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Author Topic: TSG: The Hero's Wife  (Read 27385 times)

GreatWyrmGold

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Re: TSG: The Hero's Wife
« Reply #75 on: September 23, 2013, 09:40:28 pm »

Hm...Linda's offer to help with the thank-you notes sounds tempting, but do we want to miss a family tradition?
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Mlamlah

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Re: TSG: The Hero's Wife
« Reply #76 on: September 23, 2013, 10:02:47 pm »

I had the same thought GreatWyrm, I lean towards celebration though. It may very well be worthwhile to gain the genuine goodwill of our in-laws through revelry and good natured fun.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #77 on: September 23, 2013, 10:12:51 pm »

These are berserker women from a warrior family.  Let's all get naked, paint ourselves red and wrestle down a boar in the woods and bring it back to roast for dinner.

That will totally establish us as worthy of the family and someone to take seriously.

Quote
Leona Wildblood

Krakens Grip: You have unsightly yet powerful barbed suckers on your arms and legs. These are usually covered by your clothing, but when they are not you gain a substantial bonus to grappling

« Last Edit: September 23, 2013, 10:15:00 pm by LordBucket »
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Harbingerjm

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Re: TSG: The Hero's Wife
« Reply #78 on: September 23, 2013, 10:31:12 pm »

These are berserker women from a warrior family.  Let's all get naked, paint ourselves red and wrestle down a boar in the woods and bring it back to roast for dinner.

That will totally establish us as worthy of the family and someone to take seriously.

Quote
Leona Wildblood

Krakens Grip: You have unsightly yet powerful barbed suckers on your arms and legs. These are usually covered by your clothing, but when they are not you gain a substantial bonus to grappling
One of them's a cripple and at least one is a stay-at-home housewife. I do not think hunting for 20 wild boar arses will go well.
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Grek

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Re: TSG: The Hero's Wife
« Reply #79 on: September 23, 2013, 10:49:28 pm »

These are berserker women from a warrior family.  Let's all get naked, paint ourselves red and wrestle down a boar in the woods and bring it back to roast for dinner.

That will totally establish us as worthy of the family and someone to take seriously.

Quote
Leona Wildblood

Krakens Grip: You have unsightly yet powerful barbed suckers on your arms and legs. These are usually covered by your clothing, but when they are not you gain a substantial bonus to grappling

I vote for this.
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Imp

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Re: TSG: The Hero's Wife
« Reply #80 on: September 23, 2013, 11:00:44 pm »

These are berserker women from a warrior family.  Let's all get naked, paint ourselves red and wrestle down a boar in the woods and bring it back to roast for dinner.

That will totally establish us as worthy of the family and someone to take seriously.

Quote
Leona Wildblood

Krakens Grip: You have unsightly yet powerful barbed suckers on your arms and legs. These are usually covered by your clothing, but when they are not you gain a substantial bonus to grappling

I vote for this.
Yes, lets, unless anyone accompanying us or otherwise known to be watching appears to horrified or frightened... if so just continue towards the distillery.
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Mlamlah

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Re: TSG: The Hero's Wife
« Reply #81 on: September 23, 2013, 11:05:48 pm »

These are berserker women from a warrior family.  Let's all get naked, paint ourselves red and wrestle down a boar in the woods and bring it back to roast for dinner.

That will totally establish us as worthy of the family and someone to take seriously.

Quote
Leona Wildblood

Krakens Grip: You have unsightly yet powerful barbed suckers on your arms and legs. These are usually covered by your clothing, but when they are not you gain a substantial bonus to grappling
One of them's a cripple and at least one is a stay-at-home housewife. I do not think hunting for 20 wild boar arses will go well.

That's a good point. I'm therefore sticking with get blasted and hang out with these women.
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Zako

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Re: TSG: The Hero's Wife
« Reply #82 on: September 24, 2013, 04:35:34 am »

I like these women already. They got spunk alright!

I think that celebrating with the others if they feel up to it would be nice, as long as we don't get smashed of course. We should definitely lend a helping hand with the exotic wife who's having troubles with the cold in the future though. Later on, we should see if we can get her some good thick and warm clothing and blankets as a present and help teach her how to talk in our language if she wants to.

