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Author Topic: Dfterm3 v0.3.1 (2014-04-23)  (Read 91701 times)

Adeon

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #150 on: March 26, 2014, 03:02:35 am »

So no XP support, hm? :/

Nope. Sorry about that. I recently decided that I won't add support for Windows XP. That being said, if someone really really really really wants it, then I'll glady accept a (working) patch. It's a rather small piece of code to fix in the Dfterm3 plugin for Dfhack (see the linked issue for what is wrong). What is holding me back is that I am extremely lazy and I don't want to bother with having to test it on an actual Windows XP that I don't have quick and easy access to.
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Lightman

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #151 on: April 01, 2014, 05:19:50 pm »

I think there is a bug with the -w options, if you don't use the -p option, as well.

I have to specify all the ports and then it works.  Otherwise, I get this error:

bind: failed (Permission denied (WSAEACCESS))

A second note:
Can I decide who can control the session?
« Last Edit: April 01, 2014, 06:04:35 pm by Lightman »
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Adeon

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #152 on: April 02, 2014, 11:23:23 pm »

I think there is a bug with the -w options, if you don't use the -p option, as well.

I have to specify all the ports and then it works.  Otherwise, I get this error:

bind: failed (Permission denied (WSAEACCESS))

A second note:
Can I decide who can control the session?

At the moment you cannot decide who can control the session. In Dfterm3 0.4 that will come out after an unpredictable amount of time has passed you can.

As for the bug, can you give me the exact command line you used when it works and when it doesn't?
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rcmgames

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #153 on: April 21, 2014, 09:05:11 pm »

DFTerm3 server up and running (until it crashes):

http://68.80.234.80:8080

This has been great. The only thing I'm struggling with is the font size. I wish I could get it smaller so the browser wouldn't have to be so huge. Scrolling (zooming) in-game just makes the play area larger, not the font. I've tried the other default fonts and nothing has helped. Is this possible; what am I missing?

BTW: Embark is on a Volcano.
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flabort

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #154 on: April 21, 2014, 09:26:29 pm »

Your server works for me. I don't know why others didn't.
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DarkArtemisFowl

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #155 on: April 21, 2014, 09:33:54 pm »

DFTerm3 server up and running (until it crashes):

http://68.80.234.80:8080

This has been great. The only thing I'm struggling with is the font size. I wish I could get it smaller so the browser wouldn't have to be so huge. Scrolling (zooming) in-game just makes the play area larger, not the font. I've tried the other default fonts and nothing has helped. Is this possible; what am I missing?

BTW: Embark is on a Volcano.
Cool, I will definitely play this later.
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lethosor

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #156 on: April 21, 2014, 10:06:27 pm »

This has been great. The only thing I'm struggling with is the font size. I wish I could get it smaller so the browser wouldn't have to be so huge. Scrolling (zooming) in-game just makes the play area larger, not the font. I've tried the other default fonts and nothing has helped. Is this possible; what am I missing?
Browser zoom shortcuts (e.g. Cmd/Ctrl-Minus) usually work for me, although it depends on the browser you're using.
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

rcmgames

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #157 on: April 22, 2014, 05:42:40 am »

This has been great. The only thing I'm struggling with is the font size. I wish I could get it smaller so the browser wouldn't have to be so huge. Scrolling (zooming) in-game just makes the play area larger, not the font. I've tried the other default fonts and nothing has helped. Is this possible; what am I missing?
Browser zoom shortcuts (e.g. Cmd/Ctrl-Minus) usually work for me, although it depends on the browser you're using.

This works pretty well! Thanks! I zoomed in a bit, so if the window is really massive, do this ^ and make the size smaller in the browser.
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rcmgames

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #158 on: April 22, 2014, 02:48:54 pm »

DF and DFTerm3 crashed on my today while I was at work. Here is what it said:

Dfterm3 server has stopped working
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   dfterm3.exe
  Application Version:   1.0.0.0
  Application Timestamp:   5250ffcf
  Fault Module Name:   dfterm3.exe
  Fault Module Version:   1.0.0.0
  Fault Module Timestamp:   5250ffcf
  Exception Code:   c0000005
  Exception Offset:   004a717e
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

BTW: It's back up now.
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Adeon

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #159 on: April 22, 2014, 11:22:02 pm »

DF and DFTerm3 crashed on my today while I was at work. Here is what it said:

Dfterm3 server has stopped working
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   dfterm3.exe
  Application Version:   1.0.0.0
  Application Timestamp:   5250ffcf
  Fault Module Name:   dfterm3.exe
  Fault Module Version:   1.0.0.0
  Fault Module Timestamp:   5250ffcf
  Exception Code:   c0000005
  Exception Offset:   004a717e
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789

BTW: It's back up now.

I looked for places where Dfterm3 could hard crash (as opposed to soft crashing by Haskell exceptions) and there are very few places it can do that. But I did find one place where this could happen.

There is some code in Dfterm3 that tries to guess (by the use of C code) how many columns a Unicode string will occupy. If that Unicode string is empty then we crash into a concrete wall. This can happen if somehow empty cells find their way to the Dwarf Fortress screen. I'm not sure how this can happen but it sounds like a plausible source of frequent crashes. I fixed this in the 0.3 code and will make a bug fix release 0.3.1 just for this later today.

Of course I could be wrong and that crash has nothing to do with this. If it crashes again, before you close the crash dialog, make a dumpfile (go to task manager, find the dfterm3 process, right-click -> dump).

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Adeon

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Re: Dfterm3 v0.3 (2013-10-06)
« Reply #160 on: April 23, 2014, 12:41:41 am »

0.3.1 released with a fix to the (presumed) crash bug and some UI changes (mostly lethosor's work). Check out the admin panel.
« Last Edit: April 23, 2014, 12:52:54 am by Adeon »
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Meph

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Re: Dfterm3 v0.3.1 (2014-04-23)
« Reply #161 on: April 24, 2014, 08:56:55 am »

Nice to see the work continued on this :)
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mrlol945

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Re: Dfterm3 v0.3.1 (2014-04-23)
« Reply #162 on: May 13, 2014, 04:22:28 pm »

Sorry if anybody has already talked about this, but me and my friend are having severe trouble playing on a floor with a lot of sand.
I wonder if you could somehow make all of the ASCII the same size and not have some boxes be different sizes than others?

Spoiler (click to show/hide)
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lethosor

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Re: Dfterm3 v0.3.1 (2014-04-23)
« Reply #163 on: May 13, 2014, 05:33:57 pm »

They're supposed to all be the same size. What browser/OS are you using?
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

mrlol945

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Re: Dfterm3 v0.3.1 (2014-04-23)
« Reply #164 on: May 13, 2014, 06:37:45 pm »

Both me and my friend are using Google Chrome, and Windows 7 64 bit on 1080p monitors.
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