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Author Topic: Geometry Wars RtD (Illustrated)  (Read 14153 times)

Scionox

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Geometry Wars RtD (Illustrated)
« on: August 06, 2013, 11:41:46 pm »

Spoiler: OP (click to show/hide)

Geometry wars! Arena combat between various geometric shape based characters! :D

So for the start, a bit about the game and rules and stuff:
1: Everyone plays as a geometry shape or combination of shapes.
2: It's PvP and everyone fights everyone, unless otherwise specified.
3: There are weapons and items, weapons can be used infinitely but have cooldown, items don't have cooldown but are limited. You start with one of each.
4: You can use turn to move OR to use weapon or item, unless weapon/item description allows movement during use.
5: You can move any distance across the field during the turn, but only in straight lines, as long as the path is not blocked and as long as you are not a target of someone's weapon/item use, in case of being targeted distance is rather limited.
6: You can get new weapons or items from crates, only you will know what you'll get.
7: Arenas can have some interesting events happen, for !!Fun!! ;)
8: At the start, you can choose one 'trait' which will be innate passive ability, do so through PM to keep the surprise value!
9: And ofcourse you can choose a weapon and item to start with, again through PM.
10: You can either go for simple appearance for your char, of one simple geometric shape, or combine up to five shapes together in some way.
11: Starting weapon and item can be anything you want, but try to keep it reasonable, otherwise i will add delay in how many turns item will be available, or some penalty.
12: Actions can be sent either here or through PM, your choice whether to announce them.
13: Range specified in weapon or item means maximum range(Or AoE range, but later on that), melee is 1-2 squares, short is around 5, medium is around 10, long is around 25(Note diagonal counts as 2).
14: Limited movement for when targeted or using weapons that allow it during use is around 5 squares, note that also unless otherwise specified using those weapons while moving reduces effectiveness of attack.
15: The further you move during turn while under limited movement, the more is possible dodging bonus, assuming you are not moving into attack.
16: While targeting enemy/firing weapon at enemy, you can try manually choosing square to fire at where enemy will potentially be instead of autoaiming, that will negate dodging chance if you manage to predict it accurately.
17: For AoE, small range is 2 squares including the square AoE starts on, Medium is 4, Large is 6.
(There maybe more to be discovered in future)
18: If you really want to attack without using weapons or anything, by punching enemy or something, those are melee range and are not really effective, they don't even interrupt full movement of target.

And now for the character sheet!

_______________________________
Name: Obvious
Appearance: <insert how your character looks here, following 1 and 10 above>
Color: Insert color here, can be color code

And following through PM
Trait: Choose trait
Starting Item: Choose item
Starting Weapon: Choose weapon
_________________________

And finally, i will draw each turn, my drawing skills are not the best but there are always ways to improve, right?
The first arena will start soon, probably as soon as we get 4 or 8 players. :)

More players are welcome, though you will have to wait for the next arena and there's currently limit of 8 players max per arena. Maybe in future i'll do multiple arenas at once or arenas with more limit, who knows. ;)

Player list:
HFS(In game)
Scapheap(In game)
mastahcheese(In game)
Undead_Pariah(In game)
Elylthcyent(In game)
Coolrune206(In game)
Urist Mc Dwarf(In game)
Cheesecake(Waiting list/Temporarily out of the game)
« Last Edit: September 16, 2013, 08:05:00 am by Scionox »
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HFS

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Re: Geometry Wars RtD (Illustrated)
« Reply #1 on: August 06, 2013, 11:44:58 pm »

Name: Fwirl
Appearance: A swirl.
Color: Purple.
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piecewise

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Re: Geometry Wars RtD (Illustrated)
« Reply #2 on: August 07, 2013, 12:11:45 am »

Someone should go Tesseract.

HFS

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Re: Geometry Wars RtD (Illustrated)
« Reply #3 on: August 07, 2013, 12:21:59 am »

I would have gone tesseract, but my "character" is a reference to someone on another forum, so...

totally should've done tesseract, damnit...

...Why don't you join, piecewise? =P

I know, perplexicon and ER
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scapheap

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Re: Geometry Wars RtD (Illustrated)
« Reply #4 on: August 07, 2013, 01:45:51 am »

Name: Fate
Appearance: Two rectangles in a cross shape.
Color: red
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Cheesecake

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Re: Geometry Wars RtD (Illustrated)
« Reply #5 on: August 07, 2013, 02:24:12 am »

I'll go tesseract!

Name: Tess
Appearance: < An 8-cell or regular octachoron or cubic prism. The four-dimensional analog of the cube. A cube as the cube is to the square.>
Color: Ultraviolet.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Scionox

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Re: Geometry Wars RtD (Illustrated)
« Reply #6 on: August 07, 2013, 06:24:28 am »

Cheesecake, i think you forgot to PM trait/item/weapon choice.  ???
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Cheesecake

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Re: Geometry Wars RtD (Illustrated)
« Reply #7 on: August 07, 2013, 06:40:09 am »

Sorry, went out to the dentist. PM soon.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Unholy_Pariah

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Re: Geometry Wars RtD (Illustrated)
« Reply #8 on: August 07, 2013, 07:57:54 am »

Name: pariah
Appearance: a sadistic smiley face made from an octagon and with overlayed triangles
Color: blue glow
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

mastahcheese

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Re: Geometry Wars RtD (Illustrated)
« Reply #9 on: August 07, 2013, 05:19:43 pm »

Name: Cromwell Jackson
Appearance: A torus with a spike coming out of each corner
Color: Orange
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

HFS

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Re: Geometry Wars RtD (Illustrated)
« Reply #10 on: August 07, 2013, 10:28:01 pm »

>Torus
>Corner

Explain. Unless you mean "corner" as in "overlay an X on it, those are the corners"
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wolfchild

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Re: Geometry Wars RtD (Illustrated)
« Reply #11 on: August 07, 2013, 10:49:34 pm »

I am not really one for pvp games, occasionally yes but not this time (yet anyway), but it looks interesting enough to watch
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

mastahcheese

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Re: Geometry Wars RtD (Illustrated)
« Reply #12 on: August 08, 2013, 01:02:17 am »

>Torus
>Corner

Explain.
It's intentionally non-sensible.
It's supposed to be a joke.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Scionox

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Re: Geometry Wars RtD (Illustrated)
« Reply #13 on: August 13, 2013, 06:51:54 am »

And finally game starts! Sorry for delay!

Map: Simple 1
Players: 8 (3 bots)
Mode: FFA



Turn 1: GO!

Feel free to use coordinates for movement or targeting, and just reminding that PMs for actions are preferred, unless you really want to announce your action. Also there may be more hidden uses for weapons/items than specified(Because i can't absolutely predict what can or can't happen). ;)

Spoiler: Stats (click to show/hide)

Edit: Also added some to 'stuff' section of the OP, be sure to check it out!
« Last Edit: August 13, 2013, 09:44:18 am by Scionox »
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HFS

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Re: Geometry Wars RtD (Illustrated)
« Reply #14 on: August 13, 2013, 09:54:22 am »

Turn sent via PM.
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