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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236527 times)

Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1095 on: December 27, 2015, 03:15:25 pm »

server stopped responding again
Holy damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Projectors and such tend to crash servers, I hear. Unless that's been fixed now. And a ton of drills etc.

Neither of which really exist on the server right now
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Exerosp

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1096 on: December 27, 2015, 05:41:23 pm »

server stopped responding again
Holy damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Projectors and such tend to crash servers, I hear. Unless that's been fixed now. And a ton of drills etc.
How about asteroid density? Could be too dense.
Neither of which really exist on the server right now
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1097 on: December 27, 2015, 05:43:42 pm »

server stopped responding again
Holy damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.

I don't know of a way to detect it, but maybe having a program that shuts down the server then restarts it at an hour when few people are on?  If it goes down, it would just be restarted later on.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1098 on: December 27, 2015, 05:50:07 pm »

Does Space Engineers have a standalone server program?  If so, it should be relatively easy to write a bit of code that runs on the desktop 'if server.exe isn't running or responding, then open server.exe'

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1099 on: December 27, 2015, 08:23:50 pm »

Just make sure it also kills the unresponsive server.exe as well.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1100 on: December 29, 2015, 04:09:48 pm »

Required a full reboot this time, but the server is up! There's even people on!
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1101 on: December 29, 2015, 10:44:26 pm »

Required a full reboot this time, but the server is up! There's even people on!

Might need another restart: server MIA from server list
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1102 on: December 30, 2015, 03:51:14 am »

I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.
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Exerosp

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1103 on: December 30, 2015, 07:45:02 am »

I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.
Projectors have been known to crash servers before. So be careful.
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Rift

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1104 on: December 30, 2015, 11:00:12 am »

Also being crow and looking at the wrong spawn screen apparently crashes it.
..its also currently down :(
Dev's keep fixing crash bugs, but there's always more.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1105 on: December 30, 2015, 11:30:34 am »

Are ship drills/welders/grinders still broken?
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Exerosp

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1106 on: December 30, 2015, 12:44:31 pm »

Are ship drills/welders/grinders still broken?
Broken how?

Also, making an attack vehicle to take out the nearby pirate place if you saw my ugly ass boatlooking thing :P

(I had a nice big ship going until when I grinded down a piston, it made my ship slam into the ground for some reason and blow half of it up)
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1107 on: December 30, 2015, 03:31:01 pm »

I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.
Projectors have been known to crash servers before. So be careful.

Craaap, I never heard of that. I'll take it down then.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1108 on: December 30, 2015, 03:44:15 pm »

I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.
Projectors have been known to crash servers before. So be careful.

Craaap, I never heard of that. I'll take it down then.
It apparently eats up a lot of server CPU :P
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1109 on: December 30, 2015, 05:50:32 pm »

Attempted to join the server, couldn't find it in the listing.  Roughly how long does it take to show up for everyone else?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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