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Author Topic: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)  (Read 513034 times)

LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #255 on: May 24, 2015, 03:22:12 pm »

Yes Chasm is in the game when I changed the Sky and Chasm in d_init or init it was noticeable. I didn't just guesstimate with that and it was changed for reasons that are long forgotten but so meaningful  :P.

I thought there was another sprite besides gelder that was required but I can't recall it, and I can't really tell from the file changes text. Yeah #2 is definitely what I'd choose for the main tileset, but it's always nice to have options in the overrides it'll just get commented out. Later on when when the new version of twbt comes out with folders for overrides to go into.

Quote
And finally: +1 for domestic spacefox animals. Never mind the rest, but those'd be great.

For sure, but goblins and kobolds would be nice + elves if possible just as a wishlist kind of thing as the current ones don't work right (afros or the phoebus ones I think we use).

I've been confusing the heck out of myself because I got used to the CLA animals and when I slapped gemset in I was like "OH HOLY GOD WHAT THE HELL IS THAT CHASING ME... oh it's a cat."


? Does gemset use afros cat/rat? :P Spacefox doesn't use them as far as I know, they are there but not used.
« Last Edit: May 24, 2015, 03:25:38 pm by LeoCean »
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #256 on: May 24, 2015, 05:16:41 pm »

I was using his new ones and it took me a second to get used to not seeing a c with ears or a d with a tail, was like "OH GOD WHAT PROCEDURAL HORRORS HAVE I SUMMONED UP... oh, welp, just a pet."
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #257 on: May 24, 2015, 06:52:05 pm »

Plus we need that gelder and other stuff that all the tilesets are missing. Those aren't hard to make and the tilepage has plenty of room to add them.
I already "hacked" together a sprite for a gelder some time ago, so that's there.
As for the pillar: 206 could work, but let's wait what Dibujor puts together, I like what I see so far, voting for 2.1 or 2.2.
CHASM: Are these still in the game? I thought chasms were retired when the z-levels were added to the game.
And finally: +1 for domestic spacefox animals. Never mind the rest, but those'd be great.

He, thanks for the vote of confidence :)

I've come up with some variants for the pillars and the fortifications. The perspective on 2.2 makes a nightmare to do the up pillar, no matter what you do. It already shows in spacefox original walls but being so low it doesn't matter. I suppose you can't override pillars based on directions right?, guess the answer is no but worth asking. Looking at the list DragondePlatino posted I can see just the one StonePillar, but nothing about StonePillarLRUD.

Anyway here is the image (P is for Pillar, F for Fortification, once you begin to override...)

Spoiler (click to show/hide)

(P is for Pillar, F for Fortification, once you begin to override...)




I thought there was another sprite besides gelder that was required but I can't recall it, and I can't really tell from the file changes text. Yeah #2 is definitely what I'd choose for the main tileset, but it's always nice to have options in the overrides it'll just get commented out. Later on when when the new version of twbt comes out with folders for overrides to go into.

Quote
And finally: +1 for domestic spacefox animals. Never mind the rest, but those'd be great.

For sure, but goblins and kobolds would be nice + elves if possible just as a wishlist kind of thing as the current ones don't work right (afros or the phoebus ones I think we use).

I'll take a look at domestics first, then we'll see :)
« Last Edit: May 24, 2015, 07:11:53 pm by Dibujor »
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DragonDePlatino

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #258 on: May 24, 2015, 07:26:20 pm »

Hmm. The designs of some of your fortifications could use a little more contrast. Here's an edit.



You don't have to take design contrasts to the same extreme I do, but here's a good baseline test...Set your monitor to a nice resolution, zoom out your designs to 1x and sit back comfortably in your chair. If you can't tell the difference between two things at a glance, you need to distinctify them a bit more. DF pixel art is a little tricker than normal because everything needs to be clear at a 1x zoom, which is almost never demanded of pixel art.
« Last Edit: May 24, 2015, 07:31:30 pm by DragonDePlatino »
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #259 on: May 24, 2015, 07:45:21 pm »

You're absolutely right, thanks for the edit.

Actually that's a lot better now  I'm just learning as I go.  I'm really not accustomed to this small sizes, although I have a window open with the design at 1x as I work, after some time your head begin to spin.

