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Author Topic: heres a idea Gattling gun Seige engine and flamethrower wall Traps  (Read 1588 times)

ranger22550

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heres a idea Gattling gun Seige engine and flamethrower wall Traps
« on: September 08, 2013, 09:40:05 pm »

so the Gatling gun is like a hallway denial it fills areas with lead as such it needs lead, loads of it like 2k lead pellets a burst with ammo casters making 100 pellets a bar so you would need 20 bars a shot its aim is bad even with legendary operators and it has to be powered by a axle type thing to work
Spoiler (click to show/hide)
the flamethrower wall traps are a Lil more expensive but good for taking down sieges if you can afford the fuel so you need a fuel reservoir with non metal pumps so there no sparks to blow up half you fort in hellfire napalm death Cause !!FUN!! the pumps must pressurize the fuel so it doesn't backlash through the system and cause the same fun as above

now you might be saying "But we already have turrets that do all that" now that's true but those can be destroyed by enemy's that get to close these cant.
what do you guys think? good idea or am i just a raving lunatic? or is it a good idea and i'm still a raving lunatic for coming up with it?
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Putnam

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #1 on: September 08, 2013, 10:10:44 pm »

Siege engines can't be modded, flamethrowers should be possible with some interesting projectileExpansion stuff.

Linkeron

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #2 on: September 08, 2013, 10:19:12 pm »

However, we already have slag turrets, and they have a decent rate of fire. Building destroyers would have to be able to destroy your gatling guns anyway, otherwise your couldn't deconstruct them if you wish to move them for any reason.
« Last Edit: September 08, 2013, 10:21:51 pm by Linkeron »
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ranger22550

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #3 on: September 08, 2013, 10:29:46 pm »

However, we already have slag turrets, and they have a decent rate of fire. Building destroyers would have to be able to destroy your gatling guns anyway, otherwise your couldn't deconstruct them if you wish to move them for any reason.
i meant that enemy's can "kill" turrets since there creatures not buildings or traps and i didn't know siege engines cant be modded i thought every thing can be modded
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Putnam

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #4 on: September 08, 2013, 10:33:49 pm »

However, we already have slag turrets, and they have a decent rate of fire. Building destroyers would have to be able to destroy your gatling guns anyway, otherwise your couldn't deconstruct them if you wish to move them for any reason.
i meant that enemy's can "kill" turrets since there creatures not buildings or traps and i didn't know siege engines cant be modded i thought every thing can be modded

http://dwarffortresswiki.org/index.php/Modding_guide

Linkeron

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #5 on: September 08, 2013, 10:57:12 pm »

However, we already have slag turrets, and they have a decent rate of fire. Building destroyers would have to be able to destroy your gatling guns anyway, otherwise your couldn't deconstruct them if you wish to move them for any reason.
i meant that enemy's can "kill" turrets since there creatures not buildings or traps and i didn't know siege engines cant be modded i thought every thing can be modded
You can station your turrets to be only targetable by ranged units, and since they're made of metal only high grade ammo can even damage them, let alone destroy.
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ranger22550

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #6 on: September 09, 2013, 07:01:32 am »

However, we already have slag turrets, and they have a decent rate of fire. Building destroyers would have to be able to destroy your gatling guns anyway, otherwise your couldn't deconstruct them if you wish to move them for any reason.
i meant that enemy's can "kill" turrets since there creatures not buildings or traps and i didn't know siege engines cant be modded i thought every thing can be modded
You can station your turrets to be only targetable by ranged units, and since they're made of metal only high grade ammo can even damage them, let alone destroy.
i was thinking like drewmer ruins in skrims wall jets of fire since a turret that shoots at everything with fire in a forest area is not the best thing more so if its dragon fire and a jet of fire that's lever controlled would be safer not alot of stones are dragon fire proof and who doesn't want napalm barrels to launch at sieges? without wasting booze cause booze wasting in my forts will get you killed my dwarfs like there sunshine ale also turrets are not made of metal the gun turrets made of obsidian and a gnoll was able to dent and crack the bullet turret's head treads and one of its eyes with his hand the gnoll still lost the fight but if he had any kind of weapon the turret would of lost or at least be badly hurt
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Repseki

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #7 on: September 09, 2013, 07:26:26 am »

   ]...[
 O}...[
   ]...[

][ = wall
} = fortification
. = floor
O = flame turret

Wall jet accomplished. Turret "protected". Safety of passing Dwarves not guaranteed.
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Varyag

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #8 on: September 09, 2013, 11:08:02 am »

   ]...[
 O}...[
   ]...[

][ = wall
} = fortification
. = floor
O = flame turret

Wall jet accomplished. Turret "protected". Safety of passing Dwarves not guaranteed.

I don't use turrets but if i remember correctly neither fire, warpstone or web turrets can fire through fortifications. At least they didn't when i last tried which admittedly probably were back when the turrets were first introduced.
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Lottanubs

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #9 on: September 09, 2013, 11:27:39 am »

I'm at least partially certain that webs and flames pass through fortifications based off of my knowledge a certain design for a silk-farm and the tactical advantage of having an archer tower 1 z-level above ground level to be protected from nasties.
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Linkeron

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #10 on: September 09, 2013, 12:41:18 pm »

Flame turret didn't occur to me, could also aim at targets. if fire can't go through fortifications, pressure plates linked to flood gates, with an empty, channeled tile between turret and flood gate would solve that issue.
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SabbyKat

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #11 on: September 09, 2013, 01:08:20 pm »

Acid/warpstone/flame/hellfire/web turrets DO shoot through fortifications, but I also notice they can be quite finicky in how they fire (if an enemy is at an certain angle, they won't shoot even if in range sometimes, sometimes they will).

However from my experience flame turrets are pretty useless unless the enemy has some flammable on them (armor isn't), or it usually won't kill them at all.

Acid/warpstone causes syndromes, which from my experience, are quite worthless. I've not FULLY tried every idea for them, but the effects were laughable, with nausea or dizzyness which didn't amount to much.

Hellfire is EXTREMELY dangerous (I'd argue almost OP), and can basically obliterate any siege race... if they don't have a shield. If they have as hield, they have a like 99% block rate against this turret. Though...

Web turrets mixed with fire or hellfire, will end the life of almost anything (including dwarves trying to collect said bodies in the flaming webs, or the webs themselves... lol).

Rather than add new 'flamethrower blocks' and similar, I'd argue reworking/improving the turret system would be the best idea for this, since they already exist.
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Meph

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Re: heres a idea Gattling gun Seige engine and flamethrower wall Traps
« Reply #12 on: September 09, 2013, 11:15:40 pm »

Turrets already fill these roles.

I am thinking of adding ONE item of clothing back to invaders, to makes them suspectible to fire. I also noticed that people wearing quivers die, melee units are ok with fire, because the quivers burn, but the armor does not.
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