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Author Topic: TA Mission 2 - Or, How I learned to stop worrying and NEVER FUCK WITH EVA  (Read 79803 times)

Xantalos

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1065 on: September 02, 2013, 06:50:50 pm »

(79+19)
Darnos doesn't get shot and begins shooting back.
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XANTALOS, THE KARATEBOMINATION
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1066 on: September 02, 2013, 06:51:21 pm »

[14+76] Mike avoids bullets and shoots (( sorry, got that mixed up ))
"EAT LEAD BITCHES!!"
« Last Edit: September 02, 2013, 06:54:35 pm by Mysterious warrior »
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i can't wait to try this at home!
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SOLDIER First

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1067 on: September 02, 2013, 06:51:30 pm »

((FUCKING FUCK, DICE ROLLER.))
(4+20)
Wolf gets shot.
A lot.
Like, a lot a lot.
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Twi

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1068 on: September 02, 2013, 06:51:49 pm »

[75+14]
Miko both avoids fire and returns it!
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Xantalos

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1069 on: September 02, 2013, 06:51:56 pm »

[14+76] Mike avoids bullets and shoots at the nearest Crag Jumper.
"EAT LEAD BITCHES!!"
O__O
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XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mcclay

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1070 on: September 02, 2013, 06:52:01 pm »

[14+76] Mike avoids bullets and shoots at the nearest Crag Jumper.
"EAT LEAD BITCHES!!"
((Why is he shooting at his team mates?))
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Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1071 on: September 02, 2013, 06:52:56 pm »

(( how do I improve my stats? I just started this thread so I'm low ))
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i can't wait to try this at home!
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Hey, where can MW and I get some catnip?

IamanElfCollaborator

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1072 on: September 02, 2013, 06:53:41 pm »

Medea returns fire at those who shot at Wolf.
[87+10+16 (DEX)] Success.

RangerCado

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1073 on: September 02, 2013, 06:54:13 pm »

((Any roll using them will increase it. If it succeds, plus 1 to the stat. If it fails, plus 2))
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Twi

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1074 on: September 02, 2013, 06:54:47 pm »

(Mw, pay attention. :P ))
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Projeck37

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1075 on: September 02, 2013, 06:55:13 pm »

[100+18+10 (Oh wow.)] Isaac returns fire. And hits a LOT of them.
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SOLDIER First

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1076 on: September 02, 2013, 06:55:27 pm »

Oh whoops no more martial trance (I think.)

"Fu..
fucking ow.."
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IamanElfCollaborator

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1077 on: September 02, 2013, 06:55:40 pm »

((In which case +1 to Medea's END and +1 to her DEX, because she succeeded her dodge and her firing roll.

Wouldn't dodging be an AGI or DEX anyway?))

Mysterious warrior

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1078 on: September 02, 2013, 06:56:01 pm »

and quick question, on the [#+#] part, which is END and which is roll? because I have 14 END and rolled 76
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i can't wait to try this at home!
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Hey, where can MW and I get some catnip?

SOLDIER First

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Re: TA Mission 2 - Fear and Loathing in Port Canburry
« Reply #1079 on: September 02, 2013, 06:56:26 pm »

((First is roll, second is relevant stat.))
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