If we practice our hunting skills some time, we can hunt boar in the future. :P
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #83 on: September 25, 2013, 11:45:32 pm »

Summer - 64 Days Until the Season Changes:

The distillery sits in a boarded up sea-side cave a good ways out of town. You figure it would be a good twenty minute walk under normal circumstances, but with Linda slowing the group down it takes nearly an hour.

Winter goes ahead to light up the torches, and the rest of you follow when you see the glow from within. The three stills sit in a smoothed out room with a table, a few chairs, and a good number of empty hoppers and barrels.

Autum begins to tell the story of the place while Linda begins serving drinks. Your Great Grandmother-in-Law Monna installed the first one after she and a bunch of her fellow bezerkers stole it from a dwarven fortress they sacked during the war. She used to to entertain her bezerker friends during peacetime.

When Monna's age began to catch up with her, and her friends began dying off, your late father-in-law Carl took the place over. Carl loved drinking, and installed another still. The Distillery reached its golden age shortly after a large group of dwarven war-prisoners were housed at the local jail and Carl was assigned to interrogate them. It was said that he tortured five good liquor recipies from his prisoners, and managed to invent two more himself. Sadly he only got around to writing one down before he was found dead on the cave floor 20 years ago.

Under Carl the stills usually made a tidy profit, and the current generation of Wildbloods thought they could continue that tradition. They installed another Still and expected to rake in the silver, only to find that nobody amoung them knew how to make good spirits, and the one recipie left by their dad called for a bunch of rare and strange subterranean ingredients from underground. Since then the Wildblood brothers have been  producing hit and miss batches of booze using whatever they could come across, and the distillery has gone from profitable business to fun hobby.

You spit after your first sip of the stuff. It is foul. Nothing like the fine wines the Kracken would bring you from the merchant ships it used to sink. You try a few more times and earn the laughter of your peers with each ill-fated attempt to get some of the stuff down.

Eventually Linda shows you how to shoot, and you work your way from there. You suffer one shot, then a second, then you put down at least another three. Your vision blurs and your memory blurs. You recall a voice, it might have been your own, suggesting that the able bodied of the group go out hunting.

...You are in the woods now, feeling the cool breeze over your body. The world is spinning, but Autumn can still follow the tracks, and you can still follow her.

...Your arms clinch around the deer, and your suckers pierce it. It bleeds from your wounds. It suffocates from your weight. It bleeds from the crossbow bolt Winter put into it. It suffocates from your arms around its neck. The deer fights back, bucking like a bull or unbroken horse. Your grip holds, but the rest of you is tossed around and bruised. The deer fights back but it is dying.

You are back in the cave with the stills now. You are starting to come around. It would seem you have caught a deer but lost most of your clothing. The others tell you Winter has gone to get you something to wear. You wait.

When Winter returns, she arrives with Alred and the greater twins. Luckily for you, they seem amused, not angry. Alred is impressed with your catch, and Rollo points out that the day's adventure wasn't nearly as bad as how his wives celebrated their wedding. Winter and Linda blush, and Pelii does as well after Autumn whispers something in her ear.

Alred throws a large fur cloak over you, grabs the deer, and escorts you home. On the way back he tells the story of the distillery again. His version more or less matches up with the one you heard from the girls.

As you walk you note that you are sore in general, and are experiencing a throbbing pain in your right leg. It doesn't seem to be bleeding, and it isn't enough to stop you from walking, so you hope that it is nothing serious.

Back at the house, Alred sits down and tells you the plan. His brothers want him to come back from Soul Peak with money, so he will find another job in the holy town that pays well once he gets the rings blessed.

It is a three week journey each way to Soul Peak, and and Alred suspects it will take him sometime to get the rings blessed. He informs you that once he finds a job from town, he will send a party member back home with your ring and an estimated date of his return.

He then apologize profusely for letting a family squabble mess up your time together, and offers to delay his departure by a day so he can try to do something with you again tomorrow, but warns his party wouldn't be pleased if he did so. You say you will consider it and get back to him tonight.

