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Author Topic: Beginner's Mafia: Sprint! [Pre-Game: 7/7]  (Read 7922 times)

lordnincompoop

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Beginner's Mafia: Sprint! [Pre-Game: 7/7]
« on: September 03, 2013, 05:07:31 pm »

Beginner's Mafia: Sprint!
Easier, Better, Faster, Stronger


Tired of the plodding pace of normal games? Just not interested in spending more than a month reading and arguing? Never manage to finish a game? Say hello to the first new run of the Sprint edition of Beginner's Mafia! Specifically designed to be great for newcomers and dabblers in Mafia, the game eschews many of the traditional rules of BMs to create a setup that is more fast-paced, fun and interesting. This game will never last more than a week! That means no waiting around, boredom or long-term commitment!

This setup puts its greatest emphasis on getting you to enjoy playing Mafia and to spark your interest in it. It still has an instructional aspect, however, and as such two ICs will be present in the game; one to play the game with you, and another to simply act as an advisor to the opposing party - the eponymous Mafia. Their primary purpose is to teach you to play Mafia, and will do everything to further that goal even after death - but keep in mind that the playing IC will still play for keeps.


Mafia Gameplay

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.


Sprint Gameplay

Sprint specifically plays much like normal mafia, but with two notable exceptions. The game is effectively Nightless: Each Day, players may collectively decide to lynch a player, but instead of advancing to a silent Night the game begins with the next Day immediately. Thus, the playerbase must talk constantly, and there is no set time to send in actions - anyone with a power role and thus a night action must send in the action during the Day. It will then occur after the lynch, before the next Day starts (like a normal game). Because of this, the game will start with a single 24 hour Night to let everyone read their PMs and the Mafia to coordinate.

Each game is run with six beginner players, one IC plus the Mafia advisor, and the game will always consist of the following roles:
  • 2 Mafia Goons - May decide each day to covertly kill someone after the lynch, before the next Day. Must survive.
  • 3 Townies - No powers, must lynch Mafia.
  • 1 Doctor - Can choose someone each day to protect from the Mafia kill. Must lynch Mafia.
  • 1 Macho Cop - Can choose someone each day to discover the alignment of. Cannot be protected by the Doctor. Must lynch Mafia.


Rules
  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • LNCP
    • Vote lordnincompoop
    • You fucking liar, LNCP! Burn in hell
    • Vote lordnin
    • Vote LN
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to simply remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - Never PM another player. You may freely PM the moderator to ask game-related questions.
    • Never quote anything the mod says to you.
  • Edits - Never edit your posts for any reason. You will be modkilled if you do.
  • Replacements/Activity - If you find yourself unable to play, you should request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play. Since the game only lasts a week, though, please try to stick to it. It's only a week.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • I will modkill you if you don't post for an entire Day (48 hours). No exceptions.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day Length - Days will last 48 hours, including weekends.
  • Extensions/Shortens - There is only one available Extension for the entire game; once you use it, it's gone. It is for 24 hours and may be used at any time if 33% of players (min 2) agree. Days can be shortened to end immediately with 51% of votes (min 3).
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
    • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.
  • Miscellaneous -  Use of cryptographic hashing is not permitted.  If you want to have hidden/obfuscated messages in your posts for later use, come up with them using your own wetware.


Player Roster

Mafia Advisor
  • Tiruin
Prospective
  • Nerjin, IC
  • Luke_Prowler
  • Imperial Guardsman
  • griffinpup
  • techno65535
  • Superblackcat
  • Lukeinator
Dead
Short-Notice Replacers
  • Squill
« Last Edit: September 14, 2013, 09:23:50 am by lordnincompoop »
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Nerjin

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Re: Beginner's Mafia: Sprint! [Signups: 0/7]
« Reply #1 on: September 03, 2013, 05:11:35 pm »

IC in
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Luke_Prowler

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Re: Beginner's Mafia: Sprint! [Signups: 0/7]
« Reply #2 on: September 06, 2013, 10:00:54 am »

May as well throw my lot in
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Imperial Guardsman

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Re: Beginner's Mafia: Sprint! [Signups: 1/7]
« Reply #3 on: September 07, 2013, 11:25:25 am »

Hurrdurr in
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griffinpup

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Re: Beginner's Mafia: Sprint! [Signups: 3/7]
« Reply #4 on: September 07, 2013, 08:43:04 pm »

Cool stuffs
 in.
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techno65535

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Re: Beginner's Mafia: Sprint! [Signups: 4/7]
« Reply #5 on: September 12, 2013, 02:47:53 am »

Why not. In.
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Superblackcat

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Re: Beginner's Mafia: Sprint! [Signups: 5/7]
« Reply #6 on: September 13, 2013, 06:48:33 pm »

I'll play
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Lukeinator

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Re: Beginner's Mafia: Sprint! [Signups: 4/7]
« Reply #7 on: September 13, 2013, 09:38:29 pm »

In
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


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Squill

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Re: Beginner's Mafia: Sprint! [Signups: 4/7]
« Reply #8 on: September 14, 2013, 08:48:57 am »

In.
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lordnincompoop

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Re: Beginner's Mafia: Sprint! [Signups: 4/7]
« Reply #9 on: September 14, 2013, 08:57:10 am »

I'll say this now: There will be no flavour. Sorry, but I don't have any prepared and I'm not about to make any this time.

In.

Can I add you as a potential replacement?

There won't be any time for a player slot to be left unused, so if I send you a replacement PM, you'll need to step in immediately. Is that okay?
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Tiruin

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Re: Beginner's Mafia: Sprint! [Signups: 7/7] Just the Mafia IC position left
« Reply #10 on: September 14, 2013, 09:16:17 am »

Scum IC in.

If that's ok.
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lordnincompoop

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Re: Beginner's Mafia: Sprint! [Pre-Game: 7/7]
« Reply #11 on: September 14, 2013, 09:24:49 am »

Great. I'll start this soon. Expect a PM from me.
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Squill

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Re: Beginner's Mafia: Sprint! [Signups: 4/7]
« Reply #12 on: September 14, 2013, 09:35:43 am »

I'll say this now: There will be no flavour. Sorry, but I don't have any prepared and I'm not about to make any this time.

In.

Can I add you as a potential replacement?

There won't be any time for a player slot to be left unused, so if I send you a replacement PM, you'll need to step in immediately. Is that okay?
Yes, that's fine.
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Superblackcat

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Re: Beginner's Mafia: Sprint! [Pre-Game: 7/7]
« Reply #13 on: September 15, 2013, 12:31:41 am »

I have two questions...

If the doctor protects the cop, will it just be invalid? Or will the doc know that it is the cop... Like you tell him you can't protect him.

Also, will we get to send in night actions in the first 24 hour night, as mafia, cop, or doc. Or is that for planning purposes only.

If it is for planning purposes only, I would suggest you call it "dawn" as that is what it is called in many other mafia games :D.
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Imperial Guardsman

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Re: Beginner's Mafia: Sprint! [Pre-Game: 7/7]
« Reply #14 on: September 15, 2013, 07:36:47 am »

Macho Cop cannot be protected at all.
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