Experimental (player) stat blocks are go. They're still fairly ungainly, I'm afraid.
Next I need to:
-Produce a sprite for Pristine Skull (which will probably just involve whitewashing a priestess sprite or something)
-Produce sprites for the enemies (which I doubt I'll find in standard FE and will thus be hideous and crude)
-Put together the actual map (which will probably be relatively quick)
-Throw together enemy stat blocks (which will probably be relatively quick)
None of which seems all that difficult on its own but which does add up.
As a silver lining, I double-checked everyone's stats. Several of you had more AS (and thus Evasion) than you thought you did.
Yaaaaay.
Red Butterfly (scapheap)
Level 1 (0 exp)
HP 18/18
Def 4 [-2 while not within 3 squares of allied]
Res 2
CON 4
AID 3
MOV 4
Slim sword
AT: 7 [4% cancel counter]
Hit: 111
AS: 4
Eva: 10 [25 while over half HP]
CR: 12
DG: 2
Cancel: When you hit an enemy, there is a 4% [Speed] chance you’ll force them to skip their counter attack.
Clear mind: If the character over half HP, +15 Eva
Isolophobia: If the character isn't within 3 squares of aillied units, -2 Def
Leraye (GWG)
Level 1 (0 exp)
HP 17/17
Def 0
Res 3
CON 3
AID 2
MOV 4
Frost (Fire)
AT: 11
Hit: 101 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 1 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 4 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2 [Luck]
Charisma: Allies gain +10 Hit and +10 Evasion when within 3 spaces of the character with this skill.
Pivotal Moment: When an ally is reduced to 0 HP, immediately gain a level.
Breakdown: When an ally is reduced to 0 HP, become traumatized (asleep) for 5 turns.
Frozen Light (Powder Miner)
Level 1 (0 exp)
HP 17/17 [2 Regen]
Def 2 [+2 vs Swords]
Res 3 [+2 vs Swords]
CON 5
AID 4
MOV 4
Wind
AT: 7
Hit: 109 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 10 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2 [-10 vs Fire]
Renewal: Regen 2 HP [1/10 MHP] at the start of your turn.
Frozen Armor: When Wanda is attacked with a sword, the attacking enemy's AT goes down by 2.
Ice is Melty: When Wanda is attacked with a fire attack, the attacking enemy's critical rate gets +10.
Crimson Shield (Furtuka)
Level 1 (0 exp)
HP 20/20
Def 7
Res 0
CON 5
AID 4
MOV 4 [3 after being hit by Thunder attack]
Slim Lance
AT: 9 [11 while below 50% HP]
Hit: 92 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 2 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 6 [2x AS + Luck]
CR: 11 [1/2 Skill + Weapon CR]
DG: 2
Miracle: When struck by a fatal blow, 38% [30 + 4x Luck] chance to take half your current HP (rounded down) in damage instead. [Subject to change]
Shield Spikes - When HP is below 50%, + 2 to AT
Overload - -1 to move after being hit by a thunder attack.
Shadow Blade (Zako)
Level 1 (0 exp)
HP 16/16
Def 3
Res 1
Str 5 (50%) (+1)
Def 3 (30%)
Skl 6 (70%) (+1)
Spd 6 (70%) (+2)
Mag 1 (0%)
Res 1 (20%)
Luk 2 (10%)
CON 4
AID 3
MOV 4
Inventory
-Slim Sword (Thrust E), RNG 1, MT 3, WT 2, CR 10, Hit 100
Weapon Profs: Sword (E)
Slim Sword:
AT: 8 [6% chance free attack]
Hit: 123 [113 while not within 3 of enemies][Weapon Hit + 2x Skill + 1/2 Luck]
AS: 6 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 24 [14 while not within 3 of enemies][2x AS + Luck]
CR: 13 [1/2 Skill + Weapon CR]
DG: 2
Adept: After you make an attack, there is a 6% [Skill%] chance you will make another immediate additional attack. This skill does not trigger off attacks originating from this skill.
Combat Focus: When in 3 spaces of the enemy, gain +10 hit and +10 evade.
One Eyed: When fighting archers or their promotions, -15 to eva.
Cutie Idol Lyrical Setsuna (ragnarok)
Level 1 (0 exp)
HP 17/17 [2 Regen][1 dmg per space moved][MAG boost on damage]
Def 0
Res 3
CON 2 [Rescuer takes damage]
AID 1
MOV 4 [1 dmg per space moved]
Fire
AT: 12
Hit: 99 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 0 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 2 [2x AS + Luck]
CR: 2 [1/2 Skill + Weapon CR]
DG: 2
Center: Regen 2 [Str] HP at start of your turn.
Too Kinky to Torture: Whenever Setsuna takes damage, her Mag increases by an amount decided by the GM.
Barbed Chains Hurt: Whenever Setsuna moves, she takes damage equal to the number of spaces moved. If she is Rescued, the rescuing character also takes this damage.
Cold Fist (Lukeinator)
Level 1 (0 exp)
HP 20/20
Def 2
Res 2
CON 4
AID 3
MOV 4
Str 4 (30%)
Def 2 (30%)
Skl 5 (60%)
Spd 4 (40%)
Mag 1 (40%)
Res 2 (20%)
Luk 2 (30%)
Inventory
-Slim Sword (Thrust E), RNG 1, MT 3, WT 2, CR 10, Hit 100
Weapon Profs: Sword (E)
Slim Sword
AT: 7 [5% extra attack][9 while adjacent to allies]
Hit: 111 [Weapon Hit + 2x Skill + 1/2 Luck]
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 10 [2x AS + Luck]
CR: 12 [1/2 Skill + Weapon CR]
DG: 2 [0 while not within 2 spaces of allies]
Adept: After you make an attack, 5% [Skill] chance to make an immediate second attack. Does not trigger off attacks caused by this skill.
Hive Mind: When next to two or more allies, +2 damage.
Can't Think for Himself: When not within any 2 spaces of other PC's or Allies, -2 to Dodge.
Pristine Skull (Rolepgeek)
Level 1 (0 exp)
HP 15/15 [2 Regen][1/2 missing to Staff MAG]
Def 2 [0 vs Physical Melee]
Res 6
Str 4 (40%)
Def 2 (50%)
Skl 1 (10%)
Spd 5 (20%)
Mag 4 (70%)
Res 6 (40%)
Luk 4 (20%)
CON 3
AID 2
MOV 4
Inventory
-Heal (Heal E), RNG 1, MT 10, WT 4, CR -, Hit -
Heal
AT: 14 [+1/2 missing HP]
Hit: -
AS: 4 [Speed - [Weapon Weight - [CON + Prof Bonus]]]
Eva: 12 [Physical Melee autohit; -3 vs Bows][2x AS + Luck]
CR: -
DG: 4
Center: this unit regains health equal to her STR at the end of each turn.
True Martyr: This unit's MAG for the purpose of using staffs has a bonus equal to half the difference rounding down between her maximum and current health.
Blind: Enemy units cannot miss in melee, and gain +2 to Damage (Magic does not count). Bow wielding units gain +15 to hit.
Needless to say, putting them back into individual spoilers would be better for readability once posted, but might gum up editing them a bit more.