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Author Topic: The Pit of Magic: A Perplexicon Game. [Oh well.]  (Read 401529 times)

Eotyrannus

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2595 on: October 23, 2013, 04:27:53 pm »

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
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Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2596 on: October 23, 2013, 04:31:40 pm »

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.

Vakothu

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2597 on: October 23, 2013, 06:28:14 pm »

Activate ley lines, see if I can move my cloth limbs (Most likely not), then Focus on potency.
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Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2598 on: October 23, 2013, 07:02:15 pm »

Activate ley lines, see if I can move my cloth limbs (Most likely not), then Focus on potency.
Have I said that I find your character amusing? Well, if not, I'm doing it now.

killerhellhound

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2599 on: October 23, 2013, 07:31:47 pm »

Kill the crazy basted bash his head in with the brick and shout Word
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TCM

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2600 on: October 23, 2013, 07:40:01 pm »

Kill the crazy basted bash his head in with the brick and shout Word

Grab this guy by the throat and chokeslam him, then stomp the shit outta' him.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2601 on: October 23, 2013, 07:41:03 pm »

((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

TCM

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2602 on: October 23, 2013, 07:46:21 pm »

((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2603 on: October 23, 2013, 07:50:47 pm »

((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
((If you prey on defenseless mages like KHH's character, the it's ok, for a while. But if you don't get points to spend in magic quickly, you will soon be overpowered by anyone who knows the word for arcane, which is, incidentally, everybody.))

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [Toofer]
« Reply #2604 on: October 23, 2013, 07:51:46 pm »

FIGHTER CHARACTERS ARE SUPREME TIER.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

TCM

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2605 on: October 23, 2013, 07:53:38 pm »

((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
((If you prey on defenseless mages like KHH's character, the it's ok, for a while. But if you don't get points to spend in magic quickly, you will soon be overpowered by anyone who knows the word for arcane, which is, incidentally, everybody.))

((Arcane can't touch me, it's not even real.
Trust me, I got this.))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Toaster

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2606 on: October 23, 2013, 07:54:26 pm »

I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tomcost

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2607 on: October 23, 2013, 07:56:27 pm »

I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
((PW's classification on the substances will surely help you to choose which ones to use.))

GreatWyrmGold

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2608 on: October 23, 2013, 08:13:56 pm »

I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
Suggested nerf: Make it explode on contact with air.
"Propel Many Arcane Spear!"
Sarzael* is dead! His power goes to no one.

*No offense. But, to be honest, you do tend to try to use one of a few words more than anyone else who could quickly to mind.
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TCM

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Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
« Reply #2609 on: October 23, 2013, 08:22:23 pm »

I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.

((I'd suggest for any future modifications is to make it highly unstable. It can still be powerful and capable of causing massive loss of life whatnot, but if you aren't careful you'll end up as your own victim. I think it would create a nice 'High Risk/High Reward' type dynamic.))
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.
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