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Author Topic: How to make hunters  (Read 1342 times)

brimwiz

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How to make hunters
« on: July 30, 2013, 12:22:37 am »

Trying to assign a dwarf to hunting, but he will not do his job after getting it activated. I have plenty of ammo and crossbows, and after some struggle, I managed to put the dwarf in a squad and assign a crossbow to him. He still won't go hunting, even with all other labors disabled for him. What am I doing wrong?
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Laurin

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Re: How to make hunters
« Reply #1 on: July 30, 2013, 01:08:54 am »

Do you have quivers too?
Also, make sure that the ammo isn't forbidden for some reason.
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FuzzyZergling

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Re: How to make hunters
« Reply #2 on: July 30, 2013, 01:10:38 am »

Don't put your hunters, miners, or woodcutters in the military.
It causes them to behave improperly.
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Bandreus

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Re: How to make hunters
« Reply #3 on: July 30, 2013, 07:10:46 am »

A Hunter needs 3 things to do her job: a crossbow, a quiver and bolts.

Immigrant hunters get a free set of equipment, but if you start with a hunter among your initial seven, you'll need to grab all you need in the embark screen, or produce on site.

Be aware that a Hunter which also is a marksdwarf in your military wont use the same equipment for both activities, as she will use a set of crossbow/quiver/bolts for Hunting, and a separate one for military duties. Because of this, having a good amount of spare crossbows and quivers is a good idea. Bolts: you want LOTS of spares.

As already said, Hunting/Woodcutting/Mining cause some quirks when coupled with Military, so you might want to avoid that altogether.
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brimwiz

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Re: How to make hunters
« Reply #4 on: July 30, 2013, 06:38:02 pm »

Okay thanks for the heads up about the quivers. I will try to acquire some through trade, I guess. But does this mean that as long as I have these three things in my stockpiles, a hunter will assign one of each to himself? Without me having to pick one for him?
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FuzzyZergling

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Re: How to make hunters
« Reply #5 on: July 30, 2013, 06:43:18 pm »

Okay thanks for the heads up about the quivers. I will try to acquire some through trade, I guess. But does this mean that as long as I have these three things in my stockpiles, a hunter will assign one of each to himself? Without me having to pick one for him?
Yes. Hunters will pick up their equipment automatically, just like miners and woodcutters.
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Kaos

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Re: How to make hunters
« Reply #6 on: July 30, 2013, 09:16:09 pm »

you may need to also check the "F: ammunition" assignment in the military screen. You can see at the left a list of all the squads you have plus an extra "squad" at the top named "hunters" at the right there's the type of ammo assigned and a number "bolts (100)" that means that all the hunters will divide 100 of any type of bolts among all of them, if you also have marks-dwarves squads with the same setting, you can end up being swimming in bolts and your dwarves actually equipping just a few or nothing at all.

For instance if you tweak the settings a little bit and let's say you change the "hunters" to have "bone bolts (200)" and you have 4 hunters in your fortress it would mean each of those hunters can equip up to 50 bolts. If you have other squads competing for the same bolts I don't really recall what happens, I guess that if you actually have 400 bone bolts in your stockpiles and additionally to the 4 "hunters" you also have another squad with 8 marks-dwarves, I think the 4 hunters get up to 50 bolts each reserved for them and the 8 marks-dwarves get up to 25 bolts (notice how the individual allotment changes depending on the number of dwarves in the squad) reserved for each one, but if you had instead of 400 bolts only 250 in your stockpiles, maybe the first "hunter" squad gets first pick for the allotment, getting their 200 bolts from the stocks and for the next squad only 50 are left so they'll have to do with that, either by equipping the first 2 dwarves with their full allotment of 25 bolts each or by dividing the 50 bolts between the 8 marks-dwarves, or maybe the 250 bolts get divided between all the competing squads?

An usual problem is people making a marks-squad with 10 dwarves and leaving the default setting of 100 bolts for the squad, then complaining because each dwarf is only picking 10 bolts.
« Last Edit: July 30, 2013, 09:21:56 pm by Kaos »
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Laurin

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Re: How to make hunters
« Reply #7 on: July 31, 2013, 12:32:43 am »

Okay thanks for the heads up about the quivers. I will try to acquire some through trade, I guess. But does this mean that as long as I have these three things in my stockpiles, a hunter will assign one of each to himself? Without me having to pick one for him?

If you happen to have some tanned hides (aka leather), you can make quivers at a leather works workshop. (You could butcher one of your starting draft animals and tan the hide.)
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weenog

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Re: How to make hunters
« Reply #8 on: July 31, 2013, 11:17:54 am »

Bolts: you want LOTS of spares.

Make Bone Bolts R soon as I get my meat industry running works for me, as long as the game is big enough.
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