Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 57 58 [59] 60 61 ... 114

Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236770 times)

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #870 on: November 15, 2015, 06:15:38 pm »

Someone I missed this game until recently.  Picked it up today, and I am blown away.  The manufacturing possibilities reminds me a lot of Minecraft's IndustrialCraft mods.  If anyone would like to muck about in Creative Mode (the Planets patch seems to have made stability a problem on an serious server), just drop me a line.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #871 on: November 15, 2015, 07:59:40 pm »

I'll give you some imaginary points for that reference.

Thank you. I'll treasure them forever.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #872 on: November 15, 2015, 11:47:56 pm »

I can no longer play this game.

The heat coming from my laptop while playing melted the end of my power cord, starting an electrical fire and nearly gave me a flaming vasectomy.

 :o

Please tell me you're joking
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #873 on: November 16, 2015, 12:01:47 am »

I really, really wish I was.

 :o

Yeah, maybe you should stop. Are you OK and is your laptop still usable?
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

se5a

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #874 on: November 16, 2015, 12:50:24 am »

that sounds more like a fault in the powercord or plug. if there was a bad connect there it could have heated up enough to do that.
heat from the game would have heated up the cpu and graphics chips, which would be cooled and the heat spread out.

That being said, the high load would have caused the problem with the cord/plug to be worse.

is it under warranty still?
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #875 on: November 16, 2015, 03:28:25 am »

Is there a mod or configuration that makes building stuff a tad easier without being full out creative?

Like my biggest gripe is not finding resources and installing parts, but having to build a frigate bringing two pipes at a time back and forth forever.

Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #876 on: November 16, 2015, 07:03:05 am »

Two words: "WELDING SHIP."  Have a nice day.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Mephisto

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #877 on: November 16, 2015, 08:13:06 am »

Is there a mod or configuration that makes building stuff a tad easier without being full out creative?

Like my biggest gripe is not finding resources and installing parts, but having to build a frigate bringing two pipes at a time back and forth forever.

You can place items from cockpits, according to an update. Do so from NullForceOmega's WELDING SHIP.
Logged

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #878 on: November 16, 2015, 09:13:04 pm »

Yeah a small agile welding ship goes a long way.

My most basic one that I always build asap is simply a cockpit with two welders and some thrusters.
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #879 on: November 16, 2015, 09:16:46 pm »

Is there a mod or configuration that makes building stuff a tad easier without being full out creative?

Like my biggest gripe is not finding resources and installing parts, but having to build a frigate bringing two pipes at a time back and forth forever.

Other than a welding ship (which decreases the build time of ships by at least five times and probably more) you can also get mods that add welders with extended ranges.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #880 on: November 16, 2015, 09:48:05 pm »

Well, I finally get a chance to try planet update out and.... planets require dx11. Not a good sign, but my card technically does support dx11 so I'll try it...

I load the game up, it takes ~8 minutes to load. I finally load, and I'm getting less than 1 fps. How low? I'm not sure, but it was something like 1 minute per frame, I damn near force closed it before the second frame rendered. Apparently I started in a ship that was in space, but all I saw was a view of the planet out the window, and by the time the game rendered the next frame the ship had hit the planet and was completely destroyed other than two random armor blocks sitting in a crater (I only survived because it was in creative mode).

Once on the planet, the fps was better.... but it was basically hovering between 1 - 2 fps. I dumped all the graphics settings to minimum, then dropped my resolution way down and got 8 - 10 fps  and graphics so bad it looked like I was playing an 8-bit nintendo game.

I was siting at a solid 60 UPS the whole time, which kind of gives me some hope that my computer can handle them and I just need a new video card, but I can't justify buying a new video card since every other game I own runs perfectly fine on the one I have.

I admit I was not expecting them to run perfect on my computer, but this is just...it's so bad. After all the hype and waiting, I can't even really play them at all.
Logged
An ambush! curse all friends of nature!

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #881 on: November 16, 2015, 10:07:00 pm »

Intel/Integrated graphics?
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #882 on: November 16, 2015, 10:10:32 pm »

Intel/Integrated graphics?
The two are essentially the same thing.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #883 on: November 16, 2015, 10:19:33 pm »

Intel/Integrated graphics?

Nope, radeon hd 5770

I know it's old but i can run almost every other game I've tried perfectly fine - the only exception I can think of is ARK which run notorious poorly... and even then after tweaking it I managed to run ARK much better than I can run SE planets

Also looking at benchmarks, my card is not really that bad compared to some of the cheaper low/mid end cards I've seen recommended to play SE on.

I mean, I'm not expecting 100 fps, or even 60 fps, I know it's old... but if I could at least get 30 fps so I could play without getting a headache I'd be happy enough.
Logged
An ambush! curse all friends of nature!

TheDarkStar

  • Bay Watcher
    • View Profile
Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #884 on: November 16, 2015, 10:41:15 pm »

I wouldn't be surprised if the next three or four patches focus almost entirely on making planets hurt performance less. I can play planets at just enough FPS that things usually look smooth (so 24-26), but I would get more like 30-50 without planets.
Logged
Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now
Pages: 1 ... 57 58 [59] 60 61 ... 114