 I'm enjoying the process a lot but as you saw  I love detailing and sometimes I forget you have to exaggerate some things you want to get noticed,  and forget others.  Because of the small size you have to scratch a lot of what you want in there and is a bit frustrating. :D
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #260 on: May 26, 2015, 05:16:42 pm »

Once (If) the wall gets selected (for an override so as not to piss off those that like spacefox original wall better), is it possible to override different walls based on what they're made of?. I mean, one override for stone walls, one for metal walls and another one for wood walls?. Well, at least wood and stone would be neat, I bet those are the most used types of walls.

What I want to know is, could I go ahead and make those two variants for walls?. It always annoyed me a bit that all walls look the same with different color, regardless of the material used. But I can't find any pack that has those so, is it not doable?
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DragonDePlatino

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #261 on: May 26, 2015, 05:51:49 pm »

Nah, TWBT isn't quite that robust yet. As of now, the categories of wall you can override are soil, grass, stone, minerals, constructions, HFS features, ice, trees, caps and lava (obsidian?). Keep in mind that soil and grass don't have contiguous wall tiles, so you can only draw a single tile for them.

Here's an updated tile override list, BTW. I've successfully overrided everything down to FurrowedSoil and I've been fixing the ASCII tiles as I've been going along.

Code: [Select]
Tile ASCII Tile (May be incorrect)

==========================================================================================================================================================

OpenSpace 178, 250
Chasm 35
EeriePit 42
Void ???
RampTop 31

Shrub 34, 58
ShrubDead 34, 58
Sapling 231
SaplingDead 231
Driftwood 240

Ashes1 242
Ashes2 243
Ashes3 126
Fire 39, 44, 46, 96
Campfire 15
MagmaFlow 247

SemiMoltenRock 176
GlowingBarrier 206
GlowingFloor 197

UnderworldGateStairU 60
UnderworldGateStairD 62
UnderworldGateStairUD 88

==========================================================================================================================================================

SoilFloor1 39, 247
SoilFloor2                  44, 247
SoilFloor3                  96, 126
SoilFloor4                  46, 126
SoilWetFloor1 39, 247
SoilWetFloor2               44, 247
SoilWetFloor3               96, 126
SoilWetFloor4               46, 126
FurrowedSoil 126, 247
SoilWall (See below)
SoilRamp                    30
SoilStairU 60
SoilStairD 62
SoilStairUD 88

176 Loam, Peat, Pelagic clay, Red sand, Sand (tan), Sandy clay loam, Sandy loam, Silty clay loam
177 Calcareous ooze, Clay loam, Loamy sand, Sandy clay, Siliceous ooze, Silt loam
178 Black sand, Clay, Fire clay, Silt, Silty clay, White sand, Yellow sand,

==========================================================================================================================================================

GrassLightFloor1 46 (Normal), 5 (Flower), 242 (Tendril 1), 243 (Tendril 2), 79 (Bubble 1), 249 (Bubble 2)
GrassLightFloor2 44 (Normal), 5 (Flower), 243 (Tendril 1), 242 (Tendril 2), 111 (Bubble 1), 249 (Bubble 2)
GrassLightFloor3 96 (Normal), 5 (Flower), 169 (Tendril 1), 170 (Tendril 2), 9 (Bubble 1), 249 (Bubble 2)
GrassLightFloor4 39 (Normal), 5 (Flower), 170 (Tendril 1), 169 (Tendril 2), 248 (Bubble 1), 249 (Bubble 2)
GrassLightRamp 30
GrassDarkFloor1 46 (Normal), 231 (Bamboo), 5 (Flower), 242 (Tendril 1), 243 (Tendril 2), 79 (Bubble 1), 249 (Bubble 2)
GrassDarkFloor2 44 (Normal), 159 (Bamboo), 5 (Flower), 243 (Tendril 1), 242 (Tendril 2), 111 (Bubble 1), 249 (Bubble 2)
GrassDarkFloor3 96 (Normal), 231 (Bamboo), 5 (Flower), 169 (Tendril 1), 170 (Tendril 2), 9 (Bubble 1), 249 (Bubble 2)
GrassDarkFloor4 39 (Normal), 159 (Bamboo), 5 (Flower), 170 (Tendril 1), 169 (Tendril 2), 248 (Bubble 1), 249 (Bubble 2)
GrassDarkRamp 30
GrassDryFloor1 46 (Normal), 231 (Bamboo), 5 (Flower), 242 (Tendril 1), 243 (Tendril 2), 79 (Bubble 1), 249 (Bubble 2)
GrassDryFloor2 44 (Normal), 159 (Bamboo), 5 (Flower), 243 (Tendril 1), 242 (Tendril 2), 111 (Bubble 1), 249 (Bubble 2)
GrassDryFloor3 96 (Normal), 231 (Bamboo), 5 (Flower), 169 (Tendril 1), 170 (Tendril 2), 9 (Bubble 1), 249 (Bubble 2)
GrassDryFloor4 39 (Normal), 159 (Bamboo), 5 (Flower), 170 (Tendril 1), 169 (Tendril 2), 248 (Bubble 1), 249 (Bubble 2)
GrassDryRamp 30
GrassDeadFloor1 46 (Normal), 231 (Bamboo), 5 (Flower), 242 (Tendril 1), 243 (Tendril 2), 79 (Bubble 1), 249 (Bubble 2)
GrassDeadFloor2 44 (Normal), 159 (Bamboo), 5 (Flower), 243 (Tendril 1), 242 (Tendril 2), 111 (Bubble 1), 249 (Bubble 2)
GrassDeadFloor3 96 (Normal), 231 (Bamboo), 5 (Flower), 169 (Tendril 1), 170 (Tendril 2), 9 (Bubble 1), 249 (Bubble 2)
GrassDeadFloor4 39 (Normal), 159 (Bamboo), 5 (Flower), 170 (Tendril 1), 169 (Tendril 2), 248 (Bubble 1), 249 (Bubble 2)
GrassDeadRamp 30
Grass1StairU 60
Grass1StairD 62
Grass1StairUD 88
Grass2StairU 60
Grass2StairD 62
Grass2StairUD 88

