THE TIME HAS COME.
Yes, same character.
"Oooooh I'm not making THAT mistake again!
Beholdeth!
You run toward the magma room, but don't quite make it before you stop to catch your breath. You work some magic while you wait.
[Pot:6] Magical ley lines surround your body and burst into energy. You morph into a shifting mass of energies, with magical energy, light, darkness, and a shimmering force all flowing across your body. They don't move in any pattern you can detect.
PMed stats and actions!
((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))
You walk past Derm on the way to the door leading from the cavern to the Grand Room and lay down some magic.
[Pot:1+2] Aww, what a cute steel kitten!
It totally fails to block the doorway.
Okay then, Carlos leaves his suspended animation. (computer trouble, sorry)
Arms and armor...
Carlos puts on the helmet and first says Jupedem Ofactidio Pioncale, and then Jupedem Jigenc
He also tries to activate the helmet. Is any of the spell that created it intact?
(All good)
You slap the helmet on. Head protection++
As far as you can tell, the helmet doesn't do anything fancy other than that kickback around the rim.
[Pot:1]
[End:5]
The magic backfires, turning your left pinky into inert iron and your right pinky into arcane force, which promptly blows off your right ring finger. Ow.
You're too distracted to cast the second spell.
note to self: do not discover the word large/enhance whilst using melee range spells.
Do stuff and add stats.
"Who knew that blowing spells up in my face was a bad thing?"
The ledge is fifteen feet up, so dropping is probably a bad idea.
[Str:3] HRRRRR, whew this is hard. You don't make any progress getting up, but you're not any worse off.
Magical Experimentation
Maaaaaaaagic.
[Pot:4] You get a chunk of ice. It's normal ice, as far as you can tell.
[Pot:2] A bit of slime dribbles on the ice. Ick.
"Well then! I am clean at least! Now...I have nothing better to do, so let us do rapid-fire SCIENCE!
"Ebut! Oyestmesit! Alcarb! Benoussrew! Reoxidinn! Fangshm!"
Time for mass magic!
[Pot:4] A shimmering image appears of a large scaly intelligent looking beast.
[Pot:4] Another shimmering image, this of an ugly muscular humanoid.
[Pot:2] Nothing happens, as far as you can tell.
[Pot:5] This shimmering image is unquestionably a bear. Bear bear bear.
[Pot:2] Nothing happens.
BZZZT five spell limit a turn. Forgot that, sorry. (I didn't roll the last one, if it's not sufficiently obvious.)
BTW TOASTER! TURN THANGS!
Oh yeah, shake your turn thang baby!
You poke the big log with your arcane finger. It arcane blows a hole in it. Huh.
[Pot:1+1] You get a stick. Woo, stick.
[Pot:3+1] This gives you a large wooden board. It's shooting out strange magical energies. Not arcane like you, but just some sort of magic light show.
You deactivate the form and pick up the stick. Yep, it's a stick. You put it back down.
You're not sure if you should pick up that board. You activate your form, just in case.
The north wall of the Grand Room starts shaking, then bits of sand and stone fall inward as a pickaxe blade suddenly juts through. The hole is quickly widened, and a small figure strides in, as the wall is patched up behind him. The figure is short yet broad, and quite imposing. He is clad in solid -steel armor- from the neck down. His head is covered by a
=steel helmet, inlaid with crystal
=. He holds a *steel hammerpick*, which looks as if it could easily kill you with either the hammer or pick end. At his side is a ☼shimmering silvery steel shield☼. Around his shoulder is a rough-looking Xcloth bagX. Finally, strapped to his back is a ☼steel battleaxe☼, whose head appears to be glowing magma.
His extremely thick and busy beard trails to the ground, and his face is so hairy that the only flesh you see is his nose.
He sniffs the air and looks around searchingly.
Urist Lamkalallibash has arrived!Unholy_Pariah: Outcast Wizard - Hanging on East ledge, Grand Room (2 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel) {Right arm is gone}
The Ensorceler: Carlos - Southeast side, Grand Room (3 Pool) {Left pinky is nonliving iron, last two fingers of right hand are blown off}
Tomcost: Jabon - East Exit, Cavern (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)
Dermonster: Derm - South Side, Cavern (5 Pool)
Scapheap: Clair - East side, Spike Room (3 Pool)
Urist Lamkalallibash - North edge, Grand Room