Rune (5) finally succeeded in lighting a fire. His attempts to craft a rune-stone (2)were met with less success however, he mostly ended up hitting a rock with the flat of his knife. Quite the misnomer.
Tomcost, however, managed to craft a rune (5)which he fairly distinctly felt was the opposite of his earlier attempt. Hopefully this one wouldnt merely decay...
Patrick tried (1+1) to convince Waldo to attack, but ended up convincing him to roll over. Not quite as useful in combat,
at least not till he makes the minor linguistic leap from roll over to reroll. Urist(5) made himself the proud owner of a large pile of rocks of varying shapes and sizes.
Meanwhile, the beating of the snake continued.
Draco felt convinced his bludgeoning tool was vastly superior to Persus , and figured he could show Persus up. However, (3 vs 2) he only managed to score a few glancing strikes against the snake, and without any notable embellishments.
Scapheap (5 vs 3) got into his rhythm to a greater degree, and managed to cut the back of the snakes tail up quite severely.
Persus, not to be outdone by his companions, ran up a wall and did a double backflip in the air, bringing his crucifix down squarely on the snakes head. After all of this beating, the snake is finally unconscious.(Persus has gained the feat
Flashy Fighter - He gets a +1 to all subsequent rolls in a battle after rolling a 6)
Juppah woke up and (4) quickly grabbed his flute from off the sandy beach, squealing with joy. He quickly decided that squealing was not the proper sound at this moment, and played a song of reunion (4). This song aiding his search, he (3+1) quickly found Juppah (4), who was in the process of waking up.(3) However, the magic did not leave his body entirely, and he felt that if exposed to more magic it would build up to a critical point. (1) On a note which could not possibly be related to 9 people wandering a violent wilderness with no guarantees of food or shelter, the universe felt unmotivated to roll any more die related to Juppah. Seems like an odd thing to know, but there it is.
As all this occurred, it began to hail. Finding shelter soon would be of the utmost importance for our unprotected survivors.
((How do people feel about me putting rolls in abbr text over the actions? Also, I havent forgotten about the effect on Draco from his earlier magic, he just hasnt had a chance to discover it.))
Make. A. FIREFIREFIRE FIRE!!!!
Also, make a rune of light like the one the other guy talked to me about when fighting that zombie thing. It might be useful. Carve it with a knife and a chunk of rock.
Grab another worthless piece of wood, carve the opposite symbol from the rune that causes rot.
Continue the attack, and look awesome while doing so.
Continue training Waldo to obey my commands to hunt and attack.
Continue to bludgeon the snake, in such a dramatic way that it blows Perseus's fancy moves out of the water.
Attack again
More stones!
Wake up. Search for my lute (Squeal joyfully if I find it). Search my book for a song of reunion then play/sing it while letting magic flow through me to empower my beautiful song. While the magic is still in the air search for more survivors ... And food. If I find survivors and the mystical forces of the universe say there is enough time, I play an upbeat song of hope and inspiration from my book <--- channeling magic as well.
wake up
Waldo the Wolf Learning rudimentary obedience
(2.0 consumed) Your food stocks are doing well enough for the moment. (9.3 edible)
You have one barrel of freshwater, and one barrel of cave water. You have 2 turns of fresh water and 3 turns of cave water.
Rune ate .3 food, leaving him with no food and 5 uncooked bird, but he's taking advantage of a nearby spring.
ICBM and Juppah only have each other. 3 turns till hunger truly sets in, only 2 for water
Its hailing. (10)
You are have a small reinforced door with a basic locking mechanism protecting your cave from animals. Passage to the left is protected by makeshift door. It's good it's protected, there's a snake back there.
You know where a fresh stream is just outside the cave. There is a pool which seems safe in the cave's atrium.
Description: A young brown-haired man in tattered priest's robes seeking to maintain the spiritual well-being of the group
Stats:
Strength 7
Agility 10
Dexterity 10
Intelligence 16
Intuition 10
Willpower 10
Charisma 13
Resilience 10
Items: Holy book, Makeshift crucifix
Profession: Priest
Feats:
Flashy Fighter - +1 to all subsequent rolls in a battle after rolling a 6
Description: Tall and thin, with gray eyes who wears a hooded cloak
Str:10
Agi:14
Dex:9
Int:10
Intu:13
Will:10
Cha: 10
Res:10
Items: Pocket knife and leather belt, 3 spears and 2 axes
Profession: Thief
Feats: Survival Crafstman (+1 to crafting objects using crude supplies)
Description: A tall and sturdy, with brown curly hair and a small beard.
Stats:
Strength 6
Agility 11
Dexterity 13
Intelligence 10
Intuition 10
Willpower 10
Charisma 10
Resilience 10
Items: Seed bag, small knife, Totem
Profession: Herbalist
Feats:
Description: A long black haired man with tattoos all over his body. He has an ice glare as his only face, he could be very happy, but it will still be an ice glare.
Stats:
Strength 16
Agility 10
Dexterity 10
Intelligence 10
Intuition 9
Willpower 10
Charisma 10
Resilience 15
Items: Letter opener, clothes, Psycho Mantis (Attached) - +1 against large creatures, -1 in enclosed spaces and negates bonus
Profession: Knight
Feats: Polearm-Novice No penalty in enclosed spaces
Description: Relatively thin build. Mid twenties. Has short curly brown hair, and green eyes. He prefers to be alone, and feels uncomfortable around large groups.
Skills:
Strength 10
Agility 10
Dexterity 10
Intelligence 12
Intuition 13
Willpower 10
Charisma 9
Items: belt knife, flint & steel, rune-stone, claw spiked club
Profession: Tracker
Feats:
??
Description: Tall, with his face covered by a hood. From what you can make from the holes in his hood, he is brown-haired. He is slim in build
Stats:
Strength 10
Agility 13
Dexterity 10
Intelligence 10
Intuition 5
Willpower 10
Charisma 10
Resilience 14
Items: Tattered hood (Head) Quiver (Back, Empty) Bow (Right hand) Tattered Cloak (Body) Mostly intact pants (Lower body) Worn shoes (Feet)
Profession: Hunter/Archer
Feats:
Description : Short black hair and pale yellow eyes, lean and well muscled.
Strength : 14
Agility : 12
Dexterity : 10
Intelligence : 6
Intuition : 10
Willpower : 10
Charisma : 10
Resilience : 10
Items : Butchers kit, Skinning/Leatherworking kit. Pair of knives
Profession : BeastMaster
Feats :
Appearance: A short and slightly rounded fellow with a friendly face, hands that could palm a watermelon, and a head full of luscious golden locks.
Strength : 10
Agility : 6
Dexterity : 10
Intelligence : 10
Intuition : 12
Willpower : 10
Charisma : 15
Resilience : 10
Items: Trusty lute, A Song for Every Occasion(book)
Profession: Bard/Minstrel ---> snake charmer.
Feats :
Description: Entirely ordinary looking, leaves no impression on anyone who meets him
Strength : 10
Agility : 11
Dexterity : 14
Intelligence : 10
Intuition : 10
Willpower : 10
Charisma : 6
Resilience : 10
Items: 1 throwing knife tattered clothes
Profession: assassin
Feats :