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Author Topic: Prince: of Lords and Sorcerers  (Read 64120 times)

Mlamlah

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Prince: of Lords and Sorcerers
« on: September 12, 2013, 09:49:58 pm »

Prince is a suggestion game with a focus on medieval fantasy politics, centered around the prince Raynor Casar.

It has been on hiatus for a while, but with the encouragement of others I have decided to return to it, and i'm muchly glad for it. I've archived a textblock here on this thread that contains all of the story posts, but by no means do you need to read through it all, as a returning reader or a new arrival to the game.



Raynor Casar, Royal Prince of Analysse, popular claimant on the future crown.
Spoiler (click to show/hide)

Plot Summary:
Spoiler (click to show/hide)

The information following is incomplete, both because of the knowledge of Prince Raynor and because I do not attend to this section often enough for it to be complete. I encourage you to request setting information for whatever you feel is missing here. I am also working on putting up a proper map of the lands surrounding Analysse and the bay of mirdas.

Analysse


Analyssian History
Spoiler (click to show/hide)

Government in Analysse
Spoiler (click to show/hide)

The composition of the Kingdom of Analysse.
Spoiler (click to show/hide)

The Casar Family as it stands.
Spoiler (click to show/hide)

Prominent members of the Royal Court
Spoiler (click to show/hide)

Magic Orders of Analysse
Spoiler (click to show/hide)

Knightly Castes
Spoiler (click to show/hide)

Analyssian Religion
Spoiler (click to show/hide)


Neighbors of Analysse


The Principalities and Duchys of Adalbert
Spoiler (click to show/hide)

The Island Nation of Keshla
Spoiler (click to show/hide)

The Archbisphoric of the Holy Sentinal
Spoiler (click to show/hide)

The United Free Cities of Mirdas
Spoiler (click to show/hide)

The Tribes-people of the wildlands.
Spoiler (click to show/hide)

The Bandit Baronies
Spoiler (click to show/hide)

Original thread here!

I thought i should pay a nod to the threads and writers who have influenced me here on bay12.

The Last Night Troll by Weirdsound

Lordship: A Suggestion Game by Maldevious

Weirdsound is also running another suggestion game currently, if you are interested. The Hero's Wife
« Last Edit: January 31, 2014, 11:31:36 pm by Mlamlah »
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Mlamlah

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Re: Prince: of Lords and Sorcerers
« Reply #1 on: September 12, 2013, 09:53:52 pm »

The following sections detail previous posts from another thread.

Part 1: The Child Prodigy

Spoiler (click to show/hide)
« Last Edit: August 06, 2014, 04:57:09 am by Mlamlah »
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Mlamlah

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Re: Prince: of Lords and Sorcerers
« Reply #2 on: September 12, 2013, 09:54:14 pm »

Part 2: Escorting the Princess, an eventful journey.

Spoiler (click to show/hide)
« Last Edit: September 18, 2013, 09:07:57 pm by Mlamlah »
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GreatWyrmGold

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Re: Prince: of Lords and Sorcerers
« Reply #3 on: September 12, 2013, 09:58:22 pm »

((Is there a TL;DR version of the OP or should I wait until morning to interact with the thread?))
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Mlamlah

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Re: Prince: of Lords and Sorcerers
« Reply #4 on: September 12, 2013, 10:10:39 pm »

Part Three: In Foreign Lands.

Spoiler (click to show/hide)


We may begin.
« Last Edit: September 18, 2013, 09:08:50 pm by Mlamlah »
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Talvara

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Re: Prince: of Lords and Sorcerers
« Reply #5 on: September 13, 2013, 03:41:30 am »

alrightythen, I think its probably a little early to start training up men of a different language and culture to bring home. if we do take him up on the offer eventually (we're probably a bit young to set up a personal retinue anyway) I'd think we should do so with men from Analysse.

Lets pry a little from Penrod. asking if its safe to travel the roads when theres a local matter going on. suggest that we might be better prepared if we know what to look out for.
Alternatively (I guess we could do so in tandum) we could do a little scrying, Scrying should be done with all caution we can muster, pulling out assoon as we suspect a ward. being discovered spying on our 'brother in laws' troops would be pretty bad :P...

aside from that its probably time to head home, when we're a bit away from the castle we should see if our sister feels like sharing her thoughts with us. (she might feel a little pressured at the castle of her future)
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Maldevious

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Re: Prince: of Lords and Sorcerers
« Reply #6 on: September 13, 2013, 06:09:32 am »

I recall wanting to ask for some Halberdiers on a trial basis...
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Theodolus

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Re: Prince: of Lords and Sorcerers
« Reply #7 on: September 13, 2013, 11:01:22 am »

It's going to take me some time to catch up on this, but I'm glad to see this return! (PTW)
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3man75

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Re: Prince: of Lords and Sorcerers
« Reply #8 on: September 13, 2013, 02:00:57 pm »

Make sure our sister is in travelling condition. tell her we'll have a small party of our kind {and mother and father if they wish to attend} to fancy her off before being married. But before that let's hit the road hard and have a small unit {point squad} of merceanaries a bit ahead in case we need to be warned about any kind of creature ambush. Also if we can lead the point squad
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Nicholas1024