==========================================================================================================================================================

StoneFloor1 46
StoneFloor2                 44
StoneFloor3                 96
StoneFloor4                 39
StonePebbles1 46
StonePebbles2               44
StonePebbles3               96
StonePebbles4               39
StoneFloorSmooth 43
StoneWall (See below)
StoneWallWorn1 176
StoneWallWorn2 177
StoneWallWorn3 178
StonePillar 79
StoneWallSmoothRD2          214
StoneWallSmoothR2D          213
StoneWallSmoothR2U          212
StoneWallSmoothRU2          211
StoneWallSmoothL2U          190
StoneWallSmoothLU2          189
StoneWallSmoothL2D          184
StoneWallSmoothLD2          183
StoneWallSmoothLRUD         206
StoneWallSmoothRUD          204
StoneWallSmoothLRD          203
StoneWallSmoothLRU          202
StoneWallSmoothLUD          185
StoneWallSmoothRD           201
StoneWallSmoothRU           200
StoneWallSmoothLU           188
StoneWallSmoothLD           187
StoneWallSmoothUD           186
StoneWallSmoothLR           205
StoneFortification 206
StoneFloorTrackN 208
StoneFloorTrackS 210
StoneFloorTrackE 198
StoneFloorTrackW 181
StoneFloorTrackNS 186
StoneFloorTrackNE 200
StoneFloorTrackNW 188
StoneFloorTrackSE 201
StoneFloorTrackSW 187
StoneFloorTrackEW 205
StoneFloorTrackNSE 204
StoneFloorTrackNSW 185
StoneFloorTrackNEW 202
StoneFloorTrackSEW 203
StoneFloorTrackNSEW 206
StoneRampTrackN 208
StoneRampTrackS             210
StoneRampTrackE             198
StoneRampTrackW             181
StoneRampTrackNS            186
StoneRampTrackNE            200
StoneRampTrackNW            188
StoneRampTrackSE            201
StoneRampTrackSW            187
StoneRampTrackEW            205
StoneRampTrackNSE           204
StoneRampTrackNSW           185
StoneRampTrackNEW           202
StoneRampTrackSEW           203
StoneRampTrackNSEW          206
StoneRamp 30
StoneStairU              60
StoneStairD              62
StoneStairUD 88
StoneBoulder 46, 249

35 Basalt, Rock Salt, Sandstone
37 Siltstone, Slate
44 Claystone, Rhyolite
45 Phyllite, Quartzite
46 Dacite, Shale
61 Chert, Gneiss
96 Dolomite, Schist
176 Chalk, Diorite
177 Gabbro, Obsidian
178 Granite, Limestone, Marble
236 Andesite, Conglomerate
247 Mudstone

==========================================================================================================================================================

