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Author Topic: High Fantasy Conquest: Game Two Part Two  (Read 9675 times)

monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #45 on: September 13, 2013, 01:11:54 pm »


((@Willsauce, I believe you did not update the size of the mines I Dug Deeper at?))

MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #46 on: September 13, 2013, 01:14:19 pm »

Why would the size change? The size is 0, meaning that there is no ore left that can be mined without digging deeper.
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monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #47 on: September 13, 2013, 07:42:48 pm »

Why would the size change? The size is 0, meaning that there is no ore left that can be mined without digging deeper.

((wait, derp, don't mind me, just confusing myself. Time to Dig Deep 13 times in a row!))


Work 37 Subterranean Farms [37/189]
Work 60 Farms/Fisheries [97/189]
Work 15 Mountainhalls [112/189]
Mine safe Iron at Z-15 [113/189]
Dig Deep for 11 Iron [124/189]
Mine 4 safe Coal [128/189]
Dig Deep for 2 Coal [130/189]
Mine 4 safe Sulfur [134/189]
Forge 6 Steel Bars (using 12 Iron and Coal) [140/189]
Forge Steel Armor (using 5 Steel bars) [141/189]
Chop down 4 forests at R-12, R-13, Y-17, Z-16 [145/189]
Build 2 Mountainhalls at Y-14, AA-15 [147/189]
Rebuild whatever Forge the dragon ate [148/189] ((I don't see where it's missing on the map, but whatever, I rebuild it))
Claim Column 26[P-U], U[27-30], S-27, P-27, P-30, and R-31 at 1 pop per claim (14 tiles) [162/189]
Build Farms/Fisheries on those 14 tiles, plus T[27, 28, 29] [179/189]
Research Horse Domestication [189/189]

Use 3 Sulfur on Y-18 and 2 Sulfur on X-16 (5 extra coal) and don't use last Sulfur

Ship of Freaks

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #48 on: September 13, 2013, 09:29:20 pm »

terra if you give grek any more territory i swear to fuck i will flip my shit off the hook. i will do an acrobatic fucki[REFERENCE AVERTED]

[205]
7 rebuild fisheries [7/205]
1 claim F-18 [8/205]
1 build preserve ditto [9/205]
-6 armies ditto [3/205]
J-35 moves SE and attacks [3/205]
remaining armies move NE [3/205]
4 build forges Y-19,20 Z,AA-21 [7/205]
4 build stables V,W-11,12 [11/205]
4 work stables ditto [15/205]
7 work mines (2 sulfur, 2 iron, 3 coal) [22/205]
blast 4 subsequently non-deep mines [22/205]
1 rebuild destroyed town [23/205]
14 work towns [37/205]
1 forge steel bar at safe forge [38/205]
167 work farms/fisheries, most of which are safe [205/205]
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They are all one and the same. They are all Grek.

RangerCado

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #49 on: September 13, 2013, 10:38:56 pm »

((I would like to be on the waitlist for game 3 if one occurs))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Mlamlah

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #50 on: September 14, 2013, 05:43:19 pm »

((I would like to be on the waitlist for game 3 if one occurs))

Ditto, also PTW again XD.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #51 on: September 14, 2013, 06:16:15 pm »

People can sign up for Game 3 if/when it begins. You won't be able to reserve spots prior to then. The update has been postponed a day or so while I desperately work to computerize the game.
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RangerCado

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #52 on: September 14, 2013, 06:17:42 pm »

((Fair enough, just checking))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #53 on: September 17, 2013, 09:59:47 pm »

Turn 42

Ship of Freaks's Cyan Humans
Stocks: 833 Food, 13 Coal, 3 Iron Ore, 0 Iron Bars, 1 Steel bars, 0 Steel Weapon, 4 Sulfur, 4 Herds of Horses, 0 Herds of Unicorns, 0 Iron Weapon
Population: 239 Population
Armies: 8 total, 2 at K-36, 2 at I-35, 4 at J-35 (all 0,0)
Structures: 14 Towns, 201 Farms/Fisheries, 26 Stables (22 new), 70 Nature Preserves, 17 Mines, 26 Forges (11 new)
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 274 Food, 0 Elf Population, 3 Human population, 0 Coal, 5 Wood, 4 Sulfur, 0 Iron Weapons, 0 Iron Ore, 1 Iron Bar, 2 Steel Bars, 0 Steel Weapon, 1 Steel Armor, 4 herds of unicorns, the Cloak of Shadows (I-44)
Structures: 14 Kobold Caves, 19 Fisheries, 4 Nature Preserves, 4 Forges
Population: 88
Armies: 6 total, 1 at H-31 holding 1 coal, 1 at S-18, 1 at F-21 holding 1 coal and 2 iron ore, 1 at G-36, 1 at S-29, 1 at M-15 (all 0,0, all stealthed)
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining, Steel Smelting, Weapon Smithing
Theft Operations: 15 Kraken, 0 Dragon, 15 Roc, 34 Human Farm/Fisheries, 12 Human nature preserves, 10 Human Forges, 2 Human towns