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Re: Prince: of Lords and Sorcerers
« Reply #9 on: September 13, 2013, 03:37:50 pm »

Yeah, I'm definitely going to watch this, it's great to see it back.
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Mlamlah

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Re: Prince: of Lords and Sorcerers
« Reply #10 on: September 14, 2013, 06:21:25 pm »

Raynor Casar, Royal Prince of Analysse, popular claimant on the future crown.
Spoiler (click to show/hide)


Penrod may have asked you not to worry overmuch about the movement of troops on his lands, and you arn't inclined to pless the issue overmuch, but that does not mean you trust the man. Chewing it over a while, you decide that the military readiness of Koringberg, the movement of troops, the instability of the region and the tales of monsters are altogether too much to ignore, and worth the risk of scrying.

You tell Barick to accompany you on a very short ride outside of the city, with the pretense of looking over your own troops and making sure they are ready to leave for the journey back home. When you've reached relative seclusion you pull out your hand-mirror and begin to scry. You pull out your vision to include an overview look at the city briefly, and find that the castle, and each of the towers at the outer-walls are warded from scrying. The wards around the top of the towers look a little different than you are used to, almost like... chains, where most wards look like woven thread. Deciding you've tarried at this long enough, you begin searching along the road that the troops left on.
You find them soon enough, making quite good time for troops primarily on foot. They number about two hundred footmen and a score of heavy cavalry by your count, with five mounted robed figures who you would wager are spellcasters. The equipment of these troops is all of the highest quality, and they seem very well disciplined and orderly. You spy on them for a time longer, but it grows later than you would like and you decide it best not to draw overmuch suspicion on yourself.

You make contact again with Baron Ernst, the vassal of penrod who offered to sell you the service of troops and training, and request that you be allowed to see his troops in action. The Baron tells you that he came to the capital only to oversee the transfer of troops to penrod, and that unless you want to travel with him back to his castle he is unable to show you anything more than his personal gaurd, which he is unable to loan. He seems slightly annoyed with you, but you doubt any lasting harm has been done.

The following day Penrod asks to discuss something with you and Sir Evanson before you depart, and you see no reason to decline the offer. He tells you that he thinks it best you reroute the early leg of your return trip. The plan had been to leave surreptitiously via little used dirt roads and generally avoid notice, but he tells you that local threats may make it wise for you to leave with a larger armed gaurd along the only paved road in Adalbert with access to Analysse. He could potentially keep traffic clear, but says that the safety and expedience might be worth the risk of open travel. He tells you this is only a helpful suggestion on his part, and leaves the decision up to you.

What will you make of this new development? And do you think it is time to depart? Staying may give you the opportunity to gain more information on whatever military matters are going on, but may also seem suspicious and draw attention.


I'm happy to be back to this ^^
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3man75

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Re: Prince: of Lords and Sorcerers
« Reply #11 on: September 14, 2013, 06:48:05 pm »

I say go back the same way behind that troop hopefully the'll be ambushed while we come in for support every now and again. They wouldn't mind right? i mean their boss's wife is in the carriage.
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Talvara

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Re: Prince: of Lords and Sorcerers
« Reply #12 on: September 14, 2013, 07:29:07 pm »

It is time to depart. we have imposed ourselves enough and trying to learn more about local military matters can only harm future relations and make life for our sister more difficult.

These local matters are making me a little nervous, I say we defer to sir Evanson he was put in charge of transporting our sister safely and we already 'stole away' his honour to act as a father during the sitting ceremony. I think taking a large band up the mainroad is probably best... if there are local revolts then there may also be highwaymen.
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3man75

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Re: Prince: of Lords and Sorcerers
« Reply #13 on: September 14, 2013, 07:48:46 pm »

It is time to depart. we have imposed ourselves enough and trying to learn more about local military matters can only harm future relations and make life for our sister more difficult.

These local matters are making me a little nervous, I say we defer to sir Evanson he was put in charge of transporting our sister safely and we already 'stole away' his honour to act as a father during the sitting ceremony. I think taking a large band up the mainroad is probably best... if there are local revolts then there may also be highwaymen.
+1

Time to see some real blood-shed.
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Talvara

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Re: Prince: of Lords and Sorcerers
« Reply #14 on: September 14, 2013, 08:09:10 pm »

It is time to depart. we have imposed ourselves enough and trying to learn more about local military matters can only harm future relations and make life for our sister more difficult.

These local matters are making me a little nervous, I say we defer to sir Evanson he was put in charge of transporting our sister safely and we already 'stole away' his honour to act as a father during the sitting ceremony. I think taking a large band up the mainroad is probably best... if there are local revolts then there may also be highwaymen.
+1

Time to see some real blood-shed.

I don't see how I'm advocating getting ourself involved in some real blood-shed? do you think travelling in a large force along the main road is less safe than taking the less travelled dirt roads?

It is my hope that travelling in a larger force will dissuade possible highwaymen.
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