MineralFloor1 46
MineralFloor2               44
MineralFloor3               96
MineralFloor4               39
MineralPebbles1 46
MineralPebbles2             44
MineralPebbles3             96
MineralPebbles4             39
MineralFloorSmooth 43
MineralWall (See below)
MineralWallWorn1 176
MineralWallWorn2            177
MineralWallWorn3            178
MineralPillar 79
MineralWallSmoothRD2        214
MineralWallSmoothR2D        213
MineralWallSmoothR2U        212
MineralWallSmoothRU2        211
MineralWallSmoothL2U        190
MineralWallSmoothLU2        189
MineralWallSmoothL2D        184
MineralWallSmoothLD2        183
MineralWallSmoothLRUD       206
MineralWallSmoothRUD        204
MineralWallSmoothLRD        203
MineralWallSmoothLRU        202
MineralWallSmoothLUD        185
MineralWallSmoothRD         201
MineralWallSmoothRU         200
MineralWallSmoothLU         188
MineralWallSmoothLD         187
MineralWallSmoothUD         186
MineralWallSmoothLR         205
MineralFortification 206
MineralFloorTrackN 208
MineralFloorTrackS      210
MineralFloorTrackE      198
MineralFloorTrackW      181
MineralFloorTrackNS      186
MineralFloorTrackNE      200
MineralFloorTrackNW      188
MineralFloorTrackSE      201
MineralFloorTrackSW      187
MineralFloorTrackEW      205
MineralFloorTrackNSE    204
MineralFloorTrackNSW    185
MineralFloorTrackNEW    202
MineralFloorTrackSEW    203
MineralFloorTrackNSEW    206
MineralRampTrackN 208
MineralRampTrackS           210
MineralRampTrackE           198
MineralRampTrackW           181
MineralRampTrackNS          186
MineralRampTrackNE          200
MineralRampTrackNW          188
MineralRampTrackSE          201
MineralRampTrackSW          187
MineralRampTrackEW          205
MineralRampTrackNSE         204
MineralRampTrackNSW         185
MineralRampTrackNEW         202
MineralRampTrackSEW         203
MineralRampTrackNSEW        206
MineralRamp                 30
MineralStairU            60
MineralStairD            62
MineralStairUD 88
MineralBoulder 46, 249

Veins:
15 Bituminous Coal
34 Calcite, Hornblende
35 Gypsum, Sandstone
37 Brimstone, Kimberlite, Marcasite, Microcline, Olivine, Orthoclase, Petrified wood, Pyrolusite, Realgar, Stibnite
42 Lignite, Pitchblende
43 Bauxite
44 Periclase
45 Cryolite, Orpiment, Satinspar
46 Ilmenite
59 Selenite
61 Chromite, Kaolinite, Sylvite
94 Alabaster
96 Alunite, Borax, Rutile
111 Graphite
118 Anhydrite, Mica
120 Saltpeter
124 Talc
156 Cinnabar, Cobalt
176 Jet
233 Puddingstone
247 Serpentine

Gems:
15 All gems
37 Bismuthinite
94 Native aluminum
126 Magnetite
156 Adamantine, Cassiterite, Galena, Garnierite, Hematite, Horn silver, Limonite, Malachite, Native copper, Native gold, Native platinum, Native silver, Sphalerite, Tetrahedrite

==========================================================================================================================================================

ConstructedFloor 197
ConstructedPillar 79
ConstructedWallRD2          214
ConstructedWallR2D          213
ConstructedWallR2U          212
ConstructedWallRU2          211
ConstructedWallL2U          190
ConstructedWallLU2          189
ConstructedWallL2D          184
ConstructedWallLD2          183
ConstructedWallLRUD         206
ConstructedWallRUD          204
ConstructedWallLRD          203
ConstructedWallLRU          202
ConstructedWallLUD          185
ConstructedWallRD           201
ConstructedWallRU           200
ConstructedWallLU           188
ConstructedWallLD           187
ConstructedWallUD           186
ConstructedWallLR           205
ConstructedFortification 206
ConstructedFloorTrackN 208
ConstructedFloorTrackS      210
ConstructedFloorTrackE      198
ConstructedFloorTrackW      181
ConstructedFloorTrackNS     186
ConstructedFloorTrackNE     200
ConstructedFloorTrackNW     188
ConstructedFloorTrackSE     201
ConstructedFloorTrackSW     187
ConstructedFloorTrackEW     205
ConstructedFloorTrackNSE    204
ConstructedFloorTrackNSW    185
ConstructedFloorTrackNEW    202
ConstructedFloorTrackSEW    203
ConstructedFloorTrackNSEW   206
ConstructedRampTrackN 208
ConstructedRampTrackS       210
ConstructedRampTrackE       198
ConstructedRampTrackW       181
ConstructedRampTrackNS      186
ConstructedRampTrackNE      200
ConstructedRampTrackNW      188
ConstructedRampTrackSE      201
ConstructedRampTrackSW      187
ConstructedRampTrackEW      205
ConstructedRampTrackNSE     204
ConstructedRampTrackNSW     185
ConstructedRampTrackNEW     202
ConstructedRampTrackSEW     203
ConstructedRampTrackNSEW    206
ConstructedRamp 30
ConstructedStairU 60
ConstructedStairD 62
ConstructedStairUD 88

