Hmmm... lemme read these runes. May give us a clue. Read the runes.
(6-3 (Untrained, and didn't he give the book to Sarmakand? I need to finish the inventories.)) You start staring at the runes, trying to figure out what they mean. Your next attempt gains a +1 bonus.
ONWARDS!
(-)You continue onwards, and reach the mysterious crate.
ONWARDS!
Strike up conversation with fellow explorers/miners.
(-)You converse with the others as you head towards the crate.
Images uploaded. Mastahcheese, you are on the rope at the bottom of the main Cave screen.
Ok, is that the one with the pool over to the side?
Head to the others
[No, the one where you started.]
(-)You finish climbing down the rope, and make it to the box tunnel.
Go back up the rope and move to the right.
(-)You climb back up the rope, and reach the next area.
Pick up and examine orange object.
(-)You walk over to the object and pick it up.
(2)It appears to be a small crate.
Stick with the group
"I suppose I'll hang with you guys. Safety in numbers and all that jazz. We don't really know what's in this cave."
(-)Neirjin looks kind of shifty.
Name: Alexandria Belle (GSF)
Description: Masquerading as a male student at the royal academy, she was sent out to the caves to collect gems for the king and samples to be studied back at the academy.
Purchased:
Rune Book - 40
Bow - 50
Knife - 20
Arrows x10 - 20
Pick - 30
Backpack - 20
Rope - 10
Torch x2 -10
Total – 200
SKILLS:
***Archaeologist: Enables you to do the following:
-Identify some types of things underground, such as relics, ores, and fossils.
-Decode ancient runes at a -1 penalty. Taking this feat allows you to take the Rune Reader feat.
-Polish fossils, ores, and gems, making them twice as valuable.
*Rune Reader: This feat grants a +1 bonus to reading ancient runes.
**Rich x2: For each level of Rich, you gain an extra 50 gold.
*Archer: Removes the -1 bow penalty.
*Good Memory: Once you have read a book, you gain all of its bonuses without needing to keep it around.
Total - ********
WEAKNESS - **Clumsy: For each level of Clumsy, you take a -1 penalty on all agility-based actions, as well as defensive melee combat rolls.
Name: Simon Bowtie. (SB)
Description: A studious miner with a vaguely suit-looking outfit. He also has a bowtie on.
Purchased:
Utility Knife
20m of Rope
Pickaxe
Backpack
Two Torches
Skills-
***Archaeologist: Enables you to do the following:
-Identify some types of things underground, such as relics, ores, and fossils.
-Decode ancient runes at a -1 penalty. Taking this feat allows you to take the Rune Reader feat.
-Polish fossils, ores, and gems, making them twice as valuable.
*Good Memory: Once you have read a book, you gain all of its bonuses without needing to keep it around.
*Unarmed Expert: Gives a +1 to attack rolls when using fists; increases damage of fists by 1. Enables Martial Artist.
*Strong: For each level of Strong, you can take a +1 on any strength-based action. In addition, you can take a +1 on an offensive melee roll. Both of these may be used once every three turns.
Name: Cromwell Jackson (mc)
Feats:
-Trickery
-Agile 3
Items:
-Backpack
-Beginner's Book of Ancient Runes
-Oil x2
-Torch
-Knife
Merc (CR)
Description: You know it already...
Items:
Torch x 3: -30
Backpack: -20
Mushroom handbook: -10
Pickaxe: -30
Bow +10 arrows: -70
Beginner's book of ancient runes: -40
Good Memory *
Unarmed Expert *
Martial artist **
Rich *
Rich *
Archer *
Strong *
** Flimsy
Sam (Sarmakand)
Description: The one who said he was an archaeologist before it was cool to do so.
Things I spent gold on:
Coolrune: -75
Rope (x3): -30
Rapier: -50
Backpack: -20
Poison: -10
Oil (x3): -15
Red Gem: A gem of unknown value.
Perks:
Night vision
Good Memory
Archaeologist
Rune Reader
Rich x3
Fencer
Flaws:
Poor Fighter
Weak
Name: Steve, the most Powerful Steve in all of Stevedom M.D. (Nj)
Description: Fairly generic looking miner who, oddly enough, has a doctorate. As such he wears a lab coat under his manly steve beard.
Items:
Knife [20]
Poison x2 [20]
2 Torches [20]
Copper Sword [30]
Oil x2 [10]
Feats/flaws]
Strong x4 [-4]
Poison User [-1]
Night Vision [-2]
Agile [-1]
Illiterate [+2]
Brown (GWG)
Description: A crazy doctor who invents random stuff. Sometimes using people. He's pretty sure that was just a dream, though. He would be pretty good at it, though.
Power Suggestion: 1.21 jigawatts
Agile *
Archaeologist ***
Archer *
Good Memory *
Rich *
Rune Reader *
Weak **
Gear: 5 Arrows, Backpack, Bow, Knife, Mushroom Handbook, Pickaxe, Rope
Squidgel McDwarf (sg)
Health: 7/7
Feats
Flimsy
Strong
Strong
Agile
Agile
Archeologist
Rich
Items
Pickaxe
Copper Sword
Backpack
Knife
Rope
5 Torches
Green Gem: A gem of unknown value.
Better inventories coming soon!
I left in only important images this time. Coolrune, you're next to the door.
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Squidgen didn't post. He also didn't post last turn, either, which I failed to notice until now. I'll PM him.