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Author Topic: So apparently undead giant sponges are no big deal.  (Read 1318 times)

Archereon

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So apparently undead giant sponges are no big deal.
« on: July 20, 2013, 05:33:45 pm »

I was just messing around in arena mode, and decided, for shits and giggles, to spawn a bunch of zombie giant sponges, alongside (for some reason) some regular giant sponges. Apparently the "cannot be killed in combat" thing doesn't apply to undead giant sponges. So yeah. Interesting fact.
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Urist Da Vinci

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Re: So apparently undead giant sponges are no big deal.
« Reply #1 on: July 20, 2013, 05:44:27 pm »

All animated corpses use an "undead hitpoints" system.

Add this to your raws, and try fighting husk sponges in the arena:
Code: (interaction_test.txt) [Select]
interaction_test

[OBJECT:INTERACTION]

[INTERACTION:ARENA_HUSK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Husk]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_DISPLAY_NAME:NAME:husk:husks:husk]
[SYN_NAME:husk]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

You won't win.

Sergarr

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Re: So apparently undead giant sponges are no big deal.
« Reply #2 on: July 20, 2013, 06:47:24 pm »

Unless you can flash-freeze it. Or knockback it into a chasm.
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._.

CapnUrist

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Re: So apparently undead giant sponges are no big deal.
« Reply #3 on: July 20, 2013, 07:38:04 pm »

Unless you can flash-freeze it. Or knockback it into a chasm.

Sure, but the moment you dig it out (in an evil biome), it will get back up and continue to chase you down. And a chasm just puts it under you.
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Loud Whispers

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Re: So apparently undead giant sponges are no big deal.
« Reply #4 on: July 20, 2013, 07:40:29 pm »

All animated corpses use an "undead hitpoints" system.

Add this to your raws, and try fighting husk sponges in the arena:
Code: (interaction_test.txt) [Select]
interaction_test

[OBJECT:INTERACTION]

[INTERACTION:ARENA_HUSK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Husk]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_DISPLAY_NAME:NAME:husk:husks:husk]
[SYN_NAME:husk]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]

You won't win.
The Wagonmancer can.