==========================================================================================================================================================

FeatureFloor1 46
FeatureFloor2               44
FeatureFloor3               96
FeatureFloor4               39
FeaturePebbles1 46
FeaturePebbles2             44
FeaturePebbles3             96
FeaturePebbles4             39
FeatureFloorSmooth 43
FeatureWall 219
FeatureWallWorn1 176
FeatureWallWorn2 177
FeatureWallWorn3 178
FeaturePillar 79
FeatureWallSmoothRD2        214
FeatureWallSmoothR2D        213
FeatureWallSmoothR2U        212
FeatureWallSmoothRU2        211
FeatureWallSmoothL2U        190
FeatureWallSmoothLU2        189
FeatureWallSmoothL2D        184
FeatureWallSmoothLD2        183
FeatureWallSmoothLRUD       206
FeatureWallSmoothRUD        204
FeatureWallSmoothLRD        203
FeatureWallSmoothLRU        202
FeatureWallSmoothLUD        185
FeatureWallSmoothRD         201
FeatureWallSmoothRU         200
FeatureWallSmoothLU         188
FeatureWallSmoothLD         187
FeatureWallSmoothUD         186
FeatureWallSmoothLR         205
FeatureFortification 206
FeatureFloorTrackN 208
FeatureFloorTrackS      210
FeatureFloorTrackE      198
FeatureFloorTrackW      181
FeatureFloorTrackNS      186
FeatureFloorTrackNE      200
FeatureFloorTrackNW      188
FeatureFloorTrackSE      201
FeatureFloorTrackSW      187
FeatureFloorTrackEW      205
FeatureFloorTrackNSE    204
FeatureFloorTrackNSW    185
FeatureFloorTrackNEW    202
FeatureFloorTrackSEW    203
FeatureFloorTrackNSEW    206
FeatureRampTrackN 208
FeatureRampTrackS           210
FeatureRampTrackE           198
FeatureRampTrackW           181
FeatureRampTrackNS          186
FeatureRampTrackNE          200
FeatureRampTrackNW          188
FeatureRampTrackSE          201
FeatureRampTrackSW          187
FeatureRampTrackEW          205
FeatureRampTrackNSE         204
FeatureRampTrackNSW         185
FeatureRampTrackNEW         202
FeatureRampTrackSEW         203
FeatureRampTrackNSEW        206
FeatureRamp                 30
FeatureStairU            60
FeatureStairD            62
FeatureStairUD 88
FeatureBoulder 46, 249

==========================================================================================================================================================

FrozenFloor1 178
FrozenFloor2 178
FrozenFloor3 178
FrozenFloor4 178
FrozenFloorSmooth 43
FrozenWall 178, 177, 176, 219
FrozenWallWorn1 176
FrozenWallWorn2             177
FrozenWallWorn3             178
FrozenPillar 79
FrozenWallSmoothRD2 214
FrozenWallSmoothR2D 213
FrozenWallSmoothR2U 212
FrozenWallSmoothRU2 211
FrozenWallSmoothL2U 190
FrozenWallSmoothLU2 189
FrozenWallSmoothL2D 184
FrozenWallSmoothLD2 183
FrozenWallSmoothLRUD 206
FrozenWallSmoothRUD 204
FrozenWallSmoothLRD 203
FrozenWallSmoothLRU 202
FrozenWallSmoothLUD 185
FrozenWallSmoothRD 201
FrozenWallSmoothRU 200
FrozenWallSmoothLU 188
FrozenWallSmoothLD 187
FrozenWallSmoothUD 186
FrozenWallSmoothLR 205
FrozenFortification 206
FrozenFloorTrackN 208
FrozenFloorTrackS        210
FrozenFloorTrackE        198
FrozenFloorTrackW        181
FrozenFloorTrackNS      186
FrozenFloorTrackNE      200
FrozenFloorTrackNW      188
FrozenFloorTrackSE      201
FrozenFloorTrackSW      187
FrozenFloorTrackEW      205
FrozenFloorTrackNSE      204
FrozenFloorTrackNSW      185
FrozenFloorTrackNEW      202
FrozenFloorTrackSEW      203
FrozenFloorTrackNSEW    206
FrozenRampTrackN 208
FrozenRampTrackS            210
FrozenRampTrackE            198
FrozenRampTrackW            181
FrozenRampTrackNS           186
FrozenRampTrackNE           200
FrozenRampTrackNW           188
FrozenRampTrackSE           201
FrozenRampTrackSW           187
FrozenRampTrackEW           205
FrozenRampTrackNSE          204
FrozenRampTrackNSW          185
FrozenRampTrackNEW          202
FrozenRampTrackSEW          203
FrozenRampTrackNSEW         206
FrozenRamp 30
FrozenStairU 60
FrozenStairD 62
FrozenStairUD 88

