A couple hints: Remember that you're basically making a sentence with magical words. If you make a phrase with words that simply makes no sense, a part of the spell may "burn off" and take no effect. If something is directly contradictory, one of the contradicting parts will take effect and the other is ignored. If you get a poor roll, you may not get all the cool effects that a success would have given you. With the "concept" words, be creative and you may get something sweet.
Just something to keep in mind.
"You have not seen the last of SCIENCE MAN!"
Retreat.
"Rogran..."
Use the result to bind my wound.
spend EO's soul on will like i was meant to but forgot to include in my pm, do stuff with my 2 pool.
[Science Spd:6-1]
[Outcast Spd:1]
[Urist Spd:1+1]
Science Man runs to the south. He barely manages to cough out a word.
[Pot:6] A giant pile of cloth appears, and Science Man lies down in it and dies. A point of light flies to the dwarf.
[Science Man is dead. His power is taken by Urist Lamkalallibash]
Urist looks at Outcast Wizard and roars.
[Urist Dex:4+1]
[Outcast Dex:6+1]
Urist charges Outcast Wizard with the shield, but he dodges out of the way. The dwarf keeps running to the south.
Outcast Wizard is able to catch up with him enough to get his word out.
[Outcast Pot:5+1] A blast of arcane energy blows off Urist's chest and leg armor, exposing some ragged clothing underneath, hair poking out of the various holes and tatters. He keeps running, and reaches into his sack... wait, is his sack moving on its own?
"Dammit. One more try."
Work dat mojo, boy!
Grr.
[Pot:4+1] A strange looking set of full-sleeve gloves appears. It appears to be made of metallic cloth- supple and bendy like cloth, but unyielding like steel. It doesn't quite lay all the way closed, as if there's an invisible inner layer.
You put them on. They don't explode. You pick up the sword. It also doesn't explode. Neat.
Oh hey, there's a dragon chasing a guy your direction.
Actions!
Let's see what this magic can do.
[Pot:2+2] A chunk of steel appears in front of you. It looks like normal steel, except it's hovering where you summoned it.
[Pot:5+2] A massive slab of steel appears. This one crashes heavily to the ground. Looks normal to you.
Use the arcane wall to remove the magnet and a good bit of my useless hand, then sprint for the closest room, unless that room is behind the dragon, if so, sprint for the other one.
[Azilain Spd:3]
[Dragon Spd:3]
You swing your arm toward the wall.
[Str:4] You blow off the magnet and the fingers from your hand, leaving it light enough to run normally. Good enough.
You turn to run, but the dragon has already sidestepped the wall- shit.
[Dragon Dex:2]
[Azilain Dex:1]
[Dragon Str:3]
[Azilain End:4]
The dragon swipes you again with his claws, opening up a couple more cuts on your arm. You run south, the dragon chasing you.
IMAGINATIVE TURN DESCRIPTION
Imagination! You set your arcane tools to the side.
[Pot:2+1] Copper! Woo!
[Pot:4+1] More copper! Also woo!
You deactivate your form and play around with the copper. None of your testing reveals special properties, except the first lump seems to be more prone to breaking.
You set them aside and reactivate your form. Picking up the shield, you will it to change. Nothing happens.
Mark Sheperd appears on the north ledge of the Grand Room. He broods as he watches a giant man made of arcane energy chasing a dwarf the other direction.
Unholy_Pariah: Center, Grand Room (2/3 Pool, Body is big and arcane) [Arcane greatsword] (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - North ledge, Grand Room (1 Pool)
Rolepgeek: Damon Harper - East side, Spike Room (2 Pool)
Tomcost: Jabon - East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North of Center, Cavern (2/3 Pool) {Right hand is inert steel (fingers gone), chest is cut and bleeding}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail, Force Clothsteel Armguards, Twin Blade Darkfire Sword]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)
Urist Lamkalallibash - Center, Grand Room (6)
For the record, Urist is worth five souls plus the soul value of his kills. He was made with more points than that, but he doesn't get the benefit of soul power he earns.
Also,
Killerhellhound: You put a point in Awareness, which doesn't exist in this game. You may move that point elsewhere.