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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236834 times)

jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #810 on: October 28, 2015, 02:59:49 pm »

I really hope theyll do an optimisation or mod loading overhaul because it takes me 10 minute to load a god damn game EVERYTIME!!!! even if i just want a quick reload.....
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Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #811 on: October 29, 2015, 01:33:27 am »

I'm... actually really really excited for Space Engineers. I think they're going in the right direction. Once we have planets and sensible netcode, I'd be happy with more balancing alone, especially since so much of it is moddable.

That said, I don't think I'd play stock SE even after planets are in- I'd want a much more complicated energy/fuel/resource ecosystem. I want to build a multi-stage reactor core with specific blocks for specific functions. I think the tech tree as it stands is a great idea, but it needs to be broader and rely on something other than the raw resources available. Maybe staged assembler tiers? Or maybe specific machines to make specific parts, like a plate mill for steel plates all the way to a nanoassembler for superconductor cabling.

Lots of varied energy sources- maybe geothermal that can only be built on planets. Building massive particle accelerators to produce antimatter for fuel would be fun.

More engine types! They don't need to be delta-v or twr accurate, but the distinctions are definitely a good idea (like, fighters with chemical rockets for high acceleration and low duration compared to cruisers with NERVAs. Or get antimatter and never worry about lack of thrust again.

I still think there's room for procedural planets, and I suspect that's planned at some point.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #812 on: October 29, 2015, 04:01:35 am »

yeah procedural planet are planned they said so in their last stream if i remember right, also even asteroid were not procedural at some point and it became procedural after a while.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Trapezohedron

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #813 on: October 29, 2015, 05:21:19 am »

the only thing i hate about spengeers is that deformation values for hull are too low and too soft.

a 12 minigun battery will shred everything if you keep pointing at it.
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Toady One

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #814 on: October 29, 2015, 12:25:06 pm »

(removed silly argument, Ispil/Sergius should review forum guidelines)
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #815 on: October 29, 2015, 01:36:31 pm »

the only thing i hate about spengeers is that deformation values for hull are too low and too soft.

a 12 minigun battery will shred everything if you keep pointing at it.

Agreed. I think they aught to have different structural components. Aluminum and titanium might be interesting materials to add, since we mostly use them for commercial and military aircraft/satellites respectively. Iron/nickle-iron/steel make sense considering how common they are, of course, and some glassy steels are comparable to titanium in specific strength from what I understand. Still, making a steel frame with titanium armor and aluminum deck plates (each one being a specific block type) would be badass.

So while you can punch through aluminum sheets with bullets, lasers, or unpowered hand tools, a steel plate will probably ignore most of that and a similar mass of titanium might be somewhat stronger. Throw in exotic materials like woven carbon nanotubes or whatever and you've got a serious armor system.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #816 on: October 29, 2015, 02:15:45 pm »

What cost?
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #817 on: October 29, 2015, 02:16:39 pm »

I just stopped playing during the bug fixing phase. I did look at the update log every once in a while though. I hope that when I do start to play again, the game will be much more awesome.
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Mephisto

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #818 on: October 29, 2015, 03:01:19 pm »

I, for one, wasn't super impressed with the 2nd Anniversary stream where the guy mentioned you probably shouldn't drill much on planets. Why have this big sphere of resources if you can't exploit it? I doubt it's something as simple as a few bugfixes. The stream seemed to let on that they're keeping the original state of the planet and any digging will be saved as a diff from that original.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #819 on: October 29, 2015, 03:37:25 pm »

So while you can punch through aluminum sheets with bullets, lasers, or unpowered hand tools, a steel plate will probably ignore most of that and a similar mass of titanium might be somewhat stronger. Throw in exotic materials like woven carbon nanotubes or whatever and you've got a serious armor system.
Pass the Neutronium, please. ;)
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #820 on: October 29, 2015, 03:40:45 pm »

So while you can punch through aluminum sheets with bullets, lasers, or unpowered hand tools, a steel plate will probably ignore most of that and a similar mass of titanium might be somewhat stronger. Throw in exotic materials like woven carbon nanotubes or whatever and you've got a serious armor system.
Pass the Neutronium, please. ;)
If  you could somehow shoot neutronium out of a gun, it would probably make a clean hole straight through the other ship because of how dense it is. It wouldn't be all that destructive.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #821 on: October 29, 2015, 03:42:14 pm »

also it would probably shoot your ship backwards rather than the neutronium forwards because of how dense it is.

Also it would just explode immediately. There are a lot of problems.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #822 on: October 29, 2015, 03:44:54 pm »

also it would probably shoot your ship backwards rather than the neutronium forwards because of how dense it is.

Also it would just explode immediately. There are a lot of problems.
And then, your ship would be pulled in, ripped apart by tidal forced, and crushed into a tiny ball. Not a good projectile.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #823 on: October 29, 2015, 04:56:53 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #824 on: October 29, 2015, 05:00:13 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
We know it exists in neutron stars, but containing it is impossible with today's technology.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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