==========================================================================================================================================================

LavaFloor1 46
LavaFloor2                  44
LavaFloor3                  96
LavaFloor4                  39
LavaPebbles1 46
LavaPebbles2                44
LavaPebbles3                96
LavaPebbles4                39
LavaFloorSmooth 43
LavaWall 219
LavaWallWorn1 176
LavaWallWorn2               177
LavaWallWorn3               178
LavaPillar 79
LavaWallSmoothRD2           214
LavaWallSmoothR2D           213
LavaWallSmoothR2U           212
LavaWallSmoothRU2           211
LavaWallSmoothL2U           190
LavaWallSmoothLU2           189
LavaWallSmoothL2D           184
LavaWallSmoothLD2           183
LavaWallSmoothLRUD          206
LavaWallSmoothRUD           204
LavaWallSmoothLRD           203
LavaWallSmoothLRU           202
LavaWallSmoothLUD           185
LavaWallSmoothRD            201
LavaWallSmoothRU            200
LavaWallSmoothLU            188
LavaWallSmoothLD            187
LavaWallSmoothUD            186
LavaWallSmoothLR            205
LavaFortification 206
LavaFloorTrackN 208
LavaFloorTrackS          210
LavaFloorTrackE          198
LavaFloorTrackW          181
LavaFloorTrackNS        186
LavaFloorTrackNE        200
LavaFloorTrackNW        188
LavaFloorTrackSE        201
LavaFloorTrackSW        187
LavaFloorTrackEW        205
LavaFloorTrackNSE        204
LavaFloorTrackNSW        185
LavaFloorTrackNEW        202
LavaFloorTrackSEW        203
LavaFloorTrackNSEW      206
LavaRampTrackN 208
LavaRampTrackS              210
LavaRampTrackE              198
LavaRampTrackW              181
LavaRampTrackNS             186
LavaRampTrackNE             200
LavaRampTrackNW             188
LavaRampTrackSE             201
LavaRampTrackSW             187
LavaRampTrackEW             205
LavaRampTrackNSE            204
LavaRampTrackNSW            185
LavaRampTrackNEW            202
LavaRampTrackSEW            203
LavaRampTrackNSEW           206
LavaRamp                    30
LavaStairU 60
LavaStairD 62
LavaStairUD 88
LavaBoulder 46, 249

==========================================================================================================================================================

TreeTrunkPillar 79
TreeTrunkSloping 127
TreeTrunkInterior 8
TreeTrunkN 205
TreeTrunkS 205
TreeTrunkE 186
TreeTrunkW 186
TreeTrunkNW 201
TreeTrunkNE 187
TreeTrunkSW 200
TreeTrunkSE 188
TreeTrunkNSE 204
TreeTrunkNSW 185
TreeTrunkNEW 202
TreeTrunkSEW 203
TreeTrunkNS 186
TreeTrunkEW 187
TreeTrunkNSEW 206
BurningTreeTrunk 19
TreeTrunkBranchN 207
TreeTrunkBranchS 209
TreeTrunkBranchE 199
TreeTrunkBranchW 182
TreeBranches 172
TreeBranchesSmooth 35
BurningTreeBranches 172
TreeBranchNW 217
TreeBranchNE 192
TreeBranchSW 191
TreeBranchSE 218
TreeBranchNS 179
TreeBranchEW 196
TreeBranchNSE 195
TreeBranchNSW 180
TreeBranchNEW 193
TreeBranchSEW 194
TreeBranchNSEW 197
TreeRoots 172
TreeRootSloping 127
TreeTwigs 59
BurningTreeTwigs 59

