I dunno, as we were technicaly hoping to power the PCs down a bit to a more managable level. But I suppose since Kyle *is* going into hiding, building some sort of flying base of operations may be feasible.
We...need to define "hiding".
as far as the hacking goes, this is a game of superpowers...
Call magic magic, and call hacking hacking. If it's magic, it isn't hacking.
Also hey, if this plays about 5 years in the future, there's probably a whole lot more computering going on as it is today.
Absence of computers isn't the problem. The problem is
access. You can't hack a computer that doesn't even have any connections to computers outside its own motherboard. And for most of these things, connecting to outside sources gives no benefit; it's less like a backdoor and more like the people designing the computers knocking down a wall.
f people can hack in that way, then what's to prevent an antagonist form just hacking into ICARUS and deleting everything she has?
I like the way you think.
If it ends up being you who takes over, I wish you much luck sorting through the bullshit we filled the game with.
Ditto.
It was Hercules's thirteenth labor. He died before he could complete it. Granted, that's mostly because he had to wait a few milennia before he could start, but still.
not all that much bullshit. For the foreseeable future, plots will be handled by Projeck and Me for the most part. All that the GM really does is look through and approve things ((I guess before the reboot, everyone would have to fill a new, more detailed character sheet explaining stuff)), settle arguements and answer questions regarding the setting when they are not answerable by the plot-GMs
Isn't the absence of any strong central authority part of what got us here? We don't want to replace one rope of sand with a slightly more active one.
well, I'd say that mag should be used to roll magical attacks, not dex. Endurance should give you less health, while strength factors a bit more into health.
anyway, looked over gurps, and gurps seems to entirely lack any magic related stats. Meh. For a game with magic in the title, that is a bad start
So?
Magic has no single stat because there is no single "magic". IQ is used for (mechanically
1) wizards, along with FP, magery level, possibly some kind of spell talent
2, how many points you sink into various spells, and any other related advantages. Psions (of the mechanical variety
1) have the level of their Psi Talent and how many psionic abilities they buy. Stuff like that. If you want to be better at magic, put more points in magic-related stuff.
1: I mean in the mechanics of the game. The rules for psions work as well for sorcerers, for instance.
2: By rules-as-written, the legality of having the Talent apply to spells or subsets thereof is questionable, but between simple houserules and the fact that Magery provides the same boost to magic skills this isn't a problem.
Okay, something that has been bothering me...
WHO THE HELL HASN'T BEEN USING MIND TO RESIST MAGIC AND AIM MAGIC CAUSE I AM GOING TO KICK THEIR ASS. Also, mind is the stat that persona attacks use for power instead of magic, superpowers do to for some ungodly reason.
This is one of the problems that comes up when we don't have any kind of standardized system.
No. I don't want a new system. It seems like the big problem was people not actually using the stats right for some odd reason. We don't need this overly complicated system.
We get it. You hate change. Change killed your favorite grandmother. The fucked-up game is
ay-oh-friggin-kay in kj's book. The fact that no one knows how it's supposed to work, or how horribly unbalanced it is, or how easy it is to accidentally make indestructible bosses or impotent characters? Apparently not problems.
You act like no one will try to minmax their stats anyways. It's a symptom of playing games where you can control your stats. It doesn't matter if the game suddenly has more focused stats.
Actually, it does.
Split the One Stat that Rules Them All into multiple stats, and you'll need to pay extra to get bonus accuracy, dodging, and thievery. Keep it together, and people who want to make sharpshooters, acrobats, or lovable rogues will end up with unbalanced characters through no fault or intention of their own, while clumsy oafs (oaves?) and mobile statues are impotent.
Fuck off.
I'm out.
Good riddance.
Name: Dagrick Kassire (Friends call him Ricky)
Gender: Male
Age: 19
Stats: 75
STR- 10
END- 15
DEX- 15
MAG-15
MIND-20
Power: Shape-Shifting, But he has to have some sort of strong connection with the creature or object in question, such as having a lot of knowledge on it or even having a connection in blood.
HP=285
MP=257
Shapeshifts: Pigeon, Farm Cat
Inventory: 10mm Colt 1911, Gym bag, notebook, pen, and shades.
You have superb timing.
It's kind of a major thing to the FE thing Akroma wants to use. It deals with with a good bit of things.
Oh hey, he's back.
Predictable, I guess.
Why did the health and mana system need revised? If I remember right it was just fine without revision and this only make a problem come back. We use d50 and keep the health system from before and boom no problem on that front.
We get it. You hate change. I already made this joke, but seriously.
You're being that old conservative grandpa everyone tolerates. You're being the Arch-Conservative that the Republicans try to shut up to keep him from discrediting them. You're being the one-eyed green troll who showed up at the end of that one episode of Yugioh: The Abridged Series. Literally everyone else thinks things need to change. Deal with it.
The results from
my last poll are, at this point: Five votes that the system remain the same, and one each for GURPS, a GURPS hybrid, and borrowing ER's system. Judging by the thread chat, kj somehow voted five times. As for the others...well, could everyone vote? Please? And if I'm wrong about kj voting five times, could y'all speak up?