Okay, so after a short hiatus (My job), I'm back on the DF wagon for a month or so (my summer break). It's been a while - minecarts, wheelbarrows, and the hauling update! Plus a bunch of sorta back-end stuff relating to adventure mode and world gen, I guess. Cool stuff! Anyways, now that I've managed to re-learn the interface and keystrokes and managed to build (and subsequently lose) a couple of fortresses, I have questions!
1) I have devised a long, snaking path through some weapon traps for the caravans to pass through to get to the depot. Occasionally, the entire wagon train kinda..hangs for a minute, then a wagon or two will disassemble themselves, leaving a couple pieces of "Wagon wood" as well as all of the contents in a single-tile pile of forbidden goods. The entire caravan stops unloading, does an about-face, and slowly creaks back to the edge of the map. I un-forbid goods and rejoice. It would be nice, however, if, just once or twice, the caravan made it to the depot for some actual trading. are my traps the problem? Are badgers showing up and "popping" my wagons? Or is this just a known and mysterious bug?
2) Wheelbarrows are pretty sweet. Are minecarts equally awesome? I haven't used any, but it seems like work.
3) Dwarves actually want to wear clothes?!? That's surprising, and unexpected. What articles of clothing do people generally create to supply this demand - I've been doing cloth robes, trousers, and leather shoes. Am I on the right track? How many "extras" are recommended? And if I use a dorm instead of individual bedrooms, should I put storage in there for dwarves to use for their hideous, un-dyed, pigtail cloth clothing?
4) Training animals also got changed! I think I've gotten the general hang of it, but are there any generally accepted "tricks" I should know about? Simultaneous Pasture/training area for at least certain kinds of animals seems to have been a good call so far, but I may be missing other obvious things.
It's good to be back, I hope that my questions aren't too noobish.