Looks nice. You do lose dwarven points when your first topic is an advertisement for your Kickstarter, but you can get them back by answering questions like...
Has your team quit to work on this project? Is this their full time job or will it be if the Kickstarter funds? Also which member of the team are you?
Yep, we quit our jobs to work on this! Well... one of us quit our jobs and the other two stopped looking for jobs, actually (a not too hard decision, I could feel the job search eating my soul.) But yeah, we're working full time right now and would like to continue with the help of Kickstarter. If it doesn't succeed, we'll most likely find some kind of contract or part-time work and continue work on the game in the off hours. I'm mostly a programmer and game designer.
(Ha hA! Dwarf points!)
I'd be curious to hear how you handle things like an explorer unit accidentally walking into an enemy, neutral or allied unit though. Do they just stop if they aren't enemies and fight if they are enemies?
Currently, you can issue orders with specific contingency behavior baked-in, like patrol and scout orders - a patrolling unit will start chasing down an enemy on sight, and a scouting unit will try to flee. We're also planning on others like stalk and harass and skirmish. Eventually, we might also add in a passive behavior setting for all units (ie. evasive, belligerent, neutral) that would be parallel to orders. Multiple allied units can occupy the same tile, so they'll just ignore each other unless they have mutually exclusive orders, in which case it's currently just the early bird rule, but that's something we will likely refine during development. We'll have to get into beta testing to see what more is needed; we're still in alpha right now.