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Author Topic: Star Ruler 2 [7/24/2018 - Now Open Source!]  (Read 84589 times)

forsaken1111

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #300 on: February 21, 2015, 02:20:44 am »

Heh I had an assault world filled with planetary artillery as well which puttered around the galaxy. Fun stuff. Even had moons and a floating Continent attached
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exdeath

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #301 on: February 23, 2015, 01:49:55 pm »

This game has 3d space or not?
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forsaken1111

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #302 on: February 23, 2015, 01:50:20 pm »

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exdeath

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #303 on: February 23, 2015, 02:48:23 pm »

This game has 3d space or not?
Yes

Thanks, anyway I searched this wiki and found this:
Star Ruler 2 provides examples of:
    SR 2
2-D Space: Fleets align themselves along the galactic plane, though ships can drift out of alignment and debris will fly in whatever direction it pleases.
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarRuler
« Last Edit: February 23, 2015, 03:21:37 pm by exdeath »
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forsaken1111

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #304 on: February 23, 2015, 02:53:03 pm »

Well that is for the last game, Star Ruler 1.

So a fair answer would probably be that each star system has its own local plane which the ships move on but are not constrained to. Planets are all aligned to that local plane but stars are scattered in 3d space so can be above or below each other by quite a bit.

It is a compromise as true 3d space with no common orientation will quickly become a confused mess for most people.

In any case, the fleet battles as they stand right now are more or less "move in range and sit still bashing away at each other until one of you you either die or run away" there isn't much reason to micromanage or move around tactically
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Tnx

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #305 on: February 23, 2015, 04:01:56 pm »

So apparently you can get a coupon for this game from badge crafting.  Anyone have one they'd like to give away?
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Firgof Umbra

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #306 on: February 23, 2015, 07:17:42 pm »

This guy on the steam discussion boards has one that he's looking to give away:  http://steamcommunity.com/app/282590/discussions/1/610573009247982175/
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Tnx

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Re: Star Ruler 2 [2/20/2015 - Unique Races!]
« Reply #307 on: February 23, 2015, 08:59:17 pm »

Ah boo, I saw that but thought the first reply got it already.
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Firgof Umbra

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #308 on: March 03, 2015, 12:10:08 am »

Hold on to your butts because we're going to try and launch by the end of this month, folks.

Our ship parts model kit is nearing completion and when that's ready I'll be kitbashing ships into the game left and right.
Jon Micheelsen is applying my paint templates to the models as you read this.

Things are going to start moving real fast as we spool up to full power to try and meet that target date.
We apologize to anyone on experimental for the flurry of updates that are going to start raining down.

The next stable branch is going to get pretty crazy.
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Astral

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #309 on: March 03, 2015, 12:15:04 am »

Oh my. Are those ship tactics I'm seeing? Hopefully they come with a slew of new offensive and defensive subsystems, as the current selection is a bit lacking, especially for support ships.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Firgof Umbra

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #310 on: March 03, 2015, 12:16:10 am »

Quote
Hopefully they come with a slew of new offensive and defensive subsystems
We expect to debut them with a host of subsystems which compliment the new behaviors, yes.
« Last Edit: March 03, 2015, 12:26:51 am by Firgof Umbra »
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Edmus

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #311 on: March 03, 2015, 12:27:21 am »

Will our little support ships zip around now? :D
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Firgof Umbra

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #312 on: March 03, 2015, 12:31:33 am »

Raiding ships will leave the safety of the fleet to go whallop on enemies, yes.  They can only stay out for as long as their internal ammo supplies allow and then must return to the fleet to rearm.
Other support ships will act according to their behaviors: Artillery backs off from the frontline, Brawlers move up to the frontline, and Shields run over to block shots wherever damage is being dealt to the flagship or fleet members.  Lancers should move together, swoop into an enemy fleet, and then fly out of range of cannonfire.  So on and so forth.

That's our intent with the new behaviors - to make fleets act organically like armies rather than an unmoving blob with cannons poking out.
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Astral

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #313 on: March 03, 2015, 12:33:31 am »

It sounds as delicious as what I was imagining in my head. Eagerly awaiting another update.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Edmus

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Re: Star Ruler 2 [3/2/2015 - Launch Date Semiannounced!]
« Reply #314 on: March 03, 2015, 05:26:40 am »

This is an awesome change, I look forward to it greatly. :D
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