*grumble grumble*
Well, if we're not going directly for the boss I can shoot either of the two southernmost swordsman. Or hang back and let someone else deal with them I guess.
Go straight up and hit one of the enemy swordsmen.
I'll hang back and wait until everyone else has moved to assault the boss once.
NO NO NO
OK, here's the plan for Maximum Minmaxing, assuming DP is right.
<prettyprettyprincess> hatkitty: could you clarify this part of scavenger "On the first attack that hits on a target, the character with
<prettyprettyprincess> this skill steals a certain amount of gold from the enemy."
<prettyprettyprincess> is that per battle, or per target, or what
<darkpaladin109> per target, usually
Julius to 6,9, attack Thug D, autohit git gold
If Julius is hurt -> Leo to 6,10, heal Julius
Fezz to 5,9, attack Thug D with Photon (this should double with only a 2% miss chance, so I'm not even factoring in the possibility of Thud D not dying, but if he doesn't then Sakura can get 'im)
Candy (not Alec due to positioning) to 4,10, dance Julius and Fezz
Julius to 4,9, attack Thug C
Alec to 5,10, play for Candy, Fezz, and Leo
If Julius is Hurt -> Leo to 3,9, heal Julius
Fezz attacks Thug C with Photon (support gives +2 hit, so it's now an auto-kill)
(Optional) someone beefier Rescues Leo
Everyone else waits or moves but does not yet attack. This should give us the first 100 gold without any chance of failure. Next turn, we go for the two remaining swordsmen, and finally, we go for the boss. That's actually 250 gold in total. I counted wrong.
Still worth it.