Monk's Green Dwarves
Stocks: 86 Food,  19 Raw Mithril, 39 Iron Ore, 14 Coal, 8 Steel Bars, 5 Sulfur, 20 wood
Population: 204
Structures: 37 Subterranean Farms, 30 Mines (1 new), 17 Mountainhalls (2 new), 74 Farms/Fisheries (17 new), 5 Dwarf Fortresses, 9 Forges (3 new)
Spoiler: Mines (click to show/hide)
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining, Fortress, Wall Construction, Smelting, Blasting Charges, Steel Smelting, Weapon Smithing, Armoring, Sailing, Woodcutting, Charcoal Burning, Horse Domestication

Terenos' Purple Halflings
Stocks: 1144 food, 0 wood, 21 iron ore, 57 coal/charcoal, 21 herds of horses, 40 iron bars, 15 Raw Mithril
Population: 220
Armies: 62 total, 1 Necromancer (-1,-1) at Y-54 w/ horse (+1 speed), 50 undead armies at or in transit to X-56, 11 other undead armies at the Hobbits' Island [all Undead Armies have: (-1,0), 44 at/in transit to X-56 have +1 Speed]
Structures: 100 Farms/Fisheries (5 new), 20 Shires, 49 Mines (6 new), 9 Graveyards, 10 Stables, 10 Forges
Spoiler: Mines (click to show/hide)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation, Fortress, Theft, Mithril Mining

Terra's Pink Elves
Stocks: 501 Food, 118 Herds of Unicorns, 10 Coal, 14 Iron Ore, 0 Iron Bars, 1 Sulfur, 1 artifact mithril weapon, 2 iron armor, 3 iron weapons
Population: 382
Structures: 36 Villages (2 new), 270 Farms/Fisheries (19 new), 44 Nature Preserves, 16 Unicorn Pens, 1 Stables (1 new), 13 Mines, 39 Forges (34 new)
Spoiler: Mines (click to show/hide)
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 2 Herds of Unicorns, 111 Food, 2 Iron Bars, 3 Elf Population, 1 Halfling Population, 4 Raw Mithril, 4 Charcoal, 3 Coal, 4 Iron Ore, 1 Steel Weapon
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Flame Serpent: at N-10 (3,2)

Goings on

All throughout the Hobbit Empire, having learned the secrets of mithril mining from the Dwarves, Hobbit miners strike the earth in a manner that makes their bearded partners proud (and jealous).

Spoiler: The Spear of Regicide (click to show/hide)

The output of 52 Human farms and fisheries is stolen by Kobolds.
2 Kobold caves destroyed by the dragon. The survivors are rescued by Kobold thieves.
3 Dwarven farms/fisheries destroyed by the dragon. Kobolds steal the plunder.
A Dwarven forge is destroyed by the dragon right after it produces suits of steel armor. The Kobolds steel the masterworks from the dragon's lair.
3 Hobbit mithril mines, 2 iron mines destroyed by the dragon.

Spoiler: Map (click to show/hide)
Sorry for being so late.
« Last Edit: September 19, 2013, 07:27:52 am by MrWillsauce »
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Terenos

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #54 on: September 17, 2013, 10:36:35 pm »

Some of my mines are misrepresented as New. Just 1 though, as near as I can tell. In addition, 5 were destroyed but only 4 show as destroyed in my mines tab. Thats all I noticed though!

