The gods and goddesses of the Norse had long lived in relative peace, the Frost and Fire giants being under control, humanity's only main threat was their selves, and all major godly threats were contained.
Then, Skoll and Hati succeeded in eating the sun and moon, and the twin cocks Fjalar and Gullinkambi began to crow. Fenrir broke free, Surt freed the giants, and the prisoners of Helheim began to rise from their grave. The dwarves were thrown from the forges of Nidavellir, and the elves fled from Alfheim and Svartalfheim, retreating to Midgard. The gods and the residents of Valhalla waged war against the Giants, and the beings of Hel began to serve as the rank and file.
All the details had gone hand-in-hand with the Norse legends. All but one.
The gods lost.
The giants destroyed the gods great strength, and overran the Aesir and the warriors of Valhalla. The Frost and Fire giants roamed across the land. The dead came back, as the warden Hel was gone. They were twisted and insane, and soon many humans became the same.
You are the leader of one of the few settlements that did not fall, be it to the dead or the giants or the twisted Aesir. Human stragglers still roam the landscape, and should you convince them to join you, they can bolster your ranks. But be warned: As more and more humans join, there will be less and less food to go around, and space will become an issue. You must decide weather to take in the wandering men, or leave him to die because of shortages.
Fight, brave soul, through the crazed soldiers and then fearsome giants, through starvation and misery, and rise again, as the new bastion of humanity.
Gordie Bently, Scientist, Rank 1, Human
Jakub Nass, Soldier, Rank 1, Human, Morale 50
Oksana Good, Soldier, Rank 2, Human, Morale 50
Thorr Frigg, Farmer, Rank 2+1, Elf, Morale 50
Erik Cuocco, Farmer, Rank 2, Human, Morale 50
The goal of the game is to survive the Ragnarok, the legendary war of the gods and giants in Norse mythology. This game is heavily drawing from the Norse mythology, but simply looking things up should be enough to play this game. I am exercising some creative license, so it will not be exact.
You give orders to various people, who will then execute them. All people require one unit of food when idle, and two when doing a job. A farmer makes food whenever they have no other jobs, and produces 2x their rank per turn. Excess food is kept in storage, but will spoil and become inedible in three turns. Citizens will eat food closer to spoiling first. Citizens also have a morality stat. 50 is ambivalent, not caring one way or the other, 0 is miserable and likely to commit suicide, and 100 is ecstatic, able to withstand several strong blows to morality. The bar can be increased or decreased in several ways, like holding a party and experiencing the death or wounding a fellow, or slaying a powerful opponent and turning away a citizen.
A citizen's job is what they are skilled in. At first, each citizen is stuck with their job, but with time and resources, as well as a master, they can lose all experience in their previous jobs in order to start at Rank 1 in a new one. Should they change back, they instantly change, not needing a master, but will still only be Rank 1.
Ranks are a measure of how good someone is at their job. The maximum is Rank 20. Ranks can only be increased with use.
There are three races: Humans, the most common race, are mundane and have no modifiers. Elves are a magical race and give fertility, giving them +1 to farming, and are less effected by morality, both negative and positive. They are also the only race of taking the "Mage" job, allowing them to use magic, for a price. Dwarves are a race of smiths and warriors, getting +1 to combat, and are also the only race that can take the "Runesmith" job, allowing them to use rare materials to make powerful items. It is rumored that some Dark Elves will join humans, but little is known about their race...
Resources are used to build things, such as homes or better farms. They can be found in buildings with scouts, or can be slowly mined by miners.
A job can be done by any unit excluding race exclusive jobs, which require Ranks, but they cannot gain ranks and are treated as Rank 0 for time and modifiers. Hence, unskilled units cannot work as farmers.
Soldier: A fighter for fending off enemies. Can be sent outside in order to decrease the amount of enemies in an area. Rank 20 soldiers gain no additional effects.
Farmer: Someone skilled in growing food. Rank 20 farmers gain no additional effects.
Builder: A construction worker for making and improving buildings. Rank 20 builders can build stronger and more useful things.
Scientist: Someone who researches new technologies and methods, allowing for better and more efficient items and buildings. Rank 20 scientists can create automated defenses.
Mage: An elf skilled in channeling magic. You can spend resources and food to perform various effects. Mages gain more spells as they rank up, and must choose a certain type of magic to cast, like a Fire mage, a Nature mage, a Healing mage, etc. Rank 20 Mages can take a second type.
Runesmith: A dwarf skilled in making great effects with carefully engraved runes. You can spend resources and rare items which can be found when you have a trained Runesmith. Runesmiths can occasionally make mistakes, causing a weapon to have negative effects on a wielder. These can range from inconvenient to disastrous. Rank 20 Runesmiths are exempt from mistaken weapons, and can identify weapons.
You produce 10 food and eat 5.
5 food (Rots in 3 turns)
25 resources