okay to have Koro help you read. You suspect learning magic will not be something you can pull off in several days, and that there is no point starting if you decide to send Koro away soon.

You have to decide soon if you wish to send Koro to a sacred village, and if so if you wish to travel with him. If you decide to keep Koro around or not to travel with him, you must decide how you want to spend your time until you hear from your husband's party. So what will it be?

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« Last Edit: October 02, 2013, 01:29:14 pm by Weirdsound »
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GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #126 on: October 02, 2013, 01:16:34 pm »

"...Killman lays foul curses and Travon uses chivalrousness weapons.
((Shouldn't that be chivalrousless or something to that extent?))

Anyways, um...

I wonder if there's any way we could pay for that lock and chain that doesn't require selling wedding gifts. Maybe we could offer to feed him for a week or something? Bring in a few sharks, turn them into biscuits, send them to the smith, supplement with coin, and then we get the stuff? Something like that?

If we decide to send Koro to the sacred village, we should probably go with. I'd suggest both going. If we're lucky, we might even be able to find someone to teach us how to read.
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #127 on: October 02, 2013, 01:36:30 pm »

"...Killman lays foul curses and Travon uses chivalrousness weapons.
((Shouldn't that be chivalrousless or something to that extent?))

Somehow my spell checker turned unchivalrous into chivalrousness, and I didn't pay attention to what it was asking me to do. Fixed now.
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GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #128 on: October 02, 2013, 02:13:52 pm »

We know that elven priest, don't we? We can ask him to help us, even if we have to listen about his god a bit. Seriously, it should cost us nothing and foster closer freindship.

Send koro to the sacred village via boat and go with him. In the mean time tell him about the Hag's Cauldron. He's a smart kid. He'll listen.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #129 on: October 02, 2013, 07:47:28 pm »

Quote
What will it be?

Koro doesn't want to go, we benefit from having him with us to help us learn cantrips, and he benefits way more from learning cantrips than he does from becoming a journeyman fisherman/farmer/peasant/whatever.

Don't send Koro away.
Learn cantrips with Koro.



If the cauldrons are common and everybody knows about them, then go ahead and keep it. Don't sell it, it was a wedding gift. Teach Koro how it works and make sure he knows to not climb inside nor let any of his friends do so. Also, by having it, that saves us having to learn to cook. We can spend our time on more important things, like learning magic and raising Koro to be a good, honorable and powerful wizard.

Do that.

Quote
sacrad village

I'm not in favor of sending him way. But if the decision is made to send to a sacrad village 1) go with him 2) Don't compel him to ride the boat. Explain to him that he can swim if he'd prefer. He wrestles sharks. A boat is superfluous.

GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #130 on: October 02, 2013, 08:10:25 pm »

Koro doesn't want to go, we benefit from having him with us to help us learn cantrips, and he benefits way more from learning cantrips than he does from becoming a journeyman fisherman/farmer/peasant/whatever.
He doesn't want to be on a boat. After a few more hours, no more boat. That's really his only concern.
I notice that you left "hunter" off that list. Not to mention side effects of being a sacred village; Koro could use a bit of reinforcement to his moral character.

Quote
I'm not in favor of sending him way. But if the decision is made to send to a sacrad village 1) go with him 2) Don't compel him to ride the boat. Explain to him that he can swim if he'd prefer. He wrestles sharks. A boat is superfluous.
Since we have nothing better to do in town (and, let's face it, it would have to be trying pretty hard to be better), I agree with going with. I'd inform the people sailing the boat that Koro would be swimming alongside before telling him he can, though...
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Gervassen

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Re: TSG: The Hero's Wife
« Reply #131 on: October 02, 2013, 09:05:17 pm »

Quick aside... Why isn't our character rich yet? We have the perfect pearl-diver. Breathes water. Impervious to the cold depths. She even obeys the bestial love themes set forth by the Dream of the Fisherman's Wife. The painting is mistranslated, btw, since the japanese legend is about a girl who dives for pearls. Perfect job, I tell you! Koro could also excel at it.
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Taricus

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Re: TSG: The Hero's Wife
« Reply #132 on: October 02, 2013, 09:10:51 pm »

Only works if there are any oysters that produce pearls nearby.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #133 on: October 02, 2013, 09:22:13 pm »

He doesn't want to be on a boat. After a few more hours, no more boat. That's really his only concern

Summer - 63 Days Until the Season Changes:

Koro seems ambivalent to all talk of employment and magical tutoring that doesn't involve boats. When you ask him directly he gives you lots of non-answers. At his age you recall that you and Lenny wanted little more than to be children, so you don't begrudge his attitude



Quote
I notice that you left "hunter" off that list.

He wrestles sharks and drags them back to shore. He doesn't need to waste his time learning how to set rabbit snares and things. He's not going to live a "I'm a peasant and need to feed my family!" kind of life. Let's not pretend he's going to, and let's not waste both his and our time teaching him trivial skills when we could be using this time to teach us both magic.

Gervassen

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Re: TSG: The Hero's Wife
« Reply #134 on: October 02, 2013, 09:22:44 pm »

Only works if there are any oysters that produce pearls nearby.

We're a family of adventurers. Go where the job is, because the job pays.

What I do know is nearby to Crabport: lots of ships. And where there's ships, there are shipwrecks. And where there's shipwrecks, there's salvage. We can set-up contracts in the port to find and assist the recovery of sunken cargo. I mean, there's the dwarven embassy right there in town, and you can't tell me that the local "northernmost" coast doesn't have a few wrecks already filled with dwarven ores and crafts, and human finery sent north to purchase such.

You want fame and fortune? You gotta reach out and grasp it with your own two hands and your own initiative. Our strength is underwater diving. We build our business around that.
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