6 undead armies are given horses, and moved to X-56 with the other 44. [Forgot this, heh. Total of 50 undead armies with horses, moving to X-56. Can I get like, an ETA on when this should be done? This is my dragon attacking army after all. Heh.]
This presumes there are at least 30 armies in X-56. Which there likely are. 10 Advance to each : X-55, W-55, W-56. Drive the Kobolds from our shores.
Necromancer moves to AA-52
---
Send 15 Mithril to the Dwarves (15/68 sent). Let this be the first shipment sent in thanks to the Dwarven people!
---
Work 100 Farms/Fisheries [100/220]
Work 20 Shires [120/220]
No Mines Worked. This Action has been Edited.
Work 10 Stables [130/220]
Work 10 Forges [Iron-> Bars] [140/220]
Work 9 Graveyards [149/220]
Build 4 Mines [Replacing mines lost to Dragon] [153/220]
Build 17 Nature Preserves on Ent Island [170/220]
---
Raise Armies: 15, CC 27. 10, CC 37.10 at AA 33. (35 Population moved to Army)
« Last Edit: September 24, 2013, 04:50:53 pm by Terenos »
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Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #55 on: September 17, 2013, 10:44:04 pm »

E: Me being stupid.
« Last Edit: September 18, 2013, 11:10:22 pm by Grek »
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monk12

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #56 on: September 17, 2013, 10:46:28 pm »

Dragons above, and serpents below. The scaly ones must pay.

((When the serpent arrives at the Volcano of Anguish, does it cease to exist, or does it stick around to defend the volcano?))


Work 74 Farms/Fisheries [74/204]
Build Mines J-10, J-11 [76/204]
Work 35 Subterranean Farms [111/204]
4 Forges Burn Charcoal [115/204]
1 Forge smelts Steel Armor (consuming 5 bars steel) [116/204]
4 Forges smelt Steel Bars (consuming 8 iron/coal) [120/204]
Mine safe Iron at Z-15 [121/204]
Dig Deeply and Greedily for 10 Iron [131/204]
Dig Deep for 5 Coal [136/204]
Build 2 Subterranean Farms at AA-15, Q-18 [138/204]
Mine 3 Sulfur at N-14, O-8, Y-12 [141/204]
Work 17 Mountainhalls [158/204]
Claim Column 25[P-V], V[26-30] at one Pop per claim [170/204]
Build Fisheries on the water tiles (plus U-29, U-29,) and Stables on the plains [184/204]
Claim J-36, K[37-40] (by my calc 15 pop, yes?) [199/204]
Build Forges on those 5 tiles [204/204]

Use 3 Sulfur as blasting charges on Z-15 (3 more Iron)

Grek

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #57 on: September 18, 2013, 04:09:03 pm »

Raise 1 army at CC-27, with a Unicorn. [1/88]
Raise 1 army at J-35. [2/88]
Claim the seven tiles which I have marked in red on the provided map. [9/88]
Build 8 Kobold Caves. [17/88]
22 Kobolds breed.  [39/88]
9 Theft Ops against the Dragon.  [48/88]
[40] Thefts Ops against the Hobbits; see PM for details.
Cede J-35 to the Elves. The army stationed there remains in place, stealthed.
All armies move as indicated on the provided map.
Master thefts are as follows: 4 Herds of Horses and the Spear of Regicide.
Spoiler (click to show/hide)
« Last Edit: September 24, 2013, 04:41:24 pm by Grek »
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Terra162

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #58 on: September 18, 2013, 10:13:28 pm »

The Elves morn the loss of their leader. They hold a week long morning ceremony. King Terra's son, Geldar, is crowned as the new king.


Spoiler: King Geldar's Speach. (click to show/hide)

Work 36 Villages [36/382]
Work 286 [322/382
Work 16 Unicorn Pens [338/382]
Work 10 Forges (Making 10 Iron bars) [348/382]
Delve Deeper in 6 coal and 6 iron mines. [360/382]
Build Forge at BB-20 [361/382]
Build Farm at CC-22,23.[363/382]
Build Fisheries at BB-21,22,23,24,25. CC-20,21,24,25. DD-21,22,23,24. EE-24. FF-24,25. GG-24, HH-24,25. [382/382]


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MrWillsauce

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Re: High Fantasy Conquest: Game Two Part Two
« Reply #59 on: September 19, 2013, 07:33:29 am »

Some of my mines are misrepresented as New. Just 1 though, as near as I can tell. In addition, 5 were destroyed but only 4 show as destroyed in my mines tab. Thats all I noticed though!
I think that's because you built 5 mines on the Hobbit mainland, but there were only 4 spaces available. A space opened up when the dragon destroyed one of your mines, so I just rebuilt it. I'm pretty sure that the list of mines is legit.

((When the serpent arrives at the Volcano of Anguish, does it cease to exist, or does it stick around to defend the volcano?))
It disappears back into the magma sea, never to be seen again.

Cede J-35 to the Elves. The army stationed there remains in place, stealthed.
Terra would have to agree to this, and something tells me he won't.
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