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Author Topic: Swords and Potions 2 - Simpler than the original  (Read 14137 times)

CognitiveDissonance

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #45 on: August 13, 2013, 05:35:23 pm »

What name do you need? Kongregate name?
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Aklyon

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #46 on: August 13, 2013, 07:49:13 pm »

What name do you need? Kongregate name?
You need [Swords and Potions username], which is the name it shows as you in the game, which is probably your kongregate name if being played from there.
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Crystalline (SG)
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sjm9876

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #47 on: August 14, 2013, 05:07:05 am »

Sjm9876 in case they add a way to expand / we start a second city.

Game lost my interest. Good time killer, but nothing to bring me back.....

« Last Edit: August 14, 2013, 03:38:34 pm by sjm9876 »
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Tomcost

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #48 on: August 14, 2013, 03:26:56 pm »

I didn't find this game very entertaining, so I'm leaving the city, to let another Bay12ver get in. Where should I invest my last funds?

inteuniso

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #49 on: August 14, 2013, 03:36:09 pm »

inteuniso's the name, started just today.
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Kaje

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #50 on: August 14, 2013, 05:11:21 pm »

I'd love an invite! Player name - Kaje85
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Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #51 on: August 15, 2013, 03:18:12 am »

Whelp I am already really bored of this game in my usual "I know a pattern when I see one" way.

This is just another "job disguised a game" facebook game.
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Poltifar

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #52 on: August 15, 2013, 10:49:45 am »

Whelp I am already really bored of this game in my usual "I know a pattern when I see one" way.

This is just another "job disguised a game" facebook game.

Yeah, pattern is glaringly obvious...
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Kaje

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #53 on: August 15, 2013, 10:56:17 am »

I enjoyed the first game, this is just awful.
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Zangi

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #54 on: August 15, 2013, 06:27:16 pm »

Seems to still be in beta or alpha...  it is missing many of the features from the first.  Perhaps waiting awhile will fix it.
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Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #55 on: August 15, 2013, 06:29:52 pm »

Seems to still be in beta or alpha...  it is missing many of the features from the first.  Perhaps waiting awhile will fix it.

What's broken?
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Zangi

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #56 on: August 15, 2013, 06:37:22 pm »

The less features then the 1st game part of it.
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Hydrora

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #57 on: August 16, 2013, 01:47:58 am »

If you have a space and you want, invite me, name's the same.
EDIT: Nevermind :P
« Last Edit: August 16, 2013, 04:22:04 am by Hydrora »
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LordBucket

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #58 on: August 16, 2013, 02:46:39 am »

Quote
What's broken?
The less features then the 1st game part of it.

So far as I can tell from the kong forum, drastic simplification was a deliberate design goal. Apparently a lot of people complained that S&P 1 was too complicated. They removed worker stats, thugs, furniture damage, items that require multiple crafters to build, no more haggling, no loan payments, no more leveling up crafters, no more crafter happiness, no more days tracking, resource management and the need for buying materials was replaced with a system where materials automagically regenerate over time with no possibility of loss or mistake, and for the most part it doesn't seem to be possible to make any "bad" decisions about things. For example, buying things is always profitable when you sell them because buy prices are universally fixed at half the sell price, rather than being negotiable and affected by stats and chance. If you always click yes you'll always make money. The game is altogether much simpler than the original. It does have some kind of nice refinements for quests and cities, but right now it feels unfinished.

I have a level 22 character in a city with 60,000 people and so far as I can tell, once you've played the first ten minutes of the game, you've pretty much seen all the game has to offer.

Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #59 on: August 16, 2013, 02:50:33 am »

Ahh I see so Swords and Potions 2 is basically the mainstream casual player version of the first game.
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