You change into some new clothes and plan the rest of the day. Alred has to get his packing done for now so you are on your own for the rest of the day. You don't know where Koro is, but suspect that he will show up for dinner. The rest of the day is yours...

What do you want to do next?

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Mlamlah

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Re: TSG: The Hero's Wife
« Reply #84 on: September 26, 2013, 01:11:01 am »

We should let him go about his business as quickly as he would. All the faster he shall return right?

Not sure what we should do until Koro returns, play around with the kitchen and whatever foods we have at out disposal? Cook some of the venison if we have it.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #85 on: September 26, 2013, 03:39:56 am »

Quote
We should let him go about his business as quickly as he would.

+1

It's not that we're in a hurry to see him go...but he's already doing something the party wasn't thrilled with. So choosing the adventure they didn't want to do and making them wait to do it...don't do that.

Check our wound. Presumably we just got bucked in the thigh. We'd have known if anything we're broken, and apparently the skin didn't break so it's probably just a bruise and will heal quickly. But check anyway.

GiglameshDespair

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Re: TSG: The Hero's Wife
« Reply #86 on: September 26, 2013, 11:56:00 am »

Quote
We should let him go about his business as quickly as he would.

+1

It's not that we're in a hurry to see him go...but he's already doing something the party wasn't thrilled with. So choosing the adventure they didn't want to do and making them wait to do it...don't do that.

Check our wound. Presumably we just got bucked in the thigh. We'd have known if anything we're broken, and apparently the skin didn't break so it's probably just a bruise and will heal quickly. But check anyway.

Yeah, this.
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Weirdsound

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Re: TSG: The Hero's Wife
« Reply #87 on: September 27, 2013, 01:01:36 am »

Summer - 64 Days Until the Season Changes:

There is an old saying from lands further south that a woman's place is in the kitchen. You cut off a leg of venison and drag it to the stove where you proceed to prove that particular adage wrong once and for all. After several hours of work you manage to ruin the hunk of meat while producing nothing that looks even remotely edible to you - and you have been been eating raw meat for the past decade and change.

Giving up on your cooking experiments, you look at your leg. There is pain and discoloration, but you are no medical expert, and have no clue what that means. Luckily Travon, who seems to be a rather learned man, has finished his packing, so you flag him down and show him the injury.

He looks at the problem area, or perhaps takes advantage of the situation to admire your legs, for several minutes in consideration before heading down to his lab and coming back with a small vial full of purple sludge. "Its likely just a bruise. If it doesn't get better in a week or so, bring this to jail and ask for the guard called 'Stitches'. Tell him you think you have a fracture on your leg somewhere, he will know what to do. Whatever you do don't expose the vial to heat, flame, or concussive force."

Dinner tonight consists of salted meats which Clancy picked up in bulk at the docks to be eaten during the adventure; After mercilessly insulting your attempt at cooking and drunken hunting antics, Killman suggests the group break into the adventuring supply early.

Koro returns returns holding a well worn handaxe with a handle of aged wood. Alred inquires as to where he got it, and is informed that Koro's new Nanny Monna gave it to him. The Bezerker cuffs his adopted son on the back of the neck and laughs.

"Have fun wit it boy! That be the same damn axe I played with when I was your age! Just don't take it swimming. It is made of Iron. Iron don't like seawater."

After several minutes of talking about the axe, the table returns to discussing the adventure at hand and playing their now regular game of 'keep Koro from stealing more than his share of food from the table'.

As the others eat, you are overcome by a minor panic. What if thugs hunting for Travon hurt you while the party is gone? What if the tutor Killman finds tries to take your sun away? What if the Frostmounds or Trilby move against you in your husband's absence to complete their destruction of the Croods? What if Alred never returns, and leaves you alone as an alien in your own hometown?

A few sips of wine drowns out most of the paranoia, and your thoughts return to the room. The meal is winding down, so the party moves from the table to the fire where their discussion turns to dreams and fantasy relating to their upcoming adventure.

Eyeing each one individually, you consider pulling some of them aside one by one, or addressing them as a group. You get Alred all to yourself tonight, but this is your last chance to talk to the rest of them about any concerns you may have before the group leaves... To whom and about what do you wish to talk before the party departs?

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« Last Edit: September 27, 2013, 01:15:25 am by Weirdsound »
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Mlamlah

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Re: TSG: The Hero's Wife
« Reply #88 on: September 27, 2013, 02:02:17 am »

I might recommend sitting and talking with our husband, asking him about his life maybe. I get the impression that while we might know him better than most other people, that still isn't very much. It would be good to get a read on what he values in life, and what goals he might have for the far flung future.
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LordBucket

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Re: TSG: The Hero's Wife
« Reply #89 on: September 27, 2013, 02:38:59 am »

Quote
To whom and about what do you wish to talk before the party departs?

I don't really have anything I want to talk to any of of them about. I feel like we've already spoken to everyone and it's time to move on.

Spending quality time with Alred seems like a good idea. This is his last night with his wife before he leaves for a few weeks. Running off to chat with others seems like not a very good wifely thing to do.

If we need conversation filler of some kind, I suppose we could ask Killman to have her contact talk to us. She made it sound like it was a duty of everyone capable of learning magic to do so. And apparently the reason Koro is suitable is that he's half kraken. Since we've been partially krakenified, we might be able to learn too. That conversation also possibly heads off the possibility of the tutor taking Koro away like we're apparently concerned about.





Quote
What if the tutor Killman finds tries to take your sun away?

That seems unlikely.

1) We went to her about learning magic. So it's not like she has any reason to think she has to sneak around us for this.
2) Koro is the son of her party leader's wife. She'd be creating problems for herself if she got him kidnapped.
3) Despite her social difficulty, she's allegedly a white witch, and she apparently likes Koro. It seems unlikely that having him kidnapped would be something she'd do.

Quote
What if the Frostmounds or Trilby move against you in your husband's absence to complete their destruction of the Croods?

That doesn't really make sense. Alred was the one who led the posse that killed our cousins, and only after they failed a jailbreak and subsequently murdered a woman and her children. If he's still angry about that, he should be delighted at the irony that the last remaining Crood married the man who killed her cousins. Also, it's dwarves he hates, and we're not a dwarf. So long as we don't take any action to free Loki, I don't anticipate Trilby moving against us.

As for house frostmound, they run the local guard. Not a likely candidate to go causing trouble, and again...since we married the man who killed the troublemakers...we should be a very unlikely target.

Quote
What if thugs hunting for Travon hurt you while the party is gone?

We have no real connection with Travon. He's a business acquaintance of our husband that we've just met and have barely spoken to. It doesn't really make sense for them to come after us, and his trouble with the guild happened far away to the south. Even if bounty hunters come here looking for him, they'd be new to town and would want information. Probably they'd come to us and ask questions. But if their goal is to kill or retrieve Travon to collect a bounty, it wouldn't help them to hurt us. They'll easily be able to find out that the party is on a weeks long trip, and where they're going. So what are they going to do, hold the wife of a business acquaintance of their a target hostage in her own home for possibly weeks, hoping that local law enforcement doesn't notice, wait for Travon to hopefully come back, and then somehow negotiate with somebody totally other than their target...somebody who incidentally is a berserker of some standings with connections to local law enforcement...hoping that they'll somehow get Travon out of the process? That doesn't make a lot of sense for someone trying to collect a legal bounty. It would make a lot more sense for them to simply pursue their target while the trail is fresh.

Quote
What if Alred never returns, and leaves you alone as an alien in your own hometown?

That's a real possibility, but it's not something we have a whole lot of control over. I suppose if we could convince them to let us come with we might be able to influence that, but I don't think that's the direction any of us had in mind. But as for being an alien here, so far everyone has been extremeley nice to us, a we're married into a family of a notorious berserkers who apparently are known to help the local town guard form posses. We should be very low on anybody's list of people to mess with.

Even if they never come back, we should be able to make a very good life here.
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