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Author Topic: Swords and Potions 2 - Simpler than the original  (Read 14036 times)

Aklyon

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Re: Swords and Potions 2 - We've got a city!
« Reply #30 on: August 12, 2013, 06:07:05 pm »

Now the first game had a limited number of play time... Does this have the same deal?
If you have less than your max storage space for X (where x is a resource), all of the resources I know of currently start regenerating as soon as you go under the max. I've played it for a bit, looked at something else for a couple minutes, and then it was almost all regenerated. The default (no upgrades to town producer buildings) speeds are:
80/hour for the following:
Iron
Wood
Leather

50/hour for Herbs.

Edit: we are down to 2 empty signposts in the Bay12 city.
« Last Edit: August 12, 2013, 06:22:17 pm by Aklyon »
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: Swords and Potions 2 - We've got a city!
« Reply #31 on: August 12, 2013, 06:33:12 pm »

I'd love to but I am not sure I want to sign up for Kongate for it.
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Aklyon

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Re: Swords and Potions 2 - We've got a city!
« Reply #32 on: August 12, 2013, 06:48:14 pm »

Well its probably on edgebee's site as well if he has one.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aoi

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Re: Swords and Potions 2 - We've got a city!
« Reply #33 on: August 12, 2013, 06:53:06 pm »

Also, Recettear is a great name for a town of item shops. :)

Unless people get confused and think it's a town full of racketeers...

Since its a player-made town, tell us your name in here and one of us will click on one of the empty signs to invite ye to the town.

Ashani, open for business!
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Neonivek

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Re: Swords and Potions 2 - We've got a city!
« Reply #34 on: August 12, 2013, 06:57:00 pm »

There invite me... I am Neonivek
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bQt31

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Re: Swords and Potions 2 - We've got a city!
« Reply #35 on: August 12, 2013, 06:58:09 pm »

I'd like to get an invite too : bQt31
thx
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Aklyon

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #36 on: August 12, 2013, 07:17:40 pm »

With Neonivek, unless theres a way to expand the amount of people in a town, we're out of empty spots.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

krisslanza

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #37 on: August 12, 2013, 07:19:07 pm »

With Neonivek, unless theres a way to expand the amount of people in a town, we're out of empty spots.

Nope. You can only ever have... however many it was.
Sadly.

Guess you have to make spin off cities!

Aklyon

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #38 on: August 12, 2013, 07:25:54 pm »

12 people it was.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #39 on: August 12, 2013, 08:31:46 pm »

I got in the town just fine.
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Yoink

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #40 on: August 12, 2013, 09:03:54 pm »

At least it was 12 people... has a bit of significance. :P
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Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #41 on: August 12, 2013, 10:48:19 pm »

Whelp as an update we upgraded everything except the inn and the barbarian encampment.
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zac4213

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #42 on: August 13, 2013, 04:06:49 pm »

Any particular building we should focus on?

Neonivek

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #43 on: August 13, 2013, 04:09:26 pm »

Any particular building we should focus on?

After today we are going to have a giga ton of them to deal with.
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BuriBuriZaemon

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Re: Swords and Potions 2 - We've got a city! (but its full)
« Reply #44 on: August 13, 2013, 05:20:06 pm »

If they ever increase town capacity, may I get an invite? Name is BuriBuriZaemon.
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