==========================================================================================================================================================

TreeDeadTrunkPillar 79
TreeDeadTrunkSloping        127
TreeDeadTrunkInterior 8
TreeDeadTrunkN 205
TreeDeadTrunkS              205
TreeDeadTrunkE              186
TreeDeadTrunkW              186
TreeDeadTrunkNW 201
TreeDeadTrunkNE             187
TreeDeadTrunkSW             200
TreeDeadTrunkSE             188
TreeDeadTrunkNSE 204
TreeDeadTrunkNSW            185
TreeDeadTrunkNEW            202
TreeDeadTrunkSEW            203
TreeDeadTrunkNS             186
TreeDeadTrunkEW             187
TreeDeadTrunkNSEW           206
TreeDeadTrunkBranchN 207
TreeDeadTrunkBranchS        209
TreeDeadTrunkBranchE        199
TreeDeadTrunkBranchW        182
TreeDeadBranches            172
TreeDeadBranchesSmooth 35
TreeDeadBranchNS 179
TreeDeadBranchEW            196
TreeDeadBranchNW 217
TreeDeadBranchNE            192
TreeDeadBranchSW            191
TreeDeadBranchSE            218
TreeDeadBranchNSE 195
TreeDeadBranchNSW           180
TreeDeadBranchNEW           193
TreeDeadBranchSEW           194
TreeDeadBranchNSEW          197
TreeDeadRoots 172
TreeDeadRootSloping 127
TreeDeadTwigs               59

==========================================================================================================================================================

TreeCapFloor1 249
TreeCapFloor2 249
TreeCapFloor3 249
TreeCapFloor4 249
BurningTreeCapFloor 46
TreeCapPillar 79
TreeCapWallN 205
TreeCapWallS 205
TreeCapWallE 186
TreeCapWallW 186
TreeCapWallNW 201
TreeCapWallNE 187
TreeCapWallSW 200
TreeCapWallSE 188
BurningTreeCapWall 19
TreeCapRamp 30
BurningTreeCapRamp 30

==========================================================================================================================================================

TreeDeadCapFloor1           249
TreeDeadCapFloor2           249
TreeDeadCapFloor3           249
TreeDeadCapFloor4           249
TreeDeadCapPillar           79
TreeDeadCapWallN            205
TreeDeadCapWallS            205
TreeDeadCapWallE            186
TreeDeadCapWallW            186
TreeDeadCapWallNW           201
TreeDeadCapWallNE           187
TreeDeadCapWallSW           200
TreeDeadCapWallSE           188
TreeDeadCapRamp             30

==========================================================================================================================================================

RiverSource 126, 247
RiverN 126, 247
RiverS 126, 247
RiverE 126, 247
RiverW                      126, 247
RiverNW                     126, 247
RiverNE                     126, 247
RiverSW                     126, 247
RiverSE                     126, 247
BrookTop 126, 247
BrookN                      126, 247
BrookS                      126, 247
BrookE                      126, 247
BrookW                      126, 247
BrookNW                     126, 247
BrookNE                     126, 247
BrookSW                     126, 247
BrookSE                     126, 247
RiverRampN 30
RiverRampS 30
RiverRampE 30
RiverRampW 30
RiverRampNW                 30
RiverRampNE                 30
RiverRampSW                 30
RiverRampSE                 30
MurkyPool 126, 247
MurkyPoolRamp 30
Waterfall 247
« Last Edit: May 26, 2015, 05:53:50 pm by DragonDePlatino »
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #262 on: May 28, 2015, 06:12:18 pm »

Well, here I present you my attempt at spacefox domestic animals. I don't know if there's any I left behind?

Man, 16x16 isn't much space to work with and I struggled quite a bit with some of them. Let's see what do you think, if you like them at all.

P.S.- As you can see there are some variations/options for dogs, cats and... reindeer, yep. I'm particullary fond of the middle cat and the first dog (the other ones look like puppies to me because of the style) but I don't get to choose so they're there for you to select.

Real Size:

Spoiler (click to show/hide)

3x Zoom:

Spoiler (click to show/hide)
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #263 on: May 28, 2015, 06:17:31 pm »

Oh my god did you just make a 48x48 (i.e. flawlessly inserted in a 1920x1080 @24x24 scaled) spacefoxy domestic animal set?
« Last Edit: May 28, 2015, 06:19:03 pm by Max™ »
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #264 on: May 28, 2015, 06:37:23 pm »

Oh my god did you just make a 48x48 (i.e. flawlessly inserted in a 1920x1080 @24x24 scaled) spacefoxy domestic animal set?

Well, not really, I made the set at the original spacefox size, that is 16x16. I guess you ask because of that 3x Zoom image.  That's an screenshot of the set zoomed into my pixel editor.  I guess I could upscale it to 48x48 with the utility DragondePlatino posted somewhere.  It makes a pretty good job, though I don't know if the result will be that good coming from 16px :) 
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DragonDePlatino

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #265 on: May 28, 2015, 07:16:26 pm »

Whoa!!! Those are freakin' awesome, man! You picked up pixel art so quickly! Spacefox couldn't have done better himself.



Here are some quick edits to these guys if you're interested. I cleaned up the dithering in some places, added some missing outlines and made the legs a little bit more consistent. I know working in 16x16 can be really frustrating at times (hence why I avoid it) but try to avoid breaking up your outlines at the borders like that. Some sprites (like the sheep and bunny) won't look too good on white backgrounds.

The resizing program can be found here (use XBR 2x). It has a really generic name so I can understand it would be hard to find. Oh, and make sure you add a buffer between your sprites before resizing them or they'll bleed together. This GIMP plug-in can do that rather quickly.
« Last Edit: May 28, 2015, 07:18:01 pm by DragonDePlatino »
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #266 on: May 28, 2015, 07:28:16 pm »

I dunno, it looked surprisingly good at 48x48 which means it'll look great at 16x16 and 24x24.
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Dibujor

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #267 on: May 29, 2015, 04:29:29 am »

I dunno, it looked surprisingly good at 48x48 which means it'll look great at 16x16 and 24x24.

Well, if you like that screenshot at 3x zoom, you should like the upsized version, because it should look like that. The only "downside" is that it'd look "low res" compared to if I had made them directly in 48 px because of bigger outlines and so on (it'd look as "bigger pixels")


Whoa!!! Those are freakin' awesome, man! You picked up pixel art so quickly! Spacefox couldn't have done better himself.


Here are some quick edits to these guys if you're interested. I cleaned up the dithering in some places, added some missing outlines and made the legs a little bit more consistent. I know working in 16x16 can be really frustrating at times (hence why I avoid it) but try to avoid breaking up your outlines at the borders like that. Some sprites (like the sheep and bunny) won't look too good on white backgrounds.

The resizing program can be found here (use XBR 2x). It has a really generic name so I can understand it would be hard to find. Oh, and make sure you add a buffer between your sprites before resizing them or they'll bleed together. This GIMP plug-in can do that rather quickly.

Thanks for the edits :), I knew there would be problems (I didn't think they were that good to begin with) but by the time I ended the set, the style had changed a bit and couldn't force myself to look at those tiny pixels again for corrections, at least in the same session. Just wanted to see first if they were good enough and people liked them before spending more time on them. Considering my usual way of painting I'm finding this surprisingly enjoyable (though man! 16 px is tough to make things recognizable.)

I found the resizing program through one of your posts (don't remember where, I've been surfing the forums pretty extensively lately) and was considering using it for my other project but... can't (I'll try to open a new thread for that later today if I can, to ask A LOT of questions, don't want to pollute Spacefox thread).

Though if Max wants the set to be 48x48 I should use a x3 algorithm because the original is 16x16 (you get 32x32 with XBR x2). No problem with giving the tiles room for the bleeding problem though, I'm working with pyxel edit which is specifically made for tiles so is just a matter of rearranging them with one empty tile in between.
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Max™

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #268 on: May 29, 2015, 06:40:00 am »

32x32 scales to 1920x1080 great with twbt incidentally, but yeah, more HD or higher resolution friendly stuff is always good.

I have a 32x mockup of duerer because he posted an example and I was like "OH NAW, GIMME" because:
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LeoCean

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Re: Spacefox 16x16 Graphic and Tileset (Updated 1/8/2013)
« Reply #269 on: May 29, 2015, 08:32:43 pm »

Looks pretty fantastic, I'm not to sold on the cats but considering it's 16x16 there's not much room to work with. I kind of want the dogs as pets, those last 2 are so adorable. The art style is pretty nice too. Ah I really can't wait to see how your pack turns out.
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