Almost five decades after the first Space Race between the US, and the USSR ended, a new Space Race has started to form. Once more, a battle between West and East appears to unfold, though this time there's no division by ideology, no threatening war and no cosmic intimidation contest. In fact, after the exploration of Space in the Sixties, it's exploitation now follows. The large national institutions have paved the way, but with political leaders unwilling to invest, it falls to the private sector to reap the spoils.
NASA
Still one of the best funded organizations despite recent cuts, and with a long history. Currently lacks a personnel launch vehicle, which opens interesting opportunities. NASA is investing heavily in private partnerships. Politics then to have a large influence on this organization, and independence is valued highly.
Roscosmos
The Russian space organization still relies on it's ancient, yet cheap and reliable Sovjet rocket technology. It's currently the only Western nation to have it's own personnel launch vehicle, a situation is exploits to great extent. Budgetary issues have caused their advancements to remain limited to improving their current designs for now, but they're eager to expand further, if given the option.
ESA
The ESA is one of the first players on the private market, using their partnership with Arianespace to great success. Their reliable and high-tech crafts have given them a substantial market share in the civilian market, despite their high launch costs. The ESA is a primarly scientific organisation though, relying on it's stable funding from the EU rather than political whims.
CNSA
The ambitious Chinese Spaceprogram has the funding and the ambition to become the leading explorer of space in the 21st century. While still lacking in technology, they're quickly making progress. The ever decreasing distance between State and Corporations means that private enterprises are becoming increasingly important.
ISRO
The Indian spaceprogram is a little less ambitious than the Chinese one, focusing more on economical rendability than political success. Nevertheless, with their large high-tech economy, India is in prime position for the Spacerace.
JAXA
The Japanese spaceprogram is a primarly scientific program, but a program backed by one of the most high tech economies in existence. This opens opportunities for quite a lot of people.
Other: (Suggest away. Keep it realistic though.)
-Scientist: You're a scientist yourself, so of course you're science department is the pride of your organization
-Can do research yourself
-+5 to other scientist efforts
-Lobbyist: You're hard work in public relations allows you to easily charm the public
-P.R: Allows you to raise or lower the amount of prestige gained by a certain mission.(Both yourself and other players )
-Can use money to gain prestige directly
-Engineer: You design and build things. This gives you an advantage in rocket construction.
- Can design rockets yourself
-+5 to others designing rolls
-Astronaut: You're actually an astronaut.
- Can join missions yourself( Doubles prestige gain/ loss)
-+5 to astronaut training/rolls
-Businessman: You're managing talents allow you to run this organization at peak efficiency
- You gain extra money.(+10%)
- You start with double money
-Other
-Suggest away
Prestige is gained from succesfull missions, and lowered through failed ones. It's your primary source of funds, at 100 extra per prestige
You can announce to do spectacular things, and gain early prestige that way. This can backfire horribly however. Generally, you give me a goal of how much prestige you want to reach, what the mission is (harder= more prestige), and by which date you want to accomplish it. A roll then decides the success of the press conference. Being humble might help here, but daring people can achieve much too.
There are 2 ways to research things. Either you have your own teams research them, or you look to buy the technology on the market.
Each part has a certain amount of stats, which can be increased by assigning research points to them. Each lab produces d100 points a turn, if funded, and can only work on a single project. For every 200 points assigned to a certain part, the cost increases with 1000.
Designing rockets is simple. You simply combine the different parts in order to get a functional rocket.
Delta v budget: The delta v budget determines how often, and how much your rocket can change velocity. Numbers required for various maneuvers will be noted below.
Delta v = Vexhaust * ln(full mass/ dry mass )
Thrust: The maximum amount of weight an engine can carry from earth
Failure chance: This one should be evident
Dry Mass: Total mass of the rocket
Full mass: Mass of the rocket + fuel
Stages: Top stage is 1, counting from there
Orbits
LEO : 8600 m/s
MEO : 11000 m/s
GEO : 12400 m/s
Lunar orbit: 12700 m/s
Lunar surface: 2200m/s (From lunar surface)
Others added later
Actions requiring delta v
Stabilizing orbit: 1000 delta v
Stationkeeping : 120 delta v/ Year
Sign-up InformationName:
Name Organisation:
Player Archetype:
Patroning Space Agency: (You can go independent if you want too)
Motto:
Prestige: 0
Money: 10 000
Short introduction:
-Research Lab (Capable of doing 1 research project a year, for 1000)
-Rocket Manufactory (Capable of producing up to 20 meters of Rocket/Year)
-Control Center (Capable of planning a single launch a year, and maintaining control of 2 launched projects)
-Launch Pad (Capable of launching a 20 meter rocket)
-Rocket Design Team (Capable of designing a single rocket/year. Costs 1000 + Prototype cost )
-One facility of choice
-Description of location and surroundings:
Technologies:
5 Technologies. Think Engines, fuel tanks and other mundane things, rather than warp and such. Hard Sci-Fi. You get some basic techs based on your patroning spaceprogram as well.
Designs:
2 designs. Just give a general description, I'll fill out the numbers
Note:
